Lathrim wrote...
*sighs*
Balance is important to add longetivity to a game. If every single weapon, character and power in the game has it's own uses, the game will be played for a longer amount of time as there is more variety. Then there's the challenge. Why have Gold and/or Platinum if it is easy when the correct weapon/character is used? It should be hard no matter what you use.
Then why not buff everything to match the "OP" weapons and characters? Simple.
It would remove the challenge from the higher difficulties. You'd fix that by buffing the enemies accordingly. Okay... that is a massive undertaking. Buffing 70~80% of the weapons/characters so they match the most powerful ones and then buffing enemies so it's not an easy-peasy game would require manpower the balance team does not possess.
This is hook , line and sinker falling for the "balance " schtick.
1. They could have avoided all the nerfing by doing a little homework. It isn't that difficult, non-professionals from the forums do it everytime they release a new weapon, and character set. They made the game, they are supposed to be the experts. If they were a little more proactive, they could avoid all these nerfs.
2. This massive undertaking you describe has already been done for 75% or so of the mobs in the game. It seems to be a whole lot easier to do than fixing the numerous bugs that plague the game. The buffing of mobs would not have been necessary if they had not introduced op classes and weapons.
As far as longevity is concerned , some people are leaving because of the nerfs, who is to say that it wouldn;t have been less if they had just done a little homework before introducing op stuff. The more this game ages , the more things I see that convince me that they have trouble thinking things through before they introduce it into the gameworld.
Introducing weapons and classes, that you are able to buy with real world money is a great thing for both EA, and the playerbase, but when you sell a new weapon or character to someone, and then make it weaker because you are too inept to do proper testing, drives more people away than you would by just leaving it as it is. It would make more sense to me to buff the inadaquate weapons to keep people spending, and work hard to get some kind of system in place that mitigates the chance of introducing unbalanced weapons and classes.
you can point all day at the eula and say "well you agreed to it!" and you would be 100% right, but people will leave the game more often for getting eula screwed in the name of balance , then they will by seeing 2 or 3 piranha's per match.
BW is 100% at fault for introducing op weapons and classes, but those who buy packs and fund the free dlc are the only ones paying for thier mistakes.