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Why do people care for Nerfing?


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#176
Imp of the Perverse

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marcustheMezz wrote...

I haven't played ME3 other than for the weekend operations in weeks, I just haven't had fun killing 10 waves of bullet sponges, that got real boring real fast. 
Think about Left 4 Dead zombies VS. CoD Black ops zombies(on higher levels), it's more fun to be able to mow down waves of enemies rather than waste an entire magazine to kill one guy.


The final chapter of Dragon Age: Origins starts off with a sort of free for all fight where they replace the normal hurlocks and genlocks that you've been fighting the whole game with hordes of hurlock and genlock "grunts" that all have so little health that they're basically a one hit kill from anything more powerful than bare fists. Its done to make your character and his allies feel powerful as they rush in to save the day. I always hate that section though. Having to retarget after every single shot is a chore (though admittedly easier with ranged weapons and spells than with melee.) If the entire game had been like that I never would have played it all the way through. There'd be no reason to learn the strengths and weaknesses of the various spells, weapons and abilities, and no need to develop any tactics beyond "target next enemy, wait until dead, repeat."

Effortlessly blazing through everything can be fun for a little bit, but its going to get old pretty quick for a lot of players. Not everyone, but a lot. The thing is though, even if all of the weapons are balanced to be perfectly equal within each category, and none of them are strong enough to make platinum anything but frustratingly difficult, you can still blaze through the game effortlessly if you want. Just lower the difficulty.

#177
Sinapus

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Lathrim wrote...

Kyerea wrote...

Their score in relation to the scoreboard at the end of a match.


Posted Image



I still say the Geth Infiltrator needs to be nerfed. Now what?


You're saying you have no real skills and the Geth Infiltrator is a crutch for you?

Most of the Gold matches I've played w/a Geth Infiltrator ended up wiping around wave 8 or so. Does that mean the Geth Infiltrator is a weak class, or maybe I'm not all that great on Gold?

If my skills are the reason why I wiped w/a Geth Infiltrator so much, why aren't your skills why you get such a high score?

#178
neteng101

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Imp of the Perverse wrote...

Effortlessly blazing through everything can be fun for a little bit, but its going to get old pretty quick for a lot of players. Not everyone, but a lot. The thing is though, even if all of the weapons are balanced to be perfectly equal within each category, and none of them are strong enough to make platinum anything but frustratingly difficult, you can still blaze through the game effortlessly if you want. Just lower the difficulty.


The weekend's operation data indeed proves the point that upward mobility is truly lacking in this game with a large majority of its playerbase stuck in bronze/silver (around 84%).  The nerfs make the game get old quicker because people cannot progress as quickly (unlocks) nor move up in difficulty, because the nerfs make the higher difficulties out of reach for a large majority of the playerbase.

So really, all Bioware's done is made the game bad for the large majority of its playerbase while catering to a small minority of hardcore players.

I find no longer is there a right difficulty level for me - gold is a bit too much of a chore, silver is a bit easy...  the old gold pre crazy nerf timeframe was just about perfect, ie. good challenge, but FUN and beatable more consistently.

Make the game easier, undo the nerfs, and Bioware will indeed be tailoring the game more to the larger majority of its playerbase.  Its not too easy.  Even seen a ton of Silver games myself that I've been in that lead to failure to extract for a team of four.

Who cares about Platinum?  Its irrelevant for most of the players, and Gold in itself is already a bit too hard.

Modifié par neteng101, 17 août 2012 - 01:27 .


#179
Guest_Lathrim_*

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Sinapus wrote...

Lathrim wrote...

Kyerea wrote...

Their score in relation to the scoreboard at the end of a match.


Posted Image



I still say the Geth Infiltrator needs to be nerfed. Now what?


You're saying you have no real skills and the Geth Infiltrator is a crutch for you?

Most of the Gold matches I've played w/a Geth Infiltrator ended up wiping around wave 8 or so. Does that mean the Geth Infiltrator is a weak class, or maybe I'm not all that great on Gold?

If my skills are the reason why I wiped w/a Geth Infiltrator so much, why aren't your skills why you get such a high score?


As I said here:

Lathrim wrote...

IR_the_Villain wrote...

Lathrim wrote...

Kyerea wrote...

Their score in relation to the scoreboard at the end of a match.


*snip*


I still say the Geth Infiltrator needs to be nerfed. Now what?


Not sure why a nerf is required here. That could any character in that top spot just about. And most players can't rack up that score just because they're running an infiltrator...not sure why people won't just say that actual skill is involved before they go screaming "nerf!!!"Then you're not taking into account the other players play style, skill and about a hundred other factors that go onto any single game and individual scores. 


That's not the point. I posted that picture because Kyerea said people want nerfs because of their position in the scoreboard. I doubled the other two's score with the GI, and I still say he needs to be nerfed. NOT because of that scoreboard.


I don't want the GI to be nerfed because of that or any other scoreboard. I posted that pic because Kyerea said that people who call for nerfs do so because of their position in the scoreboard.... which is not true at all.

#180
Sinapus

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Lathrim wrote...

I don't want the GI to be nerfed because of that or any other scoreboard. I posted that pic because Kyerea said that people who call for nerfs do so because of their position in the scoreboard.... which is not true at all.


Ah, an "enlightened" motivation. Great.

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#181
Imp of the Perverse

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neteng101 wrote...

Imp of the Perverse wrote...

Effortlessly blazing through everything can be fun for a little bit, but its going to get old pretty quick for a lot of players. Not everyone, but a lot. The thing is though, even if all of the weapons are balanced to be perfectly equal within each category, and none of them are strong enough to make platinum anything but frustratingly difficult, you can still blaze through the game effortlessly if you want. Just lower the difficulty.


The weekend's operation data indeed proves the point that upward mobility is truly lacking in this game with a large majority of its playerbase stuck in bronze/silver (around 84%).  The nerfs make the game get old quicker because people cannot progress as quickly (unlocks) nor move up in difficulty, because the nerfs make the higher difficulties out of reach for a large majority of the playerbase.

So really, all Bioware's done is made the game bad for the large majority of its playerbase while catering to a small minority of hardcore players.

I find no longer is there a right difficulty level for me - gold is a bit too much of a chore, silver is a bit easy...  the old gold pre crazy nerf timeframe was just about perfect, ie. good challenge, but FUN and beatable more consistently.

Make the game easier, undo the nerfs, and Bioware will indeed be tailoring the game more to the larger majority of its playerbase.  Its not too easy.  Even seen a ton of Silver games myself that I've been in that lead to failure to extract for a team of four.

Who cares about Platinum?  Its irrelevant for most of the players, and Gold in itself is already a bit too hard.


I don't think I've ever seen a post saying bronze was too hard, so I don't think making the entire game easier is necessary.

All those numbers show is that more bronze matches are completed than silver, and more silver than gold. If the majority of players felt they were "stuck" in bronze and fed up with the lack of progression, they'd quit and go play something else. You'd eventually be left with just hardcore players playing gold and platinum, and bronze and silver lobbies would be empty. A single snapshot doesn't show which way the numbers are trending.

The rate at which weapons are unlocked is tied more directly to store drop rates and credit payouts. I'm sure Bioware/EA did a lot of analysis when they picked those numbers out. If things are unlocked too quickly the majority of players are going to run out of content faster than Bioware can economically produce it, and the game will be just as dead.

If a player is in a rush to unlock stuff there are other avenues available. You can buy packs, or you can farm. There are strategies for farming platinum that don't require skill or high level weapons, and its difficult to not find an FBWGG game that you can just sit in for easy credits. If you're kicked afterwards for being worthless just find another one.

I played bronze before I played silver, and for me there was plenty of progression in just leveling up the different characters I'd unlocked. Once I got some good weapons and moved up to higher difficulties I stopped promoting and all of the progression came from unlocks.

Whether the game on the whole needs to be made easier or harder, you're still going to want to keep weapon effectiveness even to promote variety in what's viable. If one weapon stands out from all the rest, it's assinine to alter every other weapon and all of the enemies to bring it back in line when you can just buff it or nerf it accordingly.

#182
Guest_Lathrim_*

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Sinapus wrote...

Lathrim wrote...

I don't want the GI to be nerfed because of that or any other scoreboard. I posted that pic because Kyerea said that people who call for nerfs do so because of their position in the scoreboard.... which is not true at all.


Ah, an "enlightened" motivation. Great.

Posted Image


Ummm... what? :mellow:

Really don't get what you mean there.

Modifié par Lathrim, 17 août 2012 - 02:05 .


#183
Malachite Dragon

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I'm not seeing any reason for nerfing here. I regularly get 50+k scores with the N7 Fury because of Dark Channel and, y'know, actual aiming instead of spray 'n pray- does that mean we should nerf the Fury?

What I'm saying is you're basically going "waaah someone is better at this then me".

Edit: Yes, I am well aware 50k is not exactly difficult to achieve. It is a joke.

Modifié par Malachite Dragon, 20 août 2012 - 06:03 .