neteng101 wrote...
Imp of the Perverse wrote...
Effortlessly blazing through everything can be fun for a little bit, but its going to get old pretty quick for a lot of players. Not everyone, but a lot. The thing is though, even if all of the weapons are balanced to be perfectly equal within each category, and none of them are strong enough to make platinum anything but frustratingly difficult, you can still blaze through the game effortlessly if you want. Just lower the difficulty.
The weekend's operation data indeed proves the point that upward mobility is truly lacking in this game with a large majority of its playerbase stuck in bronze/silver (around 84%). The nerfs make the game get old quicker because people cannot progress as quickly (unlocks) nor move up in difficulty, because the nerfs make the higher difficulties out of reach for a large majority of the playerbase.
So really, all Bioware's done is made the game bad for the large majority of its playerbase while catering to a small minority of hardcore players.
I find no longer is there a right difficulty level for me - gold is a bit too much of a chore, silver is a bit easy... the old gold pre crazy nerf timeframe was just about perfect, ie. good challenge, but FUN and beatable more consistently.
Make the game easier, undo the nerfs, and Bioware will indeed be tailoring the game more to the larger majority of its playerbase. Its not too easy. Even seen a ton of Silver games myself that I've been in that lead to failure to extract for a team of four.
Who cares about Platinum? Its irrelevant for most of the players, and Gold in itself is already a bit too hard.
I don't think I've ever seen a post saying bronze was too hard, so I don't think making the entire game easier is necessary.
All those numbers show is that more bronze matches are completed than silver, and more silver than gold. If the majority of players felt they were "stuck" in bronze and fed up with the lack of progression, they'd quit and go play something else. You'd eventually be left with just hardcore players playing gold and platinum, and bronze and silver lobbies would be empty. A single snapshot doesn't show which way the numbers are trending.
The rate at which weapons are unlocked is tied more directly to store drop rates and credit payouts. I'm sure Bioware/EA did a lot of analysis when they picked those numbers out. If things are unlocked too quickly the majority of players are going to run out of content faster than Bioware can economically produce it, and the game will be just as dead.
If a player is in a rush to unlock stuff there are other avenues available. You can buy packs, or you can farm. There are strategies for farming platinum that don't require skill or high level weapons, and its difficult to not find an FBWGG game that you can just sit in for easy credits. If you're kicked afterwards for being worthless just find another one.
I played bronze before I played silver, and for me there was plenty of progression in just leveling up the different characters I'd unlocked. Once I got some good weapons and moved up to higher difficulties I stopped promoting and all of the progression came from unlocks.
Whether the game on the whole needs to be made easier or harder, you're still going to want to keep weapon effectiveness even to promote variety in what's viable. If one weapon stands out from all the rest, it's assinine to alter every other weapon and all of the enemies to bring it back in line when you can just buff it or nerf it accordingly.