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Can you have the best of both worlds with a DW / 2H War hybrid?


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#1
shaktiboy

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 It occurred to me while looking at my "best path" DW Warrior build yesterday that you might actually be able achieve a "best of both worlds" hybrid warrior pretty easily.  In a nutshell:
You can have all your core DW skills by level 12: Momentum + Berserk + Perfect Striking (+ Blood Thirst if you have Warden's Keep DLC):

  • Level >>> Talent
  • 1 (freebie) Dual Weapon Sweep (DW chain 3.1) req: 12 Dex, Combat Training
  • 1 Dual Weapon Training (DW chain 1.1) req: 12 Dex, Combat Training
  • 1 Dual Weapon Finesse (DW chain 1.2) req: 16 Dex, Imp Combat Training
  • 2 Powerful (War chain 1.1) req: 10 Str
  • 3 Flurry (DW chain 3.2) req: 18 Dex, Imp Combat Training
  • 4 Momentum (DW chain 3.3) req: 24 Dex, Exp Combat Training
  • 5 Precise Striking (War chain 2.1) req: 10 Dex
  • 5 Taunt (War chain 2.2) req: 14 Str, Level 4
  • 6 Whirlwind (DW chain 3.4) req: 30 Dex, Master Combat Training
  • 7 Berserk (Berserker chain .1) req: Level 7 
  • 8 Resilience (Berserker chain .2) req: Level 8
  • 9 Disengage (War chain 2.3) req: 18 Dex, Level 8
  • 10 Constraint (Berserker chain .3) req: Level 10 
  • 11 Blood Thirst if you have the Warden's Peak DLC, or Dual Striking (DW chain 2.1) if you don't have Warden's Peak DLC. Note that Blood Thirst does stack with Momentum.
  • 12 Perfect Striking (War chain 2.4) req: 22 Str, Level 12 

Your two specs should be Berserker at 7 and Templar at 14. The trick, however, is to not spend any talent points on any of the Templar talents!  All you're really looking for is the ability to wear the Knight-Commander Plate chest piece (40% spell resistance), which along with the Keys to the City ring (4% spell resistance), the Spellward amulet (30% spell resistance) and 3 [b]Dweomer Runes
(10/8/8 % spell resistance) gives you 100% spell resistance. In the Berserker spec, you don't bother with the rank 4 talent--just stop at Constraint to remove all penalties from Berserk.

As for your remaining 8+ talent points from level 13 onward, that gives you plenty of room to acquire the useful 2H talents that enable you to be 100% immune to stuns and knockdowns, deliver more stuns, debuff enemy attack rating and armor, and do more damage versus Golems. You can also probably fit in the DW talents Riposte and Punisher to help with your single-target boss killing if you really want.


[/list]So all this talk of "should I go DW Warrior or 2H Warrior?" might be entirely moot. Have I actually tried this yet? No. but I'm going to on the DW war I've been building up on this playthrough. Your thoughts?
 

Modifié par shaktiboy, 22 décembre 2009 - 04:39 .


#2
Suron

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in order to use DW talents/attacks you must have TWO weapons equiped.



in order to use 2h talents you must have a two HANDED weapon equiped.



they do not mix

#3
key_strokes

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Suron wrote...

in order to use DW talents/attacks you must have TWO weapons equiped.

in order to use 2h talents you must have a two HANDED weapon equiped.

they do not mix


...weapon-switch?

#4
congokurtz

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The biggest potential problem I see is the way cooldowns work on sustained talents for each path.

Example: I have DW weapons equipped with momentum on. I switch to my 2H for a quick knockdown sweep and then switch back to my DW weapons. I can't turn momentum back on since it automatically turns off any time you switch weapons and has a fairly long cooldown.

You would have to come up with a weapon swaping system that takes into account the cooldowns on your sustained talents.

Modifié par congokurtz, 22 décembre 2009 - 05:45 .


#5
beancounter501

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They really do not go well together. As soon as you switch weapons to dual weld you will lose indomitable. Plus stat wise they really do not fit.



However, Dual Weld and S&B are a much better fit stat wise and ability wise. Start a battle off with S&B and throw out taunt. Once you are surronded throw out a dual sweep/whirlwind and then immediately switch back to S&B and turn on shield defense until sweep recharges rinse and repeat. With patch 1.02 the shield defense talent has a 1 second cooldown so you can quickly switch out your offhand from a shield to a weapon and then back to a shield.



Once you have gotten rid of the masses switch to dual weapons, turn on momentum and auto attack your way to victory. The dual line only really needs 5 or 6 talents to be effective.

#6
Timortis

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Would be extremely cumbersome. Every time you want to use an ability from one of the lines, you have to switch weapons, this includes knockdown immunity. You won't have the stamina to re-activate your sustained abilities when you switch, and they take time to re-activate in the first place. And even if you could do it, you only have so much stamina for specials, if you used up all of one line's cooldowns, you wouldn't have stamina left to use the other line's attacks.

Modifié par Timortis, 22 décembre 2009 - 06:02 .


#7
sinosleep

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I wouldn't put the 2 of them together. 2hander warrior is my favorite build and you're only gimping yourself by putting a single point in anything other than strength. Not to mention to be any good a 2hander relies almost exclusively on talents so you wouldn't have any to spare for the dw tree any way. I'd just go full bore into one or the other.

#8
shaktiboy

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sinosleep wrote...

I wouldn't put the 2 of them together. 2hander warrior is my favorite build and you're only gimping yourself by putting a single point in anything other than strength. Not to mention to be any good a 2hander relies almost exclusively on talents so you wouldn't have any to spare for the dw tree any way. I'd just go full bore into one or the other.


Sorry I wasn't more clear (pedantic?) in my OP. I didn't mean for such a hybrid to enable quick switching between the two "modes" (DW or 2H) mid fight. I meant more that in fights where you know stun/knockdown immunity or fighting golems, etc. will be more useful, you switch over 2H and prep for the fight and stay in 2H "mode" throughout the fight. Likewise for fights where such things are less important and DW will be the better "mode".

That said, sinosleep has the most compelling argument against such a hybrid if you're out to min-max everything. With a DW warrior you more or less want only enough STR to equip your chosen massive Armor variant and the rest in DEX and maybe a little WILL for more active talent activation during fights.

#9
RobotXYZ

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I'm playing a rogue build who starts encounters with a bow and fires an arrow of slaying to public enemy number of one.  Next I either keep using archery (critical shot, pinning shot, crippling shot) or I switch to momentum and dual wield.  If we need an off tank I use melee, but if I want to take out their ranged (without running) I use archery.  So far I am only level 12 with momentum and pinning shot so I haven't finished testing...

#10
WillieStyle

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RobotXYZ wrote...

I'm playing a rogue build who starts encounters with a bow and fires an arrow of slaying to public enemy number of one.  Next I either keep using archery (critical shot, pinning shot, crippling shot) or I switch to momentum and dual wield.  If we need an off tank I use melee, but if I want to take out their ranged (without running) I use archery.  So far I am only level 12 with momentum and pinning shot so I haven't finished testing...


^This.
I didn't realize it until very late in my last game (after the landsmeet) but every dualwielder - whether they be warrior or rogue - should take archery up to arrow of slaying.  Pop arrow of slaying at the start of a fight to take out the mage, then switch to dual-wield to clear out any melee mobs.  You can then either stay dual wield to finish off any scattered ranged mobs, or just switch back to your bow and pick them off from ranged.  This latter strategy is especially useful against rogue archers who don't have high armor/hit points.  Usually, the lower dps from bows is made up by not having to walk up to the mobs to finish them off.

The archer/melee hybrid is harder for 2H warriors to pull off however, as they lack the dex for the best bows and archery talents.

Modifié par WillieStyle, 22 décembre 2009 - 10:37 .


#11
Invalidcode

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Perfect striking is kind of underwhelming unless you NEED disengage (which you shouldn't in most party setup), DW or 2H warrior should be over 95% (with semi decent gear) hit rate already.



Hybrid could work, you only need around 5-6 talent points to get most of the damage DW tree can offer if you give up any utility DW tree can offer. 2H tree is another story, 2h weapon sweep is the best 2h talent, destory is good if you have other melee, sunder armor is very good. Indomitable doesn't need more explanation how good it is. Stunning blow is ok, critical strike is not that good for a Tier 4 talent.



So 5-6 points for DW, 9-10 points for 2H. 5 points for warrior tree (death blow+precise striking). You have a few left for specialization.



But I suggest stick to one weapon style only.