Reorte wrote...
It's been explained in enough posts but I'll chip in anway.
Every fictional universe, be it sci-fi or fantasy, has to establish its rules fairly early on and live with them. Any work of fiction that resorts to "anything at all is possible" has failed. Obviously when we're moving into fantasy and everything beyond the hardest science fiction there has to be some departure from reality - ideally it should be the minimum possible to get the fictional universe running and from then on the author should do his best to stick rigidly to what's possible within known reality, his new exceptions, and whatever logical conclusions can be drawn from those. Straying beyond that chucks us into "anything is possible" which is a huge disaster for storytelling and demonstrates a massive lack of imagination and ability in the author (and anyone who accepts it).
How far beyond reality you can get away with in your initial exceptions is largely a matter of personal taste (and to a fairly large degree conventions that we're used to, e.g. FTL travel and weird asari mind powers).
Exactly.
Suspension of Disbelief is
not supposed to mean the we believe everything, it's a contract between the writer and their audience - when it's not followed on the writer's part, it breaks that suspension of disbelief.
Just an example of one I saw recently is the "Superman with laser vision and super strength" vs. "No one knowing who Superman is because he wears glasses." The former is fine, but the latter bugs people.
If Mass Effect
was a Star Wars universe, where "Space Magic" was more common, then there wouldn't be complaints. But it's not. It has set up a universe, espeically in 1, that
cares about details, that explains how things work, that overall has remained very consistent to the information it gave us. We have a
Codex of all this information - a lot of which you might not see in the game. I didn't really know what the League of One was, despite having a quest for it, until I read the Codex entry on it.
Yes, Element Zero is fictional, but they set up rules for it, they set up an explanation for what it was, how it worked, and then used that concept to explain many, many other things. I personally thought it was a brilliant idea - a relatively simple one that acted as revolutionary technology that hugely changed any culture that discovered it, and thus described so many things in the game otherwise (biotics, mass effect, etc.)
However, although there may have been some bending of the rule (not sure), it wasn't broken - or, at least, wasn't in such a severe and blatant way (the more noticeable it is, the worse it is).
Synthesis? And a lot of the rest of the ending? It
does break rules of the world, logic, and otherwise leaves things unexplained that should otherwise be impossible. Not only is it odd, for such a carefully detailed universe, to have something so important introduced out of no where, with no real explanation of where it came from, it is worse that there is little to no explanation of how it works, what it is, or why it would solve anything - what explanation (
was there any?) there is is horridly poor.
Even ignoring the breaking of the universe's rules, though, it's still horrid in terms of theme and literary quality - I don't think people would have accepted this kind of ending for Star Wars, either.