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The Scorpion and mods/ammo?


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17 réponses à ce sujet

#1
mr_arizona2424

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Been hearing a lot of people say that certain mods either don't work for it or it only effects the first shot of the Scorpin but not the explosion. Anyone know or have tested this? Been hearing the way to go is Mag size and ULM/Extended barrel.

Also do ammo powers effect the explosion or only if the enemy shot explodes?

#2
TheSovietPenguin

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I never used it on shepard or squadmates. It just seems so pointless when there are actual guns available. Also reminds me of explosive ammo in ME1 and how utterly pointless it was.

#3
Nitrocuban

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Piercing does not work as it is for all real projectile weapons, no cover penetration.
Ammo effects are applied on impact and not by the explosion, no aoe

#4
I Tsunayoshi I

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TheSovietPenguin wrote...

I never used it on shepard or squadmates. It just seems so pointless when there are actual guns available. Also reminds me of explosive ammo in ME1 and how utterly pointless it was.


lols

Never did 2x Scram Rail X + HE Ammo X did you. That turned any sniper rifle into a rocket launcher.

#5
TheSovietPenguin

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Sora Kitano wrote...

TheSovietPenguin wrote...

I never used it on shepard or squadmates. It just seems so pointless when there are actual guns available. Also reminds me of explosive ammo in ME1 and how utterly pointless it was.


lols

Never did 2x Scram Rail X + HE Ammo X did you. That turned any sniper rifle into a rocket launcher.


A rocket launcher that fires every 10 minuites. Over exagerations aside, It just doesnt do enough DPS to take on large packs of enemies on insanity. Interesting build though, might have to try it :devil:

#6
I Tsunayoshi I

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TheSovietPenguin wrote...

Sora Kitano wrote...

TheSovietPenguin wrote...

I never used it on shepard or squadmates. It just seems so pointless when there are actual guns available. Also reminds me of explosive ammo in ME1 and how utterly pointless it was.


lols

Never did 2x Scram Rail X + HE Ammo X did you. That turned any sniper rifle into a rocket launcher.


A rocket launcher that fires every 10 minuites. Over exagerations aside, It just doesnt do enough DPS to take on large packs of enemies on insanity. Interesting build though, might have to try it :devil:


You didnt use it on mooks. You used it on Collosi, Primes, and Threshers. Hell, if you did wanna use it on mooks, you didnt even have to hit the mark considering that set up is essentially making the Krysae in ME1

#7
Nitrocuban

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Overheating wasn´t that bad after all, one shot, 20s cooldown, repeat.
And you could litterally take out whole groups of enemies from far away. Just dont let them get close ;-)

#8
capn233

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I don't recall HE being all that great on the Sniper Rifle except for making enemies go flying... I guess the very basic ones might have died with one shot.

It is ok on your squad members that don't have SR training since they don't need to be as accurate. Otherwise I would rather just go Marksman if I wanted DPS.

#9
All-a-Mort

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Yes but watching enemies go flying was hilarious, nearly as good as using lift and throw on those missions in the mountains where enemies could get launched into low orbit.

#10
TheSovietPenguin

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I never really found the need for heavy weapon damage on larger enemies. Smaller "boss enemies" like krogan could be cc'ed with liara and bigger ones just require abuse of LOS. Weapon damage just determines how fast they are going to die, not if.

#11
JaegerBane

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Sora Kitano wrote...

You didnt use it on mooks. You used it on Collosi, Primes, and Threshers.


Then you were using it wrong - against such enemies you were far better loading a Shredder/AP clip, switching on assassination and rattling off a few max damage shots. HE rounds only really pulled ahead when there were multiple enemies together to get caught in the blast radius.

And aside from Ilos, I can't ever remember Collossi or Primes appearing in groups.

#12
TheSovietPenguin

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JaegerBane wrote...

Sora Kitano wrote...

You didnt use it on mooks. You used it on Collosi, Primes, and Threshers.


Then you were using it wrong - against such enemies you were far better loading a Shredder/AP clip, switching on assassination and rattling off a few max damage shots. HE rounds only really pulled ahead when there were multiple enemies together to get caught in the blast radius.

And aside from Ilos, I can't ever remember Collossi or Primes appearing in groups.


Collossi only appear in mako sections, where you have access to a weapon far more powerful than an HE sniper.
Armatures (mini collossi) show up in a pair only once, on ilos. Primes never come in pairs but always have ads.

/agree with your point about shredder/ap and assasination

#13
I Tsunayoshi I

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TheSovietPenguin wrote...

JaegerBane wrote...

Sora Kitano wrote...

You didnt use it on mooks. You used it on Collosi, Primes, and Threshers.


Then you were using it wrong - against such enemies you were far better loading a Shredder/AP clip, switching on assassination and rattling off a few max damage shots. HE rounds only really pulled ahead when there were multiple enemies together to get caught in the blast radius.

And aside from Ilos, I can't ever remember Collossi or Primes appearing in groups.


Collossi only appear in mako sections, where you have access to a weapon far more powerful than an HE sniper.
Armatures (mini collossi) show up in a pair only once, on ilos. Primes never come in pairs but always have ads.

/agree with your point about shredder/ap and assasination


>Implying that people didnt go on foot against them to avoid the XP penalty for using the Mako.

#14
TheSovietPenguin

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Sora Kitano wrote...

TheSovietPenguin wrote...

JaegerBane wrote...

Sora Kitano wrote...

You didnt use it on mooks. You used it on Collosi, Primes, and Threshers.


Then you were using it wrong - against such enemies you were far better loading a Shredder/AP clip, switching on assassination and rattling off a few max damage shots. HE rounds only really pulled ahead when there were multiple enemies together to get caught in the blast radius.

And aside from Ilos, I can't ever remember Collossi or Primes appearing in groups.


Collossi only appear in mako sections, where you have access to a weapon far more powerful than an HE sniper.
Armatures (mini collossi) show up in a pair only once, on ilos. Primes never come in pairs but always have ads.

/agree with your point about shredder/ap and assasination


>Implying that people didnt go on foot against them to avoid the XP penalty for using the Mako.


Why would you? There's no point. You can't hit 60 in 1 playthrough so I dont see any point in not using the mako in a mako section. I did'nt get out of the mako durning those sections on my insanity runs and I was perfectly fine with my levels.

#15
JaegerBane

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TheSovietPenguin wrote...

Sora Kitano wrote...

>Implying that people didnt go on foot against them to avoid the XP penalty for using the Mako.


Why would you? There's no point. You can't hit 60 in 1 playthrough so I dont see any point in not using the mako in a mako section. I did'nt get out of the mako durning those sections on my insanity runs and I was perfectly fine with my levels.


+1. In fact I don't believe it was physically possible to get over level 58 in one playthrough - the amount of XP to get from 59 to 60 was absolutely nuts, like the same amount of XP it took to get from 1 to 50 :P

I used to hear people advocate dumping the Mako to harvest max XP all the time, and I always remember thinking 'why?'.

TheSovietPenguin wrote...

I never used it on shepard or
squadmates. It just seems so pointless when there are actual guns
available. Also reminds me of explosive ammo in ME1 and how utterly
pointless it was.


I think the big problem with it was that the Scorpion was over-specialised - it wasn't useful enough situations justify losing access to a proper solid hand cannon like the Carnifex or Paladin. Really, the Scorpion's functionality would have been better suited to an attack power.

Modifié par JaegerBane, 20 août 2012 - 10:09 .


#16
Ace of Dawn

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TheSovietPenguin wrote...

Why would you? There's no point. You can't hit 60 in 1 playthrough so I dont see any point in not using the mako in a mako section. I did'nt get out of the mako durning those sections on my insanity runs and I was perfectly fine with my levels.


I have been playing ME1 recently, and I was getting out on foot to guarantee lvl 60. Not necessary, but it definitely expedited the process and assured me. Even after I was sure I was at a point in the game where I didn't have to do this, I still got out on foot to handle enemies myself out of habit.

There were two "gains":
1) I found it much easier to handle enemies. If the Mako was still in motion, or there were a lot of scattered infantry, the cannon fired too slow and the secondary gun is meh. So getting out on foot and individually dealing with enemies was a lot easier for me, and the overall battle probably wouldn't go on too long.

2) The main gun, I feel, has low DPS. Maxed out Infiltrator with the Marksman Ability, and Master Spectre Pistol makes short work of any and all enemies. While the cannon will outright destroy weaker enemies, if I miss or they are too scattered, the reload time is slow. At that point, it may still edge out for the Mako. Where it really shines is against the weaker enemies. Modded right, the Pistol will wreck them swiftly. And on foot, if there are two or more, I think you'll get done much more quickly. Sniper Rifle, I think, get's the job done faster, but I never really payed attention.

But that's just me. And the HE rounds always bugged me because while they sent targets flying, they're actual damage bonus was next to nothing, and illogical. And them being sent flying never seemed to reliably kill them...

Modifié par Ace of Dawn, 21 août 2012 - 12:38 .


#17
LegionofRannoch

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use extended barrel and mag too, tied the armor piercing mod but it failed in comparison to the extended barrel. never use armor piercing on it. either the damage percentage against armor remains unchanged or it ignores armor like the GPS. warp ammo is much better anyways, for phantoms it isnt even fair. Image IPB

#18
JaegerBane

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LegionofRannoch wrote...

use extended barrel and mag too, tied the armor piercing mod but it failed in comparison to the extended barrel. never use armor piercing on it. either the damage percentage against armor remains unchanged or it ignores armor like the GPS. warp ammo is much better anyways, for phantoms it isnt even fair. Image IPB


The AP mod's primary bonus is the ability to shoot through walls, and this ability is overridden on any gun that fires projectiles rather than hitscan shots. Hence you're really not getting your money's worth on the Scorpion.

Besides, the Defence reduction effect is best deployed on guns that have faster rates of fire and lower per-shot damage - the Scorpion isn't well suited to it even if it could fire through walls.

Warp Ammo is just boss. It nails absolutely everything aside from shields.

Modifié par JaegerBane, 24 août 2012 - 04:05 .