How to use credits effectively
#1
Posté 17 août 2012 - 09:56
#2
Posté 17 août 2012 - 10:32
#3
Posté 17 août 2012 - 11:34
One thing to note is that you can re-import your completed ME3 save and start a whole new playthrough again. Weapons/armor/mods are maintained from one playthrough to the next, and on subsequent playthroughs, picking up a weapon you've already found will add an additional 3 ranks to it. So you could, over time, max everything through multiple playthroughs of the same character.
Me, however? After my first playthrough, I decided to just skip all that hassle and used the save game editor to give myself rank X in every single weapon, rank V in all mods, and unlocked all the armors.
#4
Posté 17 août 2012 - 12:08
Zaxares wrote...
Basically, you will not be able to (legally) buy every single weapon/armor/mod in ME3. It simply isn't possible. As zeypher suggested, just stick to the weapons you will be likely to use on Shepard himself and mods that complement your playstyle. In my opinion, the Paladin, Wraith and Black Widow are slightly more powerful than their normal counterparts (the Carnifex, Eviscerator and Widow), but apart from the Black Widow, it's not enough to really justify their price. (And if you have the CE weapons, the Valiant is a good replacement for the Black Widow.)
That's true - in fact they're very good reasons for using the Carnifex over the Paladin that have nothing to do with cash - but yes, so long as you stick to buying things Shepard himself will be using, money should be fine.
And yeah, I'd argue the Black Widow is the only Spectre weapon worth its steep cost.
#5
Guest_Aotearas_*
Posté 17 août 2012 - 02:42
Guest_Aotearas_*
JaegerBane wrote...
Zaxares wrote...
Basically, you will not be able to (legally) buy every single weapon/armor/mod in ME3. It simply isn't possible. As zeypher suggested, just stick to the weapons you will be likely to use on Shepard himself and mods that complement your playstyle. In my opinion, the Paladin, Wraith and Black Widow are slightly more powerful than their normal counterparts (the Carnifex, Eviscerator and Widow), but apart from the Black Widow, it's not enough to really justify their price. (And if you have the CE weapons, the Valiant is a good replacement for the Black Widow.)
That's true - in fact they're very good reasons for using the Carnifex over the Paladin that have nothing to do with cash - but yes, so long as you stick to buying things Shepard himself will be using, money should be fine.
And yeah, I'd argue the Black Widow is the only Spectre weapon worth its steep cost.
I wouldn't go that far. Haven't played with the Paladin in SP so I couldn't tell, but the Wraith is utterly destructive in SP. Since enemies don't scale remotely as steep as they do in MP and insanity is somewhat between Bronze and Silver, a Wraith already has more than enough power to deal with everything. If you augment that with ammo powers or damage enhancing powers like AR or TC, the weapon is the Claymore mk.2, with more shots, less weight and more accuracy. Well worth the expense.
Sure, I wouldn't mind if they were less expensive, but imho you get more than enough for what you paid. Wraith on a Soldier Shepard is devastating.
#6
Posté 17 août 2012 - 03:35
Neofelis Nebulosa wrote...
I wouldn't go that far. Haven't played with the Paladin in SP so I couldn't tell, but the Wraith is utterly destructive in SP. Since enemies don't scale remotely as steep as they do in MP and insanity is somewhat between Bronze and Silver, a Wraith already has more than enough power to deal with everything. If you augment that with ammo powers or damage enhancing powers like AR or TC, the weapon is the Claymore mk.2, with more shots, less weight and more accuracy. Well worth the expense.
I didn't say it was a bad weapon - I just don't think its worth 250k over something like the Graal or the Reegar. Same thing with the Paladin - fantastic pistol but really not a straight upgrade of the Carnifex.
Hell, I personally prefer the Scimitar in SP
The reason I consider the BW worth 250k is that its a balanced hybrid between the semi-auto and single-shot SRs in the game, up until the release of the Krysae in SP, the only one of its kind (and even then I still think the BW works better as an SR than the Krysae). Its the closest thing to the ME1 Spectre HMWSR.
#7
Guest_Aotearas_*
Posté 17 août 2012 - 03:42
Guest_Aotearas_*
JaegerBane wrote...
Neofelis Nebulosa wrote...
I wouldn't go that far. Haven't played with the Paladin in SP so I couldn't tell, but the Wraith is utterly destructive in SP. Since enemies don't scale remotely as steep as they do in MP and insanity is somewhat between Bronze and Silver, a Wraith already has more than enough power to deal with everything. If you augment that with ammo powers or damage enhancing powers like AR or TC, the weapon is the Claymore mk.2, with more shots, less weight and more accuracy. Well worth the expense.
I didn't say it was a bad weapon - I just don't think its worth 250k over something like the Graal or the Reegar. Same thing with the Paladin - fantastic pistol but really not a straight upgrade of the Carnifex.
Hell, I personally prefer the Scimitar in SP
The reason I consider the BW worth 250k is that its a balanced hybrid between the semi-auto and single-shot SRs in the game, up until the release of the Krysae in SP, the only one of its kind (and even then I still think the BW works better as an SR than the Krysae). Its the closest thing to the ME1 Spectre HMWSR.
Funny, on my high weight capacity Soldier build (SP), I run with the Scimitar and the Saber.
But on a low weight capacity (taking the enhanced ammo powers instead), the Wraith paired with the Harrier are boss. Pure murder machine!
Besides, if you put a Smart Choke on it, even squadmates can use it to some useful degree.
#8
Posté 17 août 2012 - 04:02
IMO, the best utilitarian guns in the game are:
Assault Rifles: Harrier (Firefight), Vindicator, PR (From Ashes), Mattock
Pistols: Carnifex, Talon
Shotguns: Reegar (Firefight), Scimitar, GPS, Graal, Talon (yes, the pistol)
Sniper Rifles: Valiant (CE), Krysae (Firefight), Indra (Firefight), Black Widow, Viper (only b/c u get it for free, early)
SMGs: Punisher (Firefight), Hurricane (CE), Hornet
Apart from the starting weapons, these are the best guns to prioritize getting and upgrading, if you're on just your first 1-2 PTs and are NOT using Gibbed to cheat for money. I left some really good guns out while putting some kinda meh guns in, but that's mostly in consideration of DLCs and when in the game these guns become available. YMMV according to playstyle, but I think this is a fairly good list for 'budget' Shepards.
*Having the Firefight DLC pretty much means even your newest PTs will be basically "set for life" weapon-wise.
Only trouble with the Krysae is the squaddie AI's potential problems using it; therefore, the BW still makes my list.Neofelis Nebulosa wrote...
JaegerBane wrote...
Neofelis Nebulosa wrote...
I wouldn't go that far. Haven't played with the Paladin in SP so I couldn't tell, but the Wraith is utterly destructive in SP. Since enemies don't scale remotely as steep as they do in MP and insanity is somewhat between Bronze and Silver, a Wraith already has more than enough power to deal with everything. If you augment that with ammo powers or damage enhancing powers like AR or TC, the weapon is the Claymore mk.2, with more shots, less weight and more accuracy. Well worth the expense.
I didn't say it was a bad weapon - I just don't think its worth 250k over something like the Graal or the Reegar. Same thing with the Paladin - fantastic pistol but really not a straight upgrade of the Carnifex.
Hell, I personally prefer the Scimitar in SP
The reason I consider the BW worth 250k is that its a balanced hybrid between the semi-auto and single-shot SRs in the game, up until the release of the Krysae in SP, the only one of its kind (and even then I still think the BW works better as an SR than the Krysae). Its the closest thing to the ME1 Spectre HMWSR.
Funny, on my high weight capacity Soldier build (SP), I run with the Scimitar and the Saber.
But on a low weight capacity (taking the enhanced ammo powers instead), the Wraith paired with the Harrier are boss. Pure murder machine!
Besides, if you put a Smart Choke on it, even squadmates can use it to some useful degree.
I agree the Wraith is a bit pricey for what it does, since the Claymore and Talon are sooo good and can be got for free. Ditto with the Paladin, since other good alternatives exist for cheap (besides, if you're mainly using a pistol in SP, you probably aren't in need of a really strong weapon anyway).
IMO the Scimitar is good because it comes so early, but it's possible to hold out with just a Katana until the better SGs come. I guess the one good thing about ME3 is that other than the Acolyte, none of the SGs are truly terrible.
Modifié par Locutus_of_BORG, 17 août 2012 - 04:13 .
#9
Posté 17 août 2012 - 06:10
Two ranks, actually. If it's level V, it'll put it up to VII and you need to buy VIII, IX and X.Zaxares wrote...
One thing to note is that you can re-import your completed ME3 save and start a whole new playthrough again. Weapons/armor/mods are maintained from one playthrough to the next, and on subsequent playthroughs, picking up a weapon you've already found will add an additional 3 ranks to it. So you could, over time, max everything through multiple playthroughs of the same character.
#10
Posté 17 août 2012 - 06:22
Do you mean the Disciple? What's so bad about it?Locutus_of_BORG wrote...
IMO the Scimitar is good because it comes so early, but it's possible to hold out with just a Katana until the better SGs come. I guess the one good thing about ME3 is that other than the Acolyte, none of the SGs are truly terrible.
No, it goes up by three ranks in NG+. You only need to buy IX and X if it were already at V when you picked it up.TheKevinShow wrote...
Two ranks, actually. If it's level V, it'll put it up to VII and you need to buy VIII, IX and X.Zaxares wrote...
One thing to note is that you can re-import your completed ME3 save and start a whole new playthrough again. Weapons/armor/mods are maintained from one playthrough to the next, and on subsequent playthroughs, picking up a weapon you've already found will add an additional 3 ranks to it. So you could, over time, max everything through multiple playthroughs of the same character.
Modifié par Xhantus, 17 août 2012 - 06:22 .
#11
Posté 17 août 2012 - 06:29
Locutus_of_BORG wrote...
IMO, the best utilitarian guns in the game are:
Assault Rifles: Harrier (Firefight), Vindicator, PR (From Ashes), Mattock
Pistols: Carnifex, Talon
Shotguns: Reegar (Firefight), Scimitar, GPS, Graal, Talon (yes, the pistol)
Sniper Rifles: Valiant (CE), Krysae (Firefight), Indra (Firefight), Black Widow, Viper (only b/c u get it for free, early)
SMGs: Punisher (Firefight), Hurricane (CE), Hornet
I probably would have added the Adas to that list but overall, yeah, I'd agree - virtually all the weapons that aren't mentioned here are realistically window-dressing and/or provide the same function with inferior performance.
Only trouble with the Krysae is the squaddie AI's potential problems using it; therefore, the BW still makes my list.
I agree the Wraith is a bit pricey for what it does, since the Claymore and Talon are sooo good and can be got for free. Ditto with the Paladin, since other good alternatives exist for cheap (besides, if you're mainly using a pistol in SP, you probably aren't in need of a really strong weapon anyway).
IMO the Scimitar is good because it comes so early, but it's possible to hold out with just a Katana until the better SGs come. I guess the one good thing about ME3 is that other than the Acolyte, none of the SGs are truly terrible.
To be honest, the reason I like the Scimitar so much is for the same reasons I used it in ME2 - when I'm close enough to be using a shotgun, the last thing I want is something with a tiny clip that takes ages to aim and reload. The Scimitar is really the only shotgun that genuinely offers a rapid firing solution while maintaining shotgun-like power (though it does need an ammo power to do this effectively).
When the Raider and Piranha finally make it into SP I'll likely turn to them contingent on the Choke offering enough range for them to be usable over a reasonable distance, but for the time being, I've achieved consistently better performance with the Scimitar than stuff like the Reegar or Graal.
I'm assuming you mean the Disciple above.... though I'd take the Acolyte pistol any time
Modifié par JaegerBane, 17 août 2012 - 06:32 .
#12
Posté 17 août 2012 - 07:40
Krysae is bad for them due to the bug that prevents them from firing and getting the boom. Black Widow is bad for them due to their slow RoF with the weapon and the bug.
They really get the most out of having the Indra since its effectively a long range assault weapon and they dont take forever to shoot with it.
#13
Posté 17 août 2012 - 10:07
I do have the CE and the Valiant (and have found it very effective), so I'll upgrade that.Zaxares wrote...
(And if you have the CE weapons, the Valiant is a good replacement for the Black Widow.)
That's good to know. Thanks!Zaxares wrote...
One thing to note is that you can re-import your completed ME3 save and start a whole new playthrough again. Weapons/armor/mods are maintained from one playthrough to the next, and on subsequent playthroughs, picking up a weapon you've already found will add an additional 3 ranks to it. So you could, over time, max everything through multiple playthroughs of the same character.
#14
Posté 17 août 2012 - 10:18
Locutus_of_BORG wrote...
IMO, the best utilitarian guns in the game are:
Assault Rifles: Harrier (Firefight), Vindicator, PR (From Ashes), Mattock
Pistols: Carnifex, Talon
Shotguns: Reegar (Firefight), Scimitar, GPS, Graal, Talon (yes, the pistol)
Sniper Rifles: Valiant (CE), Krysae (Firefight), Indra (Firefight), Black Widow, Viper (only b/c u get it for free, early)
SMGs: Punisher (Firefight), Hurricane (CE), Hornet
Apart from the starting weapons, these are the best guns to prioritize getting and upgrading, if you're on just your first 1-2 PTs and are NOT using Gibbed to cheat for money. I left some really good guns out while putting some kinda meh guns in, but that's mostly in consideration of DLCs and when in the game these guns become available. YMMV according to playstyle, but I think this is a fairly good list for 'budget' Shepards.
That list should be useful. I do like the Vindicator, so I'll probably upgrade that. Same with the Valiant. For pistols I am trying out the Scorpion, but I haven't got the Carnifex or the Talon yet. I'll wait until I get it before deciding which is more useful. I usually don't carry SMGs: I tried using the Hurricane but the recoil was just too much. I haven't been using shotguns either, as I wanted to keep my weight down and spam CS (I play as a Soldier), but I actually haven't been using it all that much - I think it's time I started carrying a shotgun.
Modifié par Tradeylouish, 17 août 2012 - 10:22 .
#15
Posté 17 août 2012 - 10:43
Yeah its pricey, but it beats going half the game without a reliable heavy pistol.
Though, the Firefight pack pretty much makes paying for almost any gun now a bad prospect unless you are trying to gear up squadies with decent weaponry.
Harrier is pretty much a caster's weapon of choice now, being available from the start. Infiltrators have the Indra and Krysae available. Punisher is pretty much THE backup weapon of choice.
#16
Posté 18 août 2012 - 02:05
Sorry, I totally Derp'd that. Yes, I meant the Disciple SG. The Disciple is terrible b/c it has high spread, low clip and no stopping power. There's just no point investing into it.Xhantus wrote...
Do you mean the Disciple? What's so bad about it?Locutus_of_BORG wrote...
IMO the Scimitar is good because it comes so early, but it's possible to hold out with just a Katana until the better SGs come. I guess the one good thing about ME3 is that other than the Acolyte, none of the SGs are truly terrible.
True, the ADAS is really popular and strong AND inexplicably available from the start. I actually prefer the Harrier b/c the ADAS auto-aim can make it hard to hit obscured enemies.JaegerBane wrote...
I probably would have added the Adas to that list but overall, yeah, I'd agree - virtually all the weapons that aren't mentioned here are realistically window-dressing and/or provide the same function with inferior performance.
Is it me or is the ADAS a little less damaging than the Harrier vs. health & armor?
Modifié par Locutus_of_BORG, 18 août 2012 - 02:05 .
#17
Posté 18 août 2012 - 05:40
Spent 25,000 on my fish tank.
#18
Posté 18 août 2012 - 08:22
Locutus_of_BORG wrote...
True, the ADAS is really popular and strong AND inexplicably available from the start. I actually prefer the Harrier b/c the ADAS auto-aim can make it hard to hit obscured enemies.
Is it me or is the ADAS a little less damaging than the Harrier vs. health & armor?
The Adas I generally see as a hybrid between the Falcon and Reegar, and electrical weapons in general tend to have a 50% penalty against armour, so yep, the Adas is a poor anti-armour choice unless you have Warp/AP ammo. The thing with the Adas, however, is that it fires so damn fast for the damage it kicks out, which tends to compensate somewhat.
Still not as effective as the Harrier, but I'd still put it in the list.
#19
Posté 18 août 2012 - 08:37
Sora Kitano wrote...
The only issue I have with giving my
squadies the Black Widow is that they are slow to shoot with it. I
prefer giving them the Indra so they will actually shoot the weapon in
firefights and be able to back me up in some form or another.
The problem with giving them the Indra is that it's basically a scoped Assault Rifle. This means that your squadmates are doing really poor damage per round (since they have a damage penalty in comaprison to Shep) and every squaddie you have that can carry it can *also* carry an actual assault rifle.
It isn't necessarily a bad option to give them the Indra (particularly if you've given them a specialised assault rifle like the Falcon), but you're likely looking at markedly smaller DPS. The sheer number of rounds the squaddie fires isn't important. They do fire the BW more slowly than they should, but they skill get good damage out of each shot (especially since both squaddies have ammo powers and damage boosts).
Sora Kitano wrote...
Not going to look for who said the Carnifex trumps the Paladin, but that is sorta wrong. The Paladin's main strength is how soon you can get it, mainly inside of 5-6 missions at the very most.
Yeah its pricey, but it beats going half the game without a reliable heavy pistol.
This is theoretically true, but it loses this advantage if you buy the Black Widow or the Wraith. Doing that basically means you won't be getting it until around the time of the Carnifex anyway, and matched against each other, the Carnifex is more like an alternative than a downgrade, since it emphasises different things to the Paladin.
The Paladin is great, but not really worth the price once you've bought another Spectre weapon.
Harrier is pretty much a caster's weapon of choice now, being available from the start.
Not quite - its firepower is great but its ammo supply basically means that any caster who wouldn't notice it shouldn't be hitting their cooldown in the first place by carrying it.
#20
Posté 19 août 2012 - 07:18
Yes the advantage of the Paladin is obtaining it "early." In a pure head to head contest with the Carnifex it rarely offers improved killing speed, despite the higher paper damage numbers. I remember arguing about this (and the relative value of the Spectre guns) in a thread a few months ago...
Wraith is a solid choice on casters in MP, but I would need to review the numbers to see if the SP counterpart is actually similar. When I tested it back to back on my adept a while back, Wraith V was not reliably killing anything faster than the Eviscerator, and was losing to the Graal at range and of course the Claymore up close. It does have low weight, but I would rather spend the credits on Black Widow or Paladin depending on class.
Don't give your squad the Black Widow unless you have no single shot rifles that do more damage per shot (which won't happen since everyone will at least have the Mantis). I personally tested this. The squad fires it as slowly as they do the Widow or Javelin, but both of those do substantially more damage and have more cover penetration. Mantis doesn't have the penetration, but does do more damage per shot. Concentration Mod is worth considering on the squad simply for the increased damage (especially on guns that already have cover penetration). Valiant is even worse for the squad than the Black Widow, as it basically has the single shot rate of fire as well, but only does about 2/3 the damage. Viper is also a pitiful choice. The fake snipers (Indra, Raptor) are ok, but the two characters that can take SR's are better off with heavy AR's or the Particle Rifle instead.
Raider is a good shotgun. It is on the game disk, which means if you are on PC you can get it...
#21
Posté 19 août 2012 - 08:04
Modifié par zeypher, 19 août 2012 - 08:07 .
#22
Posté 19 août 2012 - 08:24
Only invest in things that you or your squad mates are going to use. Cerberus Harrier is probably the best AR and the Hurricane is the best for squaddies with SMGs (dont bother with SMGs on shepard)
Shotguns, snipers and pistols come down to personal preference.
Weapon mods are usually worth the buy, if you dont find them in missions. Obviously useless mods like the smg heat sink can be skipped, but each weapon has it's own best set of mods.
If you have firefight, spectere weapons are a waste in the early and mid-game since you should be fine with the others.
And dont forget to save some for the fishes
#23
Posté 19 août 2012 - 04:58
It sort of depends on what you want him to do.zeypher wrote...
So which sniper you would say is decent on garrus? As i want him to use a sniper as in terms of survivability garrus has very little of it. So which sniper on garrus
In general I prefer starting him on the Mantis and then waiting until I get Javelin or Widow to switch him to one of those. You can give him the Black Widow if you want, but he isn't really any more effective with that than the Mantis unfortunately. The best he has ever done in my games was with the Javelin, and I have some of that documented in my AR Vanguard videos... you can see the shot streak through the screen and go through enemies (I think I put SR Piercing on top of it so it had 2.35m).
However, if you are going for more CC with Cryo or Disruptor Ammo on him, then ok choices are Raptor, Indra, Incisor since he will fire them a bit faster for a single burst. The question then is whether that is worth using instead of an AR like Particle Rifle, Revenant, or something like Falcon or Chakram Launcher. From a just keeping him alive standpoint, these are behind the single shots, which I have had pretty good luck with. Early he does not do huge damage with them though, but my philosophy is just to keep squad alive for their powers, not weapon damage.





Retour en haut






