I can't do it anymore... and it pisses me off
#101
Posté 17 août 2012 - 04:17
hell a few ppl i know wanted to play the ME trilogy then they saw the ending and there like "F*** THAT" and they bought other games.
thanks bioware, you singlehandedly managed to kill a franchise with your asstastic attitude, you see killing a charactor people spent hard time and thought into making it has to be the DUMBEST THING SINCE "E.T" THE GAME.
when you want to build up a franchise you want to keep the CORE charactors as they make the franchise.
jack
miranda
liara
garius
tali
legion
mordon
thane
grunt
wrex
joker
ED-i
samara
shepard
(jacob,ashley and kaiden i just want dead as there jusy hopless and soul destroying))
there the most reconized characters from the mass effect universe and are ALL CORE to the franchise,
now thanes death we all accepted since his illness was part of his background and his death was a heroic one
mordins death was also one with emtion and meaning.
legions self sacrifice was as emtional as mordins and thanes
now those 3 deaths we ALL accepted as they have all done evil things which caused either genocide and murder so they were accepted.
shepards death was totally uncalled for and did NOT MAKE SENSE and it was ruined by the soul destroying ending that was and STILL IS full of plotholes.
bioware had a survey made asking a TON of questions about the indoc theroy and they had a chance to make it better by making it a legit DLC and they could have made a TON of cash in the process as well as make EVERYTHING better by giving us the ending we ALL WANT
#102
Posté 17 août 2012 - 04:18
I would like to put this out there, though: we have a situation where fans are pissed at auto-dialogue because it prevents them from more active role-playing, even if said role-playing had no effect on anything that followed. If that is the case, which it might not be for everyone, then shouldn't you still find enjoyable the act of role-playing the first two games?
For example, I understand why people are upset that it doesn't matter whether you destroy or keep the Collector Base. But when I finished ME2, I always felt like that decision existed as a pedestal from which you could assert your morality and role-play, rather than seeing it as something that would have important consequences in ME3. (Not that I expected it to play out like it did in ME3, but I don't find the choice diminished by the lack of practical consequences in ME3)
It also helps that I stayed away from all ME3 related previews, so I didn't have expectations about various endings, the rachni having a "huge" effect on the finale, and several other broken promises.
#103
Posté 17 août 2012 - 04:19
I know that's a joke on hipsters, it just blows my mind a bit that that's growing in popularity.xsdob wrote...
Baa Baa wrote...
That's cool?xsdob wrote...
I was losing interest in ME1 after the first two hours before is was the cool thing to do.
Mainly because of the utter repetitiveness of the missions, land on a supper mountainous planet, use crappy vehicle to drive, fall down cliff faces, die in three shots from those stupid colossus's, find a base full of enemies, done. Rinse, repeat, break up monotony with a ship full of enemies this time...yay.
Honestly the only reason I think the fetch quest in ME3 are better than those missions in ME1 is because of how short it took to do, and that's not exactly a reason to celebrate them.
Seems to be, also it was a joke on hipsters and the old saying "I was [insert reference here] before it was cool"
Didn't think I'd need to explain that one.
Modifié par Baa Baa, 17 août 2012 - 04:19 .
#104
Posté 17 août 2012 - 04:19
I'd rather have a strong story with strong lore and characters than something like ME3.simfamSP wrote...
Meh. The Witcher 2 has the finess and tells an amazing tale, but no one can touch the heart as good as BioWare games. If Geralt died I'd be sad, yes, but when Shepard died, I was in tears crying "live you ****ing ****! Live!" Sorry the opinions of others influence so many people. Especially if you go to those TW2 forums. Their hate for BioWare and love for CDPR will eventually be their downfall once CDPR goes off track record.
It is known.
For the record, i'm not a CD Projekt fanboy. I've made that mistake with BW.
#105
Guest_magnetite_*
Posté 17 août 2012 - 04:21
Guest_magnetite_*
Modifié par magnetite, 17 août 2012 - 04:28 .
#106
Posté 17 août 2012 - 04:22
CronoDragoon wrote...
I felt that way before the EC, so I can sympathize. However, I can't play ME1 anymore for different reasons that mostly revolve around how many improvements the next 2 games had in terms of gameplay. I also liked how much more character focus there was as the series progressed.
I would like to put this out there, though: we have a situation where fans are pissed at auto-dialogue because it prevents them from more active role-playing, even if said role-playing had no effect on anything that followed. If that is the case, which it might not be for everyone, then shouldn't you still find enjoyable the act of role-playing the first two games?
For example, I understand why people are upset that it doesn't matter whether you destroy or keep the Collector Base. But when I finished ME2, I always felt like that decision existed as a pedestal from which you could assert your morality and role-play, rather than seeing it as something that would have important consequences in ME3. (Not that I expected it to play out like it did in ME3, but I don't find the choice diminished by the lack of practical consequences in ME3)
It also helps that I stayed away from all ME3 related previews, so I didn't have expectations about various endings, the rachni having a "huge" effect on the finale, and several other broken promises.
Wow, your almost in the same boat I am. Didn't see a lot of the hype stuff from the devs and I expected only cameo's or callbacks to my decisions rather than earth shattering impacts after what I got in ME2 and my choices.
And before you say "Well this was the last game so they would make it all matter", I didn't and don't have that outlook. They didn't do it in ME2, they didn't do that in DA2, and so my expectation turned out of be set at the perfect level for the game, and so I loved it when some of my choices had a bigger impact than I expected and got a much more pronouncd effect than a simple email message.
#107
Posté 17 août 2012 - 04:24
dorktainian wrote...
www.gametrailers.com/side-mission/26199/players-want-day-one-dlc-according-to-bioware
deluded.... utterly deluded..
*Stepped onto forum, clicked link, shook head, leaving again*
That's what I want to do. People will always say, "if you don't like something, don't complain, just speak with your wallet." That is all well and good, but you know what happens? What happened with the DA2 DLC. "Nobody is buying DLC so we assume you don't want any more so we aren't going to make any more."
This is not the message FANS want to send to BioWare. We want to say "we don't enjoy the quality of the product you are making now, BUT we want you to produce a better product that we would purchase." This is something they clearly don't get.
This link along with Patrick Weeks' comments about how he likes the auto dialogue highlight just how completely out of touch BioWare currently is with their fan base. They know we are upset, they just can't seem to accept why. I mean, THEY like the product they're putting out, so what does our opinion matter? Well, if THEY are going to purchase enough of their own product to make it financially viable, then it is true, they don't have to give two poop's about what we think.
But, last time I checked, what they are given the freedom to do is directly correlated to how much we enjoy what they've done and are willing to pay for it.
#108
Posté 17 août 2012 - 04:26
xsdob wrote...
And before you say "Well this was the last game so they would make it all matter", I didn't and don't have that outlook. They didn't do it in ME2, they didn't do that in DA2, and so my expectation turned out of be set at the perfect level for the game, and so I loved it when some of my choices had a bigger impact than I expected and got a much more pronouncd effect than a simple email message.
While I don't think ME3's story should have changed radically depending on your previous choices, they should have done more. At minimum, show a brief cutscene representing each choice you made in Priority: Earth. Show the Collector Base taking out a Reaper, or something. On the rush to the beam, have the Rachni run in and fend off troops to allow Shepard the chance to enter. Something more than a number to show what your choices produced.
#109
Posté 17 août 2012 - 04:31
CronoDragoon wrote...
xsdob wrote...
And before you say "Well this was the last game so they would make it all matter", I didn't and don't have that outlook. They didn't do it in ME2, they didn't do that in DA2, and so my expectation turned out of be set at the perfect level for the game, and so I loved it when some of my choices had a bigger impact than I expected and got a much more pronouncd effect than a simple email message.
While I don't think ME3's story should have changed radically depending on your previous choices, they should have done more. At minimum, show a brief cutscene representing each choice you made in Priority: Earth. Show the Collector Base taking out a Reaper, or something. On the rush to the beam, have the Rachni run in and fend off troops to allow Shepard the chance to enter. Something more than a number to show what your choices produced.
Yes, even still pictures go a long way. Narration on top is bonus. Ball dropped here.
#110
Posté 17 août 2012 - 04:33
Xellith wrote...
That cool story bro crap is ancient. Its like if you were to rick roll somone. Its just out of date now and makes you look foolish.
Where does it come from? There's the whole "u mad, bro?" stuff, too. I agree, it's not clever, and is getting old.
#111
Posté 17 août 2012 - 04:33
SpamBot2000 wrote...
AlanC9 wrote...
Right. So people love a game with no actual plot choices that matter, and love the sequel that resurrected all the dead NPCs (only to kill some offscreen in different ways) and told you who your default party from the previous game was despite that your character might have hated or even killed the characters who are now his friends. And that also has almost no significant choices.
Funny how not advertising falsely makes a difference that way.
Hmm. So I wasn't much bothered by ME3 because I expected standard Bio product, but other folks were disappointed because the prerelease chatter led them to expect a level of choice and consequences that Bio's never delivered or even attempted.
Could be.
#112
Posté 17 août 2012 - 04:35
NobodyOwens wrote...
Xellith wrote...
That cool story bro crap is ancient. Its like if you were to rick roll somone. Its just out of date now and makes you look foolish.
Where does it come from? There's the whole "u mad, bro?" stuff, too. I agree, it's not clever, and is getting old.
But is there a replacement meme for "Cool story, bro" yet?
#113
Posté 17 août 2012 - 04:39
AlanC9 wrote...
SpamBot2000 wrote...
AlanC9 wrote...
Right. So people love a game with no actual plot choices that matter, and love the sequel that resurrected all the dead NPCs (only to kill some offscreen in different ways) and told you who your default party from the previous game was despite that your character might have hated or even killed the characters who are now his friends. And that also has almost no significant choices.
Funny how not advertising falsely makes a difference that way.
Hmm. So I wasn't much bothered by ME3 because I expected standard Bio product, but other folks were disappointed because the prerelease chatter led them to expect a level of choice and consequences that Bio's never delivered or even attempted.
Could be.
Loading screens in ME2 bluntly tell you your choices in ME2 may have dire consequences in ME3. I guess it depends on what everyone's definition of dire is.
#114
Posté 17 août 2012 - 04:39
dorktainian wrote...
www.gametrailers.com/side-mission/26199/players-want-day-one-dlc-according-to-bioware
deluded.... utterly deluded..
OMG, that is so ridiculous. It's like the guy is living in some parallel universe or something. So now day one DLC is so players that finish the game have more to do in the game? Bioware, if this is what passes for intelligence, you need to know there are truly smart people out there looking for work. I'm sorry, but at least be honest. EA already said something about day one DLC and this was not it-it was a way to get people to pay $20 or $10 more for a game. Everything is geared toward that. If this guy really believes this, then heaven help Bioware-they are in serious trouble.
#115
Posté 17 août 2012 - 04:41
Yes,AlanC9 wrote...
NobodyOwens wrote...
Xellith wrote...
That cool story bro crap is ancient. Its like if you were to rick roll somone. Its just out of date now and makes you look foolish.
Where does it come from? There's the whole "u mad, bro?" stuff, too. I agree, it's not clever, and is getting old.
But is there a replacement meme for "Cool story, bro" yet?

Or at least there is for Mass Effect fans
#116
Posté 17 août 2012 - 04:41
AlanC9 wrote...
SpamBot2000 wrote...
AlanC9 wrote...
Right. So people love a game with no actual plot choices that matter, and love the sequel that resurrected all the dead NPCs (only to kill some offscreen in different ways) and told you who your default party from the previous game was despite that your character might have hated or even killed the characters who are now his friends. And that also has almost no significant choices.
Funny how not advertising falsely makes a difference that way.
Hmm. So I wasn't much bothered by ME3 because I expected standard Bio product, but other folks were disappointed because the prerelease chatter led them to expect a level of choice and consequences that Bio's never delivered or even attempted.
Could be.
Not just prerelease chatter, YEARS of proclamations of a trilogy where the choices you made followed you. I remember how excited I was when I first read that somewhere some 6 years ago.
And it's not like trying and failing either, they just gave it up. But even then I could probably replay ME if it didn't end in an abject surrender to stoned idiocy.
#117
Posté 17 août 2012 - 04:44
Whole race dying, that is kind of dire, don't you think?ShepnTali wrote...
Loading screens in ME2 bluntly tell you your choices in ME2 may have dire consequences in ME3. I guess it depends on what everyone's definition of dire is.
#118
Posté 17 août 2012 - 04:45
Sucks to be you. I've replayed the trilogy in its entirety twice since beating ME3. Loads of fun for me.
I think your problem is that you play games on an xbox.
#119
Posté 17 août 2012 - 04:48
Pitznik wrote...
Whole race dying, that is kind of dire, don't you think?ShepnTali wrote...
Loading screens in ME2 bluntly tell you your choices in ME2 may have dire consequences in ME3. I guess it depends on what everyone's definition of dire is.
Depends what race it is.
And besides you can still control just how dire is if you play the choices right, you can switch from dire to not dire in Mass effect 3.
The choices in Mass effect 2 seem to give you the ability to turn the switches in Mass effect 3.
Modifié par Hannah Montana, 17 août 2012 - 04:50 .
#120
Posté 17 août 2012 - 04:49
Simotech wrote...
You're not alone OP.
You're not alone.
#121
Posté 17 août 2012 - 04:49
inko1nsiderate wrote...
This thread is useless, so requires some trolling:
Sucks to be you. I've replayed the trilogy in its entirety twice since beating ME3. Loads of fun for me.
I think your problem is that you play games on an xbox.
Yes, if you don't enjoy a game for the plot then clearly it is the fault of the platform you play on.
#122
Posté 17 août 2012 - 04:50
#123
Posté 17 août 2012 - 04:51
Hannah Montana wrote...
inko1nsiderate wrote...
This thread is useless, so requires some trolling:
Sucks to be you. I've replayed the trilogy in its entirety twice since beating ME3. Loads of fun for me.
I think your problem is that you play games on an xbox.
Yes, if you don't enjoy a game for the plot then clearly it is the fault of the platform you play on.
I said I was trolling. So you were told I was trolling, and responded to my point as if I were being serious?
Clearly you don't like the ending because you are flat out stupid.
(since you seem really dense I'll just let you know that was more trolling, I assume intelligence of people who like or dislike the endings are both roughly distributed like intelligence in the general gaming population)
Modifié par inko1nsiderate, 17 août 2012 - 04:54 .
#124
Posté 17 août 2012 - 04:52
CronoDragoon wrote...
xsdob wrote...
And before you say "Well this was the last game so they would make it all matter", I didn't and don't have that outlook. They didn't do it in ME2, they didn't do that in DA2, and so my expectation turned out of be set at the perfect level for the game, and so I loved it when some of my choices had a bigger impact than I expected and got a much more pronouncd effect than a simple email message.
While I don't think ME3's story should have changed radically depending on your previous choices, they should have done more. At minimum, show a brief cutscene representing each choice you made in Priority: Earth. Show the Collector Base taking out a Reaper, or something. On the rush to the beam, have the Rachni run in and fend off troops to allow Shepard the chance to enter. Something more than a number to show what your choices produced.
I'm not saying it was perfect, far from it, it was just a tiny bit more than I expected. I think priority earth should have had much more to it than what we got.
Who knows? Maybe they'll slowly add things into the leadup to the beam that we'll see as more dlc's come out that show our war assets in action. It wouldn't change the endings, but it'd make the final mission more epic.
#125
Posté 17 août 2012 - 04:52
Pitznik wrote...
Whole race dying, that is kind of dire, don't you think?ShepnTali wrote...
Loading screens in ME2 bluntly tell you your choices in ME2 may have dire consequences in ME3. I guess it depends on what everyone's definition of dire is.
No, that's just it. 20 races dying isn't dire if it's virtually meaningless in gameplay and endgame. From strictly story perspective it can be, but nothing consequence of note, gamewise. That's why I say, who's definition of dire and what does it mean.





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