Wulfram wrote...
Skyrim removed a whole lot of really rubbish, uninteresting, unintuitive complexity. And added good, interesting complexity with the perks.
Skyrim also removed quest directions for the vast majority of quests forcing to you rely on the quest compass. That alone negates the progress they made in other aspects.
And let that serve as a lesson. All you'd ever hear when talking about the drawbacks of the compass in Oblivion was that it satisfied everyone:
"Freedom, choice! If you don't like the quest compass you don't have to use it!"
<Skyrim releases>
"Oh, no more quest directions? Would you look at that. Well, I'm still happy!"
Modifié par Icesong, 18 août 2012 - 08:49 .





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