Javo2357 wrote...
Gamemako, when have you observed that there are huge discrepancies in the intended DPS for the Typhoon? Do you know atm if it's a different class that causes it to bug out? Or when ammo powers are just applied, or does the DPS just randomly change from match to match?
I have tried several different classes along with a bunch of mods. Here's what I know:
-The gun starts off at 250RPM (not sure about ROF bonuses, but they should be included)
-After 0.75s (base time -- game is sped up by 7.5% on Gold and Plat), the gun switches over to rapid-fire mode.
-Rapid-fire mode is supposed to fire 650 rounds per minute. This is an immediate switch-over, not a gradual ramp-up.
-In reality, your ROF is keyed to frame updates. As a result, you'll likely get only 600RPM (as observed in 30FPS video). The same thing happens with the Revenant.
-If you have over a 38% higher ROF than base (including the 5% gamespeed increase for Silver or 7.5% for Gold/Plat), the gun will effectively switch over to 900 RPM.
-Once in rapid-fire mode, it is supposed to get a 1.5x damage multiplier. I have been using the assumption that it works that way in my calculations, but it is essentially impossible to know how it switches over.
-Once in rapid-fire mode, 2 ammo are consumed per "shot". I do not know whether this is firing 2 shots, getting damage for both, or firing 1 shot at double cost, though I am leaning toward double cost at this point. Eric didn't answer my PM on the matter.

I originally started by counting every bullet. If the gun is firing at double cost, that is incorrect. However, the damage in some cases is much higher than should be seen if the gun is firing that way. Similarly, if it's firing 2 shots, then the total damage is too high for what is observed in other cases. It's a no-win situation. That's why I'm currently persuing the hypothesis that it is double-applying weapon bonus. That seems like the most plausible way forward at this point because it allows for the existence of the lower damage numbers as well as the higher damage numbers. Figuring it out either way is not exactly easy.
PKTracer wrote...
All of them, if possible? I know that's asking a lot, and for a game too, so emphasis on the *if possible.* While you're probably right that BW doesn't care, these videos would be very informative. Since BW refuses to create a site with all known bugs, players who can document them at least let us, the player base, know about them.
I'll upload a few, but it will take a while.
//EDIT:
Krogan Sentinel vs. Silver Atlas. Will add more later.
Modifié par Gamemako, 19 août 2012 - 12:48 .