The Un-official Borderlands 2 Appreciation Thread. Get Ready to Joy Puke Your Face Off
#101
Posté 17 septembre 2012 - 06:24
#102
Posté 17 septembre 2012 - 06:46
nhcre8tv1 wrote...
Best video of the all times. The Launch Trailer!
Is that the new one released today? I can't watch it while at work. I'll have to wait till I get home.
#103
Posté 17 septembre 2012 - 07:14
Modifié par Seboist, 17 septembre 2012 - 07:14 .
#104
Guest_RAGING_BULL_*
Posté 17 septembre 2012 - 07:25
Guest_RAGING_BULL_*
#105
Posté 17 septembre 2012 - 07:26
happy_daiz wrote...
I've done pretty well with not dying solo, but was simply not prepared for fighting the Roid Rage psycho and all the midget psychos in Sledge's Safehouse. I had a missile launcher, but it was the first time I'd used it in the game.
That's your problem right there
Launchers are awful in the beginning of the game. They are just too slow. I like some of the elemental ones you can get later, but I pretty much stick to shotguns, SMGs, revolvers and combat rifles myself.
Pestilent Defiler
It took me a little bit to figure out how to take out the larva crab worms in the Lost Cave, but that's also the first time I used a shotgun in this playthrough...probably any playthrough, actually. I was mostly sticking to sniper rifles and repeaters. I tried out TK's Wave for the first time in any playthrough, and had to laugh. That thing is pretty dang fun. Mostly useless against those crab worms, but fun.
TK's Wave is a horrible gun. But shotguns are awesome against crab worms because you will hit their weak spot very easily. Those crab worms are a bit weird by the way, they give far more XP than pretty much everything else.
#106
Posté 17 septembre 2012 - 07:47
#107
Posté 17 septembre 2012 - 07:54
#108
Posté 17 septembre 2012 - 08:37
Yeah, luckily, I had brought another shotgun with me, and kicked the crab worms' butts with that pretty handily. TK's Wave IS awful, I agree, but the wave part was fun. I got a couple of critical hits, but didn't keep it equipped for long. Survival was a little more important. Happy to say, Bloodwing saved me more than once during that debacle. Such a good boy.termokanden wrote...
happy_daiz wrote...
I've done pretty well with not dying solo, but was simply not prepared for fighting the Roid Rage psycho and all the midget psychos in Sledge's Safehouse. I had a missile launcher, but it was the first time I'd used it in the game.
That's your problem right there
Launchers are awful in the beginning of the game. They are just too slow. I like some of the elemental ones you can get later, but I pretty much stick to shotguns, SMGs, revolvers and combat rifles myself.
Pestilent Defiler
TK's Wave is a horrible gun. But shotguns are awesome against crab worms because you will hit their weak spot very easily. Those crab worms are a bit weird by the way, they give far more XP than pretty much everything else.
I was using Repeaters in the beginning, as that seemed to be the bulk of the weapons I was picking up, and some of them had decent elemental powers. Once I finally got a decent combat rifle, I started using that, along with a sniper rifle and shotgun. Repeaters eventually went by the wayside. I'm still at 3 weapon slots atm.
I'll keep a look out for the Pestilent Defiler.
One silly thing I realized is that while you're driving the buggy around, you can target enemies. I have no idea how we missed that the first time(s) around. That makes clearing bandit hideouts pretty easy, if you're able to drive in, target, and missile. Quite satisfying, too.
#109
Posté 17 septembre 2012 - 09:01
Seboist wrote...
I can't bring myself to play as any other class than Siren in BL1. It's too much fun to phasewalk into group a group of enemies, detonate and mow them down with an SMG.
Siren is great (I have one at level 69), but Roland is my current favorite. With Supply Drop, I can run a Heavy Gunner build without having to pick up ammo. Fire rate is just nuts with that build, and your magazines are huge so you don't have to reload much. The build also gives you an infinite supply of grenades.
It's quite an in-your-face build as you regenerate and stay alive by killing things.
The turret just seems really bad when you first play Roland. Long cooldown, not so great damage. It gets better. Not in the damage department, but in terms of utility and crowd control.
PS: The Pestilent Defiler (and Pestilent Crux for that matter) are great for whittling down tough mobs and crimson lance in particular. They are a big help for soloing Mad Moxxi as well because you can't really go toe to toe against the bosses.
Modifié par termokanden, 17 septembre 2012 - 09:04 .
#110
Posté 17 septembre 2012 - 11:27
#111
Posté 18 septembre 2012 - 07:13
Axton, guns specialist:
Impact 5
Metal Storm 5
Longbow Turret 1
Battlefront 4 (Overload 4 for AR builds)
Duty Calls 5
Ranger 5
Nuke 1
Healthy 5
Preparation 5
Quick Charge 5
Ready 4
Boosts your ability with guns as much as possible. Might be light on health regen, I do not know yet. But here comes the good part: +50% PASSIVE bonus damage to non-elemental guns, +20% fire rate, +37% reload speed, +35% health, +15% shield, Quick Charge. Not many flavor skills, just pure muscle.
Maya, elemental specialist:
Flicker 5
Foresight 4
Helios 5
Cloud Kill 1
Reaper 5
Blight Phoenix 5
Ruin 1
Ward 5
Accelerate 5
Inertia 4
Converge 1
Quicken 2
Sweet Release 2
The idea here is to quickly get your foes to 50% with overwhelming passive bonuses, then let your elemental damage take over. I also invested a bit in survival, but I am not 100% sure about those points yet. Some health regen is definitely good, and Inertia is just too good to pass up. Converge also happens to synergize with your elemental skills: Gather up all your enemies with Phaselock and get elemental damage on all of them. Then kill the phaselocked for a Helios blast.
Zer0, backstabbedy build:
Killing Blow 3
Iron Hand 5
Grim 5
Be Like Water 5
Followthrough 5
Execute 1
Backstab 5
Resurgence 4
Many Must Fall 1
Fast Hands 5 (Counter Strike is possibly a better choice)
Ambust 5
Death Mark 1
The goal is to up your backstab damage as much as possible. With Many Must Fall, you can keep backstabbing as long as you keep killing. Potentially you can weed out ALL weak enemies before the fight even begins! With Be Like Water and Death Mark, your gun damage should also be respectable.
Salvador, pistolzerker:
Locked and Loaded 5
I'm Your Huckleberry 5
Divergent Likeness 5
Auto-Load 1
Lay Waste 4
Keep It Piping Hot 5
No Kill Like Overkill 1
Inconceivable 2
Filled to the Brim 3
Last Longer 5
Steady as She Goes 1
I'm Ready Already 5
Yippee Ki Yay 3
Basically pistol damage and gunzerking. And lots of it. I am not really sure how much ammo you are going to have yet, so more or less points in Inconceivable depending on that. The part I really love about the build: While waiting for your cooldown, you deal increased damage. So it's not just a boring wait for your action skill.
Sorry for the lengthy post, hopefully others are thinking about builds too. I am looking forward to seeing what other people come up with. So far the skill trees are looking much less obvious than in Borderlands 1, which is a really good thing.
Modifié par termokanden, 18 septembre 2012 - 07:50 .
#112
Posté 18 septembre 2012 - 07:35
#113
Guest_mayrabgood_*
Posté 18 septembre 2012 - 07:47
Guest_mayrabgood_*
Damn and I barely just started playing the first one. I gotta hurry up...
#114
Posté 18 septembre 2012 - 10:56
Me and my friends got kinda addicted to the slot machine game. hahaha
Oh, and GODDAMN IS PHASELOCK USEFUL.
#115
Posté 18 septembre 2012 - 01:25
#116
Posté 18 septembre 2012 - 01:48
I know, some people have to wait until Friday, which really stinks. To those of you who are already playing, I am a little jealous.
Modifié par happy_daiz, 18 septembre 2012 - 01:50 .
#117
Posté 18 septembre 2012 - 02:39
#118
Posté 18 septembre 2012 - 04:54
Anyway, there's a lot of new info up on the Gearbox forums already. People are already worrying about "raid builds". They are even worse than me, posting builds ahead of time. Hilarious!
Modifié par termokanden, 18 septembre 2012 - 04:54 .
#119
Posté 18 septembre 2012 - 05:46
http://blogs.wsj.com...erate-joy-puke/
No clicky link because it's too much trouble on mobile.
#120
Posté 18 septembre 2012 - 06:38
FeralEwok wrote...
Had to eventually get some sleep around 4am, but it was worth staying up late playing this game. After the first 30 minutes it was clear that this game was going to be excellent. Already in love with it and with Gearbox.
I've been in love with Gearbox ever since their "Opposing Force" expansion for HL1.
#121
Posté 18 septembre 2012 - 08:19
wafflez wrote...
Check out this hilarious review from some idiot:
http://blogs.wsj.com...erate-joy-puke/
No clicky link because it's too much trouble on mobile.
Umm, that guy is an idiot. Wow.
I very much doubt he actually played the first game, and with all the references he made to CoD, I'm guessing most of his "gaming" time was spent playing multiplayer with his 14-year old son. For him to expect every game or multiplayer to resemble CoD is proof of his limited experience on the topic.
Why on earth would this matter? "...this isn’t the type of deeply engrossing FPS game the headset-wearing COD crowds gather to play months and months after release". Blah, blah, blah.
Modifié par happy_daiz, 18 septembre 2012 - 08:25 .
#122
Posté 18 septembre 2012 - 08:27
happy_daiz wrote...
wafflez wrote...
Check out this hilarious review from some idiot:
http://blogs.wsj.com...erate-joy-puke/
No clicky link because it's too much trouble on mobile.
Umm, that guy is an idiot. Wow.
I very much doubt he actually played the first game, and with all the references he made to CoD, I'm guessing most of his "gaming" time was spent playing multiplayer with his 14-year old son. For him to expect every game or multiplayer to resemble CoD is proof of his limited experience on the topic.
Why on earth would this matter? "...this isn’t the type of deeply engrossing FPS game the headset-wearing COD crowds gather to play months and months after release". Blah, blah, blah.
Bwahahaha wait. CoD. deep and engrosing
#123
Posté 18 septembre 2012 - 08:54
Seboist wrote...
FeralEwok wrote...
Had to eventually get some sleep around 4am, but it was worth staying up late playing this game. After the first 30 minutes it was clear that this game was going to be excellent. Already in love with it and with Gearbox.
I've been in love with Gearbox ever since their "Opposing Force" expansion for HL1.
I knew Gearbox back from Brothers in Arms and its sequels. But I had forgotten about the company til Duke Nukem popped back up and I heard what a disaster it was. After that I saw the trailer for BIA:4 and thought Pitchford lost his mind. Luckily they are switching the game to a new IP. So with that and now this game I can continue gushing over the company.
#124
Posté 18 septembre 2012 - 09:21
termokanden wrote...
It's such a non-issue that it's ridiculous to complain about and yet it never fails to annoy me that they don't just have a worldwide release. It's a crappy attitude to have when the rest of the world pays for your products as well that they are somehow less important customers. Cue someone telling me there's a good reason but utterly failing to deliver ("it's the way it always has been" is not a good reason, it's a lazy excuse).
Anyway, there's a lot of new info up on the Gearbox forums already. People are already worrying about "raid builds". They are even worse than me, posting builds ahead of time. Hilarious!
Something to do with the way retailers do things internationally. Also for multiplayer games I would imagine some devs wouldn't want too many people on at once.
#125
Posté 18 septembre 2012 - 09:29
In paticular the weapon system stands well apart from anything in another FPS's where he can't remember the name of a gun manufacturer, in Borderlands he's already loyal to a completely fictional weapon manufacturer and won't use another.
I really want this game. Now. Sir Hammerlock salutes you, Guardian Newspaper, for your review.





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