Aller au contenu

Photo

Mass Effect 1 Sliders Utility


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Valmarn

Valmarn
  • Members
  • 558 messages
This utility will take a face code from Mass Effect 2 or 3 and convert it into "sliders" for use in Mass Effect 1 character customization.

In case you're not familiar with MassEffect2Faces.com, they have tool on their website that will do the exact thing.
I felt that it would be useful to have a similar tool that didn't require a persistent internet connection.

So, I thought I would make one with MS Excel.

Edited to add: I made some minor improvements to the spreadsheet

http://www.mediafire...a2clrkb4wrrr2c7

Here's to give you an idea of what the new version looks like:
Posted Image

And this is what the Sliders to Face Code utility looks like:
Posted Image






Though I could easily have compacted the layout, a vertical arrangement seemed more user-friendly.
Any constructive criticism is appreciated.
Let me know if any problems are encountered.

UPDATED: Changed the design to incorporate the color sceme used in the Mass Effect 1 character customization.

Also, added a utility that performs the inverse of the original: it converts "sliders" into a face code. It'll only be useful for those who bother to record the slider positions from Mass Effect 1.  Still, I figured people making new playthroughs of all three games might be getting in the habit of making a record of the slider positions, since Mass Effect 3 screws up the faces of imported characters.

Modifié par Valmarn, 27 janvier 2013 - 04:35 .


#2
Valmarn

Valmarn
  • Members
  • 558 messages
*crickets chirping*

#3
Outlawstar15a2

Outlawstar15a2
  • Members
  • 334 messages
I mean no disrespect but what is this program designed to do?

#4
Richter09_3D

Richter09_3D
  • Members
  • 375 messages
I think it's designed so if you put in your face code in the box at the top, it splits it into all the different components so you can see the numerical value for each one (e.g. in the example one, the facial structure preset is option 5). I'm not sure if you're supposed to be able to edit these values independently to change one variable but I wasn't able to. I'm not entirely sure what the purpose of this program is though, but it seems to work.

#5
Valmarn

Valmarn
  • Members
  • 558 messages

Outlawstar15a2 wrote...

I mean no disrespect but what is this program designed to do?



It does the same as the ME2 to ME1 Face-Code Converter available on masseffect2faces.com. The difference is, once downloaded, this would be accessible without the need for a persistent internet connection, unless you don't have MS Excel.

I just thought that there might be some desire for an offline ME2-to-ME1 Face-Code Utility.

If not, it's no big deal. I'll get plenty of use out of it, and I love messing around with Excel.

#6
Valmarn

Valmarn
  • Members
  • 558 messages

Richter09_3D wrote...

I think it's designed so if you put in your face code in the box at the top, it splits it into all the different components so you can see the numerical value for each one (e.g. in the example one, the facial structure preset is option 5). I'm not sure if you're supposed to be able to edit these values independently to change one variable but I wasn't able to. I'm not entirely sure what the purpose of this program is though, but it seems to work.



Well, you shouldn't need to edit the individual values, and it would be pointless to do so, since you wouldn't immediately know how it would affect the appearance of your character in Mass Effect 1. It's better to make any necessary changes in the ME1 customization screen.

I locked most of the cells mostly to prevent accidental changes to the spreadsheet that would cause it to function improperly, but I can make an unlocked version available for download, if so desired.

#7
lillitheris

lillitheris
  • Members
  • 5 332 messages
I think it’d probably be useful to add a small description, such as “converts [something] to ME1 sliders so you can use your face there” or something.

#8
Richter09_3D

Richter09_3D
  • Members
  • 375 messages

Valmarn wrote...

Richter09_3D wrote...

I think it's designed so if you put in your face code in the box at the top, it splits it into all the different components so you can see the numerical value for each one (e.g. in the example one, the facial structure preset is option 5). I'm not sure if you're supposed to be able to edit these values independently to change one variable but I wasn't able to. I'm not entirely sure what the purpose of this program is though, but it seems to work.



Well, you shouldn't need to edit the individual values, and it would be pointless to do so, since you wouldn't immediately know how it would affect the appearance of your character in Mass Effect 1. It's better to make any necessary changes in the ME1 customization screen.

I locked most of the cells mostly to prevent accidental changes to the spreadsheet that would cause it to function improperly, but I can make an unlocked version available for download, if so desired.


Oh, sorry, I didn't realise it was for importation of faces from ME1. I thought it was more of a mix-and-match-from-face-codes-you-find-online thing. No, it makes sense like this considering it's purpose. As lilitheris said, it might be a good idea if you edit your original post to explain the exact purpose of this spreadsheet as at the moment, unless you know about the online tool you mentioned, it is unclear.

#9
Valmarn

Valmarn
  • Members
  • 558 messages

Richter09_3D wrote...

Valmarn wrote...

Richter09_3D wrote...

I think it's designed so if you put in your face code in the box at the top, it splits it into all the different components so you can see the numerical value for each one (e.g. in the example one, the facial structure preset is option 5). I'm not sure if you're supposed to be able to edit these values independently to change one variable but I wasn't able to. I'm not entirely sure what the purpose of this program is though, but it seems to work.



Well, you shouldn't need to edit the individual values, and it would be pointless to do so, since you wouldn't immediately know how it would affect the appearance of your character in Mass Effect 1. It's better to make any necessary changes in the ME1 customization screen.

I locked most of the cells mostly to prevent accidental changes to the spreadsheet that would cause it to function improperly, but I can make an unlocked version available for download, if so desired.


Oh, sorry, I didn't realise it was for importation of faces from ME1. I thought it was more of a mix-and-match-from-face-codes-you-find-online thing. No, it makes sense like this considering it's purpose. As lilitheris said, it might be a good idea if you edit your original post to explain the exact purpose of this spreadsheet as at the moment, unless you know about the online tool you mentioned, it is unclear.


Nah, it's to import faces to Mass Effect 1.

The idea of importing faces from Mass Effect 1 did cross my mind, After all, when you import a ME1 character into ME2, there's no way to make any changes to the face. You're either stuck with it, or you have to completely redo the face customization. I've lost count the number of times I've imported a character who looked fine in ME1 but looked like a cheap hooker in the ME2 customization screen.

Modifié par Valmarn, 21 août 2012 - 07:16 .


#10
Valmarn

Valmarn
  • Members
  • 558 messages
Let me know if a different background would be preferrable.

#11
Richter09_3D

Richter09_3D
  • Members
  • 375 messages
If this is a Mass Effect 1 utility then maybe you should also post a thread about it in the Mass Effect 1 and 2 forums. This section is mainly for Mass Effect 3 related stuff.

#12
Valmarn

Valmarn
  • Members
  • 558 messages
I added some Mass Effect 1 flair to Sliders Utility. Additionally, I added a utility that will convert "sliders" into a face code.