Hi guys,
I'm working on mini-quest, and I'm having a problem adding a character to the party. I've attached a script to be run on the final line in the conversation, and it works for the most part, the only problem is that when I go to level up the new party addition, the skills page is blank. The rest of it is ok, but I can't add combat talents because you need the right skill, which you can't select. Here is the simple script I'm using:
#include "sys_autoscale_h"
#include "sys_rewards_h"
int StartingConditional()
{
object oTerry = GetObjectByTag("terry ");
Chargen_InitializeCharacter(oTerry );
SetFollowerState(oTerry , FOLLOWER_STATE_ACTIVE);
RewardXP(oTerry , RW_GetXPNeededForLevel(10), FALSE, FALSE);
return TRUE;
}
Does anybody know how I broke selecting of skills?
Skill selection not appearing.
Débuté par
leftEdge
, déc. 22 2009 07:58
#1
Posté 22 décembre 2009 - 07:58
#2
Posté 22 décembre 2009 - 08:47
Have you defined what class Terry is anywhere? The game would have to know if he is a Rogue, Magi, Warrior before it would know what skills to present.
#3
Posté 22 décembre 2009 - 09:17
Thanks for the reply. I added the following line just beneath InitializeCharacter:
Chargen_SelectCoreclass(oTerry, class_ROGUE);
But it still hasn't worked, did I do it right?
*edit*
For some reason the forum lowercased class, and I can't seem to change it. it should read class_rogue all uppercase.
Chargen_SelectCoreclass(oTerry, class_ROGUE);
But it still hasn't worked, did I do it right?
*edit*
For some reason the forum lowercased class, and I can't seem to change it. it should read class_rogue all uppercase.
Modifié par leftEdge, 22 décembre 2009 - 09:19 .
#4
Posté 22 décembre 2009 - 09:44
Sorted. It turns out I had to set background, gender and everything. I assumed it would take most params from the creature's utc file, but obviously not.





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