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How do you know you're "carrying someone"?


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#126
aarnold1

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Obsidian Gryphon wrote...

aarnold1 wrote...

Obsidian Gryphon wrote...

Just a question. I've been looking but can't seem to find what I want.

Was there a kick player in the game feature added recently? I know players can be kicked in the lobby, what about in the game?


I know the game automatically kicks you under specific criteria.  Vanguards know this all too well.


Like what? Inactivity?

I'm asking because I was playing a N7 Demolisher. Map is Firebase white, on silver, with Geth. So there's another player with the same class. In the first wave, he threw grenades as fast as the Geth appeared. I managed 1 - 2 shots and I thought, ok, he's spamming grenades. Waves 1 - 2 are not very trying so I'll wait for wave 3. So I bunekred down. Wave 2 came and ended. Then I was dislodged from teh game with the message : You have been kicked by the host.

Ok, I can take that, they probbaly thought I was afk or just flaking out. However, I just want to know whether this is a AFK feature added in recently or is it really the host doing the kicking because there is no such button in game.


Inactivity, but if you are stuck under the world, you can be spamming a power, but the game will see you as not moving so you'll get kicked.

#127
Nelzeben

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PrimeGeth wrote...

Nelzeben wrote...

 if someone has a score of 5k while the rest has around 30k, there's not much of a question that they've been carried.


Its possible that the player is experimenting with a new weapon loadout and is discovering that its not working.  There's also the possibility that they have a sketchy connection.    

Instead of quitting the match, when the above has happened to me I have just tried to keep my head down and do what I can to finish and revive downed teammates (you all die.   All of you die one time or another in a match)  ... and not loose my equipment loadouts.    

What you 'heros' are calling "carrying" is considered teamwork
to most people .   


Sure. But if your setup isn't working at all, you're probably being carried. It's happened to me, too. And I agree, in that case, I try to be useful in different ways, but the way the game works, someone who's very inefficient at killing things can't be as useful as someone who can put out a lot of damage as they can revive/do objectives just the same.

I don't think there's anything terrible about carrying. I have no delusions about my first attempts at Gold - the team was carrying me. To make up for that, I used as many consumables as necessary/revived a lot/did objectives. My problem is with people who die all the time, don't care about reviving or objectives and don't use any consumables on top of not being able to do a lot of damage.

#128
aarnold1

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KalilKareem wrote...

TheKillerAngel wrote...

Score is mostly a measure of damage output. A Salarian engineer is unlikely to score as high as a GI but they can still make invaluable contributions to the team.


Except that another GI would have contributed even more. Seriously, decoy is bloody useless these days. Just kill stuff.


Tell the farmers that.  They love and fully utilize Decoy all the time.

#129
aarnold1

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k1ngl1ves wrote...

When they ask on BSN...


That's when it is a whine or an RFI (request for information).

#130
WestLakeDragon

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aarnold1 wrote...

KalilKareem wrote...

TheKillerAngel wrote...

Score is mostly a measure of damage output. A Salarian engineer is unlikely to score as high as a GI but they can still make invaluable contributions to the team.


Except that another GI would have contributed even more. Seriously, decoy is bloody useless these days. Just kill stuff.


Tell the farmers that.  They love and fully utilize Decoy all the time.


Decoy is good for more than just farming, if properly utilized. I'm not against blowing the brains out of a Phantom who is assaulting a decoy.

#131
BobWalt

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I am part of a group that likes to play Gold. They are MUCH better than I and constantly out score me by far yet they always invite me and and say they like to have me on their team because I am am team player. I feel that many times they are carrying me but they say that the style of my play enables them to score so much. So I guess even if a person is not a high scorer as long as they support the team they are doing their share.

#132
synapsefire

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BobWalt wrote...

I am part of a group that likes to play Gold. They are MUCH better than I and constantly out score me by far yet they always invite me and and say they like to have me on their team because I am am team player. I feel that many times they are carrying me but they say that the style of my play enables them to score so much. So I guess even if a person is not a high scorer as long as they support the team they are doing their share.

Well, you said it yourself: " They are MUCH better than I and constantly out score me by far". So I guess there is a correlation between score and skill then.

@BobW sorry, didn't mean to troll you, I just couldn't resist the temptation to get a cheap point across.

#133
Nitrocuban

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Score does not mean so much, but havin the 15 revive medal is a good hint.

#134
stayposi1990

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I am often way ahead of the other players in terms of score, but I don't always see this as automatically meaning I carried them. I give people credit where it is due. Even bad players have saved my ass more than once, and that's enough for me.

I'm used to doing most of the work, but I really enjoy it when I get a team that, for example, doesn't just run from banshees until I lead them away and take care of them, but actually cooperates to take them down quickly, and keeps their damn distance to not get stabbed.

I consider it carrying when I am doing all the fighting and objectives and the others are just kind of following me around picking off my kills, or going off to kill a single husk at the other side of the map while there's swarms of banshees and brutes coming after me. I'm usually both the heavy hitter and the team medic.

The only thing that REALLY bothers me is people that NEVER USE COVER. Firing without cover is necessary or advantageous sometimes, but why wouldn't you hide behind something specifically there to protect you when you're being shot at?

#135
myang26

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Nitrocuban wrote...

Score does not mean so much, but havin the 15 revive medal is a good hint.


I beg to differ.  Exhibit A.  http://imgur.com/54lhB

I clutched multiple rounds.  For some reason the players this morning were terribad.  The only other reason I can come up with was that it's just generally bad lag for everyone involved.

Modifié par myang26, 18 août 2012 - 07:01 .


#136
Star fury

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myang26 wrote...

I beg to differ.  Exhibit A.  http://imgur.com/54lhB

I clutched multiple rounds.  For some reason the players this morning were terribad.  The only other reason I can come up with was that it's just geenrally bad lag for everyone involved.


Fbwgg... Facepalm.

#137
myang26

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You'd think that after all this time, people would learn how to play fbw.

Modifié par myang26, 18 août 2012 - 07:01 .


#138
aarnold1

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myang26 wrote...

You'd think that after all this time, people would learn how to play fbw.


That is why I exit random lobbies that are FBWGG.  Boring and expected to be predictable.  I like maps where things can go really wrong because prescriptive methods have failed to work.  London is hated for a reason, but I find it very enjoyable.  I think randomness with FBW or FBG came to an end long ago.  It's farmville there now, and farming is great when you follow the prescriptive methods.

#139
Nitrocuban

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I do not hink that "carry" means simply killing more stuff than anyone else.
E.g. doing objectives when the others don´t is carrying the game but will not always leave you as the top scorer.
Or reviving your teammates instead of monotone cloak-power-shoot.

#140
Kaall

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I do not accept to carry other people, because dead weights do not deserve to gain money by being carried, if you want to gain money, even in a farm group, you must merit your place by helping the group to finish the goals and even beyond.

My attitude differs if we are before or after wave 3.

If we are before wave 3 and i see we are carrying a dead weight, i'll just say to the group leader in the mic, that he should just quit and restart (if i am the one hosting that is what i will do, but i warn them other before doing it), if he does not, i tell him that i have no interest in playing a match that has 25% chance more to end in a failure due to a dead weight, and that i will be leaving.

If Wave 3 has already been done, i insist that we all wipe, cash in the 9000cr, return to lobby, and kick the dead weight, if the others do not want to wipe and prefer to carry a dead weight, i'll make sure they know that they will be doing that without me through microphone, because i do not want to help a burden to gain 70000+ credits on our back, he does not deserve them so he won't have them with my help.

After that wether the group fail or succeed is not my problem anymore, i warned them about what i will do, so if they fail i am not responsible if they used consumable for nothing.

If people actually refused to carry the weight of incapable or lazy people, lazy people would have a harder time gaining money by beeing completely useless, and they would stick to the difficulty they can afford to play in.

but alas most players are far too compleasant with useless trash de facto, wether their initial intention was to stick with your pride, or because they think they can afford to carry someone and still suceed.
on my point of view, even if you can afford to carry someone you should not do it, and if you are doing it because of your pride, for me that pride is misplaced.

I prefer to use rocket and medigel on wave 11 to meet extraction with a team (even a pug) where everyone has earn their place, and who most likely won't need the experience bonus, than to use free bullets to give a chance to a dead weight to win a single credit they don't deserve.

#141
thepiebaker

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when your score is higher than the combined score of the rest of the team, or your score is 10 times higher than said person

#142
Star fury

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myang26 wrote...

You'd think that after all this time, people would learn how to play fbw.


You'd think that after all this time, people would learn not to boast their scores on fbwgg.

#143
myang26

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Star fury wrote...

myang26 wrote...

You'd think that after all this time, people would learn how to play fbw.


You'd think that after all this time, people would learn not to boast their scores on fbwgg.


Free country. :)  Also, I'm not a great player.  Not really boasting but more bemoaning the terrible players this morning.  I can see how it could have been interpreted at boasting.  

#144
Kane826

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You know you are carrying when
- you run alone, others together and still you cut through enemy faster than them
-if you go down you can see them struggling and you ask yourself, why? Just kill the goddamn thing!
-they don't know how take tactical advantage over enemy, like that when facing atlas, the cover/obstacle should be on the left so it's shooting at it while you comfortably shoot at it's cabin
-if your PUGs are chased by your prey :D
-they don't use rockets/medigels etc when they clearly should and go down as an effect
-and finally,if you go down once in a game and it is failed 2 min afterwards
THEN you know you've been carrying

#145
xxTICxxTOCxx

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If your score is ten times higher than the combined score of the rest of the team you are seeing
no evidence that the team would have failed without you. The only conclusion you can draw from
this is that without you the game may have taken longer. That IS NOT carrying a team.

I applaud Paladin players who protect players getting devices, planting their shields in hack circles,
and in escort missions. They might not score high, but for damn sure the mission would have been
a lot harder without them. Players like this could score NOTHING and I'd play with them again and
again.

I also applaud Paladin players who can get great scores with the class, because I haven't got a
freakin' clue what to do with the dude.

Being a high scoring player doesn't mean you carried anything. It just means you're a better player, and
matches go faster.

A leecher = a poor score, but a poor score does not necessarily = a leecher.

Modifié par ComicComet303, 18 août 2012 - 07:51 .


#146
Spartansfan8888

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I'd say when you're on a team where you know that if you get insta-killed/bleed out for a round you know the team is doomed; but you can finish the round if one or all of your teammates get ko'd for the round.

#147
Tallgeese_VII

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ComicComet303 wrote...

A leecher = a poor score, but a poor score does not necessarily = a leecher.


So right Posted Image

#148
Zero132132

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Ignore the claims about score. They're bull****. In the early days of White/Geth/Gold, noob teams needed a Salarian Engineer with decoy to keep the enemies funneling in through one door. Would regularly be the low scorer. I also absolutely know that there have been a couple games where I've topped the scoreboard and been a bit of a liability (I play more aggressively when I'm drunk).

All that matters in terms of carrying vs. not carrying is whether the team could have succeeded if instead of you, there was another team member of about the same skill level as the other three players. This isn't something that you can deduce from a scoreboard. A few things that imply it, but don't necessarily confirm it, though:

1. You get instakilled early in a wave, and even though the entire game up to that point seemed like it was going very smoothly, everyone wipes very quickly without you.

2. You capped the objectives, and when the mission is over, you see that you have the high score by a wide margin, you have the 15 revives medal, and no one else has a revive metal at all.

3. You were the last man standing on several waves.

4. After the match, you get a message or two saying "thank you" from the other players.

Not definitive, but the scoreboard alone doesn't say a goddamned thing about how the other players would have done without you.

#149
plfranke

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If you play with someone regularly and are starting to suspect you carry them, then one game you forget to change your avenger and predator or put mods or equipment on yet you still manage to outscore their fully geared character, you have probably been carrying them.

#150
Grunt_Platform

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Zero132132 wrote...

All that matters in terms of carrying vs. not carrying is whether the team could have succeeded if instead of you, there was another team member of about the same skill level as the other three players. This isn't something that you can deduce from a scoreboard. A few things that imply it, but don't necessarily confirm it, though:

1. You get instakilled early in a wave, and even though the entire game up to that point seemed like it was going very smoothly, everyone wipes very quickly without you.

2. You capped the objectives, and when the mission is over, you see that you have the high score by a wide margin, you have the 15 revives medal, and no one else has a revive metal at all.

3. You were the last man standing on several waves.

4. After the match, you get a message or two saying "thank you" from the other players.

Not definitive, but the scoreboard alone doesn't say a goddamned thing about how the other players would have done without you.


Number 1 there is the best clue: If when you go down, the team loses all ability to function, you were carrying them.

Conversely, if you can't fight at all without player X around, they were carrying you.


It does deserve to be noted that score isn't a good indicator, but that large gulfs in the scoreboard (like 1st place scoring more than the rest of the team combined, or fourth place being a full digit behind third place for several waves), can be a clue. The best clues are in what happens in the match though, as Zero132132 pointed out.