Carry? Some of the responses are adequate. To carry a team, a player must be (in ME3 with 4 player max teams) nearly 2.5x as productive (rough, arbitrary value) as their teammates and be thoroughly involved in all of the team's successes. While score is indicative of productivity, score alone hardly paints the whole picture, and those who don't know better should be almost immediately disqualified from any such designation as team carrier. In most instances, the remainder of a carrier's team must perform woefully inadequately such that replacing the supposed team carrier with a duplicate of the second best performing teammate still stands the team no chance in hell of winning.
If we were to assume a baseline value of 1.0 for an individual player's performance such that 4x1.0 would be enough to win the match under normal circumstances (i.e., 4 average players), then a team for potential carrying would consist of players performing at roughly a 3x0.75, leaving the carrier to pick up the slack at 2.0 or higher. Arbitrarily, of course... Also, a player significantly outperforming a team that could have otherwise won without too great a struggle, replacing the outperforming player with a 1.0, has no burden to bear and thus excelled without carrying. Furthermore, under certain circumstances where a team is at a 0.5 or so performance deficit, the best player on the team may temporarily exceed their normal performance output to compensate for that deficit. In those situations where a player "rises to the challenge," I am hesitant to qualify those players as their team's carrier because carriers can typically replicate their higher performance irrespective of their teammates. The quandary there is "rising to the challenge" is a personal achievement whereas "carrying a team" is merely an affirmation of one's abilities, decidedly not an achievement.
And there you have it. I've been in all of the aforementioned positions and situations before in other games, so the above is how I apply my experience to the role of carrying in ME3 MP.
TL;DR Basically, a team carry happens whenever a team would have lost, or lost sooner, with the absence of its best player, or a substitution of that player with an average player. It's usually pretty clear cut when we remove pride and ego from the equation.
Edit: Oh my. That's right... don't paste directly from MS Word.
Modifié par ctr2yellowbird, 18 août 2012 - 08:44 .





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