Stop talking about a prequel please
#51
Posté 18 août 2012 - 04:01
Then again, I won't play a sequal with a canon anyway, so that doesn't say much...
#52
Posté 18 août 2012 - 04:14
#53
Posté 18 août 2012 - 04:18
anorling wrote...
Wasn't there talk about a Fallout MMO as well?
There was one in development, but it got canned because Interplay are in love with failure.
And there is also a new DnD MMO called Neverwinter on it's way.
Anyway... The market is flooded with MMO's these days. I can't see how a Mass Effect MMO would succeed with the current inflation. Not that I would want a ME MMO anyway. So they longer they stay away from it the happier I am.
Yes, unfortunately everybody wants a piece of the WoW pie and they think that the way to do this is to clone WoW.
#54
Posté 18 août 2012 - 04:20
#55
Posté 18 août 2012 - 04:23
AresKeith wrote...
I think Bioware learned from TOR to lay off of MMOs for awhile
BioWare are an EA development studio. They will do what EA tells them to do, and EA has a chronic habit of not learning anything.
#56
Posté 18 août 2012 - 04:25
The Angry One wrote...
BioWare are an EA development studio. They will do what EA tells them to do, and EA has a chronic habit of not learning anything.
That's not true.
They'll learn what the money will tell them to learn.
Modifié par HagarIshay, 18 août 2012 - 04:26 .
#57
Posté 18 août 2012 - 04:28
HagarIshay wrote...
The Angry One wrote...
BioWare are an EA development studio. They will do what EA tells them to do, and EA has a chronic habit of not learning anything.
That's not true.
They'll learn what the money will tell them to learn.
True, and I think TOR was a massive failure, therefore we can assume there won't be another MMO made by Bioware for a while.
#58
Posté 18 août 2012 - 04:32
NinthGeorgesw wrote...
HagarIshay wrote...
The Angry One wrote...
BioWare are an EA development studio. They will do what EA tells them to do, and EA has a chronic habit of not learning anything.
That's not true.
They'll learn what the money will tell them to learn.
True, and I think TOR was a massive failure, therefore we can assume there won't be another MMO made by Bioware for a while.
but I also heard that Bioware is EA's only RPG and MMO division now, so if EA really wants another MMO they'll make Bioware do it
#59
Posté 18 août 2012 - 04:33
NinthGeorgesw wrote...
HagarIshay wrote...
The Angry One wrote...
BioWare are an EA development studio. They will do what EA tells them to do, and EA has a chronic habit of not learning anything.
That's not true.
They'll learn what the money will tell them to learn.
True, and I think TOR was a massive failure, therefore we can assume there won't be another MMO made by Bioware for a while.
^this
EA has no qualms about creating inferior products as long as they get sales, but they aren't in the business of creating commercial failures. A Mass Effect MMO would probably be a commercial failure because: 1) A large portion of the ME fanbase is apathetic towards ME at the moment; 2) Much of the ME fanbase does not want an MMO; and 3) a ME MMO is simply not WoW (no MMO has been able to challenge WoW).
#60
Posté 18 août 2012 - 04:35
The Angry One wrote...
anorling wrote...
Wasn't there talk about a Fallout MMO as well?
There was one in development, but it got canned because Interplay are in love with failure.And there is also a new DnD MMO called Neverwinter on it's way.
Anyway... The market is flooded with MMO's these days. I can't see how a Mass Effect MMO would succeed with the current inflation. Not that I would want a ME MMO anyway. So they longer they stay away from it the happier I am.
Yes, unfortunately everybody wants a piece of the WoW pie and they think that the way to do this is to clone WoW.
Which is somewhat ironic. As the worst posable way to get a foothold in the MMO fanbase is by cloning the behemoth that is World of Warcraft.
#61
Posté 18 août 2012 - 04:38
#62
Posté 18 août 2012 - 04:39
#63
Guest_Rubios_*
Posté 18 août 2012 - 04:43
Guest_Rubios_*
AresKeith wrote...
I think Bioware learned from TOR to lay off of MMOs for awhile
I wouldn't say that making a Star Wars skin for World of Warcraft counts as developing a videogame.
#64
Posté 18 août 2012 - 04:59
Ranger Jack Walker wrote...
I don't understand wy a prequel would suck based on the sole reason that it's a prequel.
These are some of the reasons:
1) the player already knows what happens
2) nothing that the player does in the prequel changes the fact that the main characters are going to be affected by RGB
3) the scale has to be limited or else fans are going to wonder why little/no reference to the events of the prequel were given in the original trilogy
4) there is a chance that it will break lore or trivialized it (ex: Star Wars trilogy made Darth Vader look like whiny idiot instead of a galactic badass)
5) Anything without humans is probably a non-starter (too weird/distant for players to relate to)
6) It would be difficult to make a compelling plot out of the Contact War (only humans and turians involved, very short conflict, barely any casualties on either side)
#65
Posté 18 août 2012 - 05:00
Rubios wrote...
AresKeith wrote...
I think Bioware learned from TOR to lay off of MMOs for awhile
I wouldn't say that making a Star Wars skin for World of Warcraft counts as developing a videogame.
It does in the business world when that skin costs $150-200 million to make
#66
Posté 18 août 2012 - 05:44
#67
Posté 18 août 2012 - 05:52
maaaze wrote...
Though i don´t think it would suck...I would be fine if it would be established as a different series.
Like "Mass Effect : The C-Sec Storys" or something like that.
any numbered game should go forward.
Yeh we could could have a mission as a C-sec detective. We are told a person is missing who has important information about some previously unknow race(maybe the reapers). Information some science geeks think could save the universe. No one is sure, but its your job to find missing persons, get to it Detective Wolf.
Alright! Sounds fun, we get to play a detective who could concievable save the universe. Woops, nope, we all know that no matter what we do, what information we uncover, who we save, who we arrest and imprison, it will all end with the 3 colors.
How about finding a bad guy instead. Detective Wolf, you are going undercover as a bigotted racist with access to C-sec information. You are to find the leader of Cerberus, they have crossed the line and are murdering soldiers and torturing children. You will infiltrate them, and bring them down.
Great! I'd love a chance to bring down such a horrible person. Nope, nothing you can do will matter we know already he isn't stopped.
A prequel to me, especially set within the short time span that humans have been on the galactic radar, sounds like a game where Bioware would have to carefully make sure you never did anything all that important, you can't do much that is satisfying, because you cannot change the 3 colors.
Now if you just want to play a space detective or a space pirate, I am fine with that, I don't have to be Shep. But why make it a prequel, with all the baggage it carries. Just move forward.
#68
Posté 18 août 2012 - 06:20
The Angry One wrote...
anorling wrote...
Wasn't there talk about a Fallout MMO as well?
There was one in development, but it got canned because Interplay are in love with failure.And there is also a new DnD MMO called Neverwinter on it's way.
Anyway... The market is flooded with MMO's these days. I can't see how a Mass Effect MMO would succeed with the current inflation. Not that I would want a ME MMO anyway. So they longer they stay away from it the happier I am.
Yes, unfortunately everybody wants a piece of the WoW pie and they think that the way to do this is to clone WoW.
Actually, I think the rights to publish a Fallout MMO just went to Bethesda after years of litigation. And Bethesda appear to be really into the MMO thing these days...
#69
Posté 18 août 2012 - 06:28
Shepard's origin? (Torfan, Akuze etc) Rachni Wars? First Contact War? Krogan Rebellions?
There won't be a sequel. You can't just make one of three choices the 'canon' choice: it complety removes the 'your choices matter' concept. (They don't matter right now, but they would be irrelevant in a sequel.)
#70
Guest_Rubios_*
Posté 18 août 2012 - 06:36
Guest_Rubios_*
Blitzhawk65 wrote...
Rubios wrote...
AresKeith wrote...
I think Bioware learned from TOR to lay off of MMOs for awhile
I wouldn't say that making a Star Wars skin for World of Warcraft counts as developing a videogame.
It does in the business world when that skin costs $150-200 million to make
That's some expensive copypasta indeed.
Modifié par Rubios, 18 août 2012 - 06:37 .
#71
Posté 18 août 2012 - 06:36
Trentest0 wrote...
Oh come on, there's tons of locations they could go to for a spin-off, or prequel
Shepard's origin? (Torfan, Akuze etc) Rachni Wars? First Contact War? Krogan Rebellions?
Yeah, but who's buying those games? I know I have no interest. And I was a huge Mass Effect fanboy a couple of months ago.
#72
Posté 18 août 2012 - 06:38
SpamBot2000 wrote...
Trentest0 wrote...
Oh come on, there's tons of locations they could go to for a spin-off, or prequel
Shepard's origin? (Torfan, Akuze etc) Rachni Wars? First Contact War? Krogan Rebellions?
Yeah, but who's buying those games? I know I have no interest. And I was a huge Mass Effect fanboy a couple of months ago.
So what then? Sit around and complain? This forum has long been a bastion of depression.
#73
Guest_Rubios_*
Posté 18 août 2012 - 06:38
Guest_Rubios_*
SpamBot2000 wrote...
Trentest0 wrote...
Oh come on, there's tons of locations they could go to for a spin-off, or prequel
Shepard's origin? (Torfan, Akuze etc) Rachni Wars? First Contact War? Krogan Rebellions?
Yeah, but who's buying those games? I know I have no interest. And I was a huge Mass Effect fanboy a couple of months ago.
I will.
Modifié par Rubios, 18 août 2012 - 06:38 .
#74
Posté 18 août 2012 - 06:40
Rubios wrote...
Blitzhawk65 wrote...
Rubios wrote...
AresKeith wrote...
I think Bioware learned from TOR to lay off of MMOs for awhile
I wouldn't say that making a Star Wars skin for World of Warcraft counts as developing a videogame.
It does in the business world when that skin costs $150-200 million to make
That's some expensive copypastah indeed.
I've seen serious estimates go up to $500 million for development and marketing. The marketing for TOR was nuts. Is someone not already interested and informed about a Star Wars MMORPG really going to get a copy and subscription after seeing a poster at a bus shelter in the middle of nowhere?
#75
Posté 18 août 2012 - 06:42
Trentest0 wrote...
So what then? Sit around and complain? This forum has long been a bastion of depression.
Good question. I guess BioWare should have thought through their plans for ME before committing to burning it down.
Modifié par SpamBot2000, 18 août 2012 - 06:43 .





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