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Bioware and PTSD


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#76
samb

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Saying Shep should have a choice of getting PTSD is a slap in the face to others who really do suffer from it. No one chooses to be haunted by traumatic events, to say otherwise is just inconsiderate to say the least.
Was it portrayed well in the game? Obvious not since people still don't get it: Mental illness is NOT a choice. I don't think that is a hard concept but since Scientologists exist....

#77
Fnork

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I wanted Shepard to be the usual kick butt - get things done - get the girl and go home kind of guy. I don't really care for added realism or whatever with giving him PTSD. I would have very much preferred if it had been optional. For example; PTSD could flow from dialogue. If you play Shepard as suffering from PTSD by picking certain responses other characters would respond accordingly and you could have the dreams. I think it would fit well with the RP in RPG.

Modifié par Fnork, 18 août 2012 - 08:34 .


#78
Guest_Eloise K_*

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samb wrote...

Saying Shep should have a choice of getting PTSD is a slap in the face to others who really do suffer from it. No one chooses to be haunted by traumatic events, to say otherwise is just inconsiderate to say the least.
Was it portrayed well in the game? Obvious not since people still don't get it: Mental illness is NOT a choice. I don't think that is a hard concept but since Scientologists exist....


I agree that mental illness is not a choice, neither is something to be ashamed of, but I find utterly stupid, sort of offensive, the way BW dimished such a disease with a poorly integrated series of bad dreams and nothing more. Had the PSTD been more solid (shown through dialogues, emotional tolls, etc) I wouldn't really have a problem with it. As it is it seems just the exploitation of suffering for the sake of forced drama.

#79
Juumanistra

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samb wrote...

Saying Shep should have a choice of getting PTSD is a slap in the face to others who really do suffer from it. No one chooses to be haunted by traumatic events, to say otherwise is just inconsiderate to say the least.
Was it portrayed well in the game? Obvious not since people still don't get it: Mental illness is NOT a choice. I don't think that is a hard concept but since Scientologists exist....


I want to congratulate you on missing the boat by such a wide margin, good sir or madam. It's not as if there'd be a dialogue wheel option, with "Suffer from PTSD" as one choice and "Don't Suffer from PTSD" as the other. Which is really beside the point anyway, because anyone who's offended by the removal of player agency -- no matter what jthe purported offense -- from a game that built its fortune on it is missing the point anyway.

#80
Norrax

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Ledgend1221 wrote...

The same Shepard who A. watched his entire unit get destroyed by giant space worms, B. butchered the slaver moon of Torfan with little regard for casualties or C. who killed wave after wave after wave of batarians on Elysium trying to defend the colony.
What about Jenkins? What about Kaidan? No PTSD after any of that?

But on noes a random kid who refused your help dies! You now have PTSD!


this

#81
BatmanPWNS

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Mordin dies, shepard dreams of little boys..... yeah, no thanks to forced emotion.

#82
tyrvas

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BatmanPWNS wrote...

Mordin dies, shepard dreams of little boys..... yeah, no thanks to forced emotion.


again... not little boys... a boy, and he also hears the voices of his dead friends. Image IPB

#83
iSousek

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Do you even know what PTSD is?

Nightmares =/= PTSD

#84
BatmanPWNS

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tyrvas wrote...

BatmanPWNS wrote...

Mordin dies, shepard dreams of little boys..... yeah, no thanks to forced emotion.


again... not little boys... a boy, and he also hears the voices of his dead friends. Image IPB

So my friends are worth only  being heard but this random kid  is worth loking at? Again, no thanks forced emotions.

#85
r3apz515

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iSousek wrote...

Do you even know what PTSD is?

Nightmares =/= PTSD


nightmares are connected to PTSD, they are part of the signs and symptoms.

I agree with OP here, is nothing to be ashamed of, matter fact as a OIF veteran who started playing Mass Effect 1 during deployment off time, I gotta say that Bioware trying to somehow describe Shepards emotions during and after dreams (he wakes up restless, panicky, and somehow shows even signs of depression about loss comrades) wasn't that great, BUT it was a great add-on. I been noticing this in quiet a few recent titles, not a bad thing, but you can never ever master perfection of such thing since everyone including myself who suffer PTSD have low, mild and or severe PTSD, and they do include nightmares.

At least Bioware tried, then again, it just shows that not everyone who suffers from such things have the same nightmares or descriptions.

Image IPB

#86
Haargel

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Indeed, I never thought of it, but this sure lookes like PTSD.

I was diagnosed with PTSD a while back, was like 18 years abused by my dad, only I had (according to the Psych, the unique ability to put it away and survive) Only when my son was born... I looked at him and thinking... how an earth could a man hit such an adorable baby every single time, going that far that when crying, throwing that baby in his bed from a few meters away.

It was then that I collapsed. PTSD, nightmares all over.

#87
sheppard7

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Vizard355 wrote...

The PTSD would have been better used after shepard died in ME2 or the Virmire choice in ME.


Yep. Doing it so late makes it a laughable plot hole.

#88
Gruntburner

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tyrvas wrote...

BatmanPWNS wrote...

Mordin dies, shepard dreams of little boys..... yeah, no thanks to forced emotion.


again... not little boys... a boy, and he also hears the voices of his dead friends. Image IPB


As the story progress, more and more people will die, and this is reflected in the increasing number of shadowy figures and the voices that you hear. The boy is merely symbolic, representing those along the journey who couldn't be saved.  This ties back into the fact that all the these past events are taking a toll of Shepard's well-being.

#89
Gruntburner

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sheppard7 wrote...

Vizard355 wrote...

The PTSD would have been better used after shepard died in ME2 or the Virmire choice in ME.


Yep. Doing it so late makes it a laughable plot hole.


Not a plot hole, as it has no relation to plot whatsoever.  It is an inconsistency of character at worst.  Plus, PTSD doesn't always strike after a traumatic event.  Often it takes years to manifest or multiple straining events.

#90
CoolioThane

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The execution of PTSD was perfect with the Asari at Huerta therefore I feel there is more to the dreams than meets the eye. I believe they are reaper-induced hallucinations, perhaps indoctrination attempts by Harby - especially with the "oily shadows" so perfectly described by the Rachni Queen in ME

#91
tyrvas

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CoolioThane wrote...

The execution of PTSD was perfect with the Asari at Huerta therefore I feel there is more to the dreams than meets the eye. I believe they are reaper-induced hallucinations, perhaps indoctrination attempts by Harby - especially with the "oily shadows" so perfectly described by the Rachni Queen in ME


this ^ could be, but I prefer this interpretation...

Gruntburner wrote...

As the story progress, more and more people will die, and this is reflected in the increasing number of shadowy figures and the voices that you hear. The boy is merely symbolic, representing those along the journey who couldn't be saved.  This ties back into the fact that all the these past events are taking a toll of Shepard's well-being.



#92
CoolioThane

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But the fact the Reapers use the kid as the Catalyst's form proves they are inside Shepard's head. That makes me think the dreams are also caused by the Reapers being there

#93
Kataphrut94

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The dreams were a load of nonsense. Hearing the voices of our lost friends was good, chasing Heavy Rain boy through the fog was not. That said, they handled it well in waking moments - Shepard spent the whole game getting progressively more tired, angry and worn-down as the casualties piled higher and higher. The voice-actors really bought their A-game.

The idea people have been saying we should be able to choose whether or not Shepard gets stressed out is nonsense, because as an audience we are disconnected from Shepard. What they needed to do (and what they did do) is lets us choose how Shepard handles it. Does he come clean about the problems he's having (Paragon) and seek comfort from his friends, or does he repress them and keep it to himself (Renegade).

What there absolutely should not be is an option to go "Heh, yeah Joker those asari got their asses kicked!" The fact that there are people who honestly believe we should have been able to agree with Joker about Thessia is a sign of just how badly people are missing the point.

#94
Gruntburner

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CoolioThane wrote...

But the fact the Reapers use the kid as the Catalyst's form proves they are inside Shepard's head. That makes me think the dreams are also caused by the Reapers being there


I am actually more inclined to believe that the entire talk with the catalyst was in Shepard's head.  The conversations still happen, the choices remain unchanged, but it all happens in a way Shepard could comprhend.  This boy, who was the symbol for those lost in the fight, is seen burning up in each dream, unable to be saved.  That catalyst takes this form, this symbol essentially gives Shepard the chance to make a final decision to end the war.  That is merely my interpretation.

#95
CoolioThane

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Gruntburner wrote...

CoolioThane wrote...

But the fact the Reapers use the kid as the Catalyst's form proves they are inside Shepard's head. That makes me think the dreams are also caused by the Reapers being there


I am actually more inclined to believe that the entire talk with the catalyst was in Shepard's head.  The conversations still happen, the choices remain unchanged, but it all happens in a way Shepard could comprhend.  This boy, who was the symbol for those lost in the fight, is seen burning up in each dream, unable to be saved.  That catalyst takes this form, this symbol essentially gives Shepard the chance to make a final decision to end the war.  That is merely my interpretation.


It's a cool interpretation! So what in your eyes is the catalyst, exactly? An AI that can enter the mind? 

#96
anonymous137

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Agree on good idea to have shepard experiencing some kind of psychological effect from everything, but they dropped the ball on the execution. Seriously, what kid would say "You can't help me" in that situation. Shepard's well known. That and the bit where he was hearing Kaiden/Ashley right after Mordin dies. Those two things really fell flat.

#97
chemiclord

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It really boils down to the third game of the series being a REALLY ****ty place to decide, "Yeah... all that control you think you had over Shepard? Yeah, you never did. S/he's always been ours, and now we're going to make the character the way we want without even trying to maintain that illusion anymore."

#98
CoolioThane

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The kid in Vancouver, imo, is not real, and a Reaper projection

#99
Anacronian Stryx

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What we do know about Shepard is that he/she never dwells on the past, Doesn't matter what background you have he/she has always moved beyond that, Akuze, Skyllian blitz the 300000 dead Batarians is all in the past he/she just soldier up and moves ahead.

What we also know about Shepard is the he/she Does have fears for the future - Talk to Liara after LotSB and Shepard will express those fears.

So it doesn't really make a lot of sense to me to have Shepard suffering from PTSD in ME 3..especially about a boy that is already dead, What would have been much more in character would have been him/her expressing fears about the future and the ability to actually stop the reapers in the dream sequences..if they really had to have those in the game.

Modifié par Anacronian Stryx, 18 août 2012 - 11:07 .


#100
Han Shot First

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Norrax wrote...

Ledgend1221 wrote...

The same Shepard who A. watched his entire unit get destroyed by giant space worms, B. butchered the slaver moon of Torfan with little regard for casualties or C. who killed wave after wave after wave of batarians on Elysium trying to defend the colony.
What about Jenkins? What about Kaidan? No PTSD after any of that?

But on noes a random kid who refused your help dies! You now have PTSD!


this




I'm starting to sound like a broken record, but I suppose that is what happens when people post without reading the thread. PTSD doesn't work that way.

The more someone is exposed to traumatic events the greater their risk factor in experiencing symptoms of PTSD. And the event that is the trigger doesn't necessarily have to be the most traumatic event a person has experienced. The fall of Earth could very well have been the proverbial straw that broke the camel's back for Shepard.



Do you even know what PTSD is?
Nightmares =/= PTSD


Incorrect.

Nightmares and sleeplessness are two of the symptoms of post traumatic stress disorder, and they are two symtpoms that Shepard experiences.



The kid in Vancouver, imo, is not real, and a Reaper projection


The kid in Vancouver was real.

The evidence for that is that he looks like a real person, while the Star Child just looks like a VI projection. If the kid in Vancouver had just been a Reaper mind f--k, the Star Child would have looked like a real child as well rather than a VI imitation of one.

Also the child was supposed to represent the faceless millions that Shepard had failed to save on Earth. His presence in the dream sequences were a projection of Shepard's survivor's guilt, rather than a symptom of Reaper indoc.

Modifié par Han Shot First, 18 août 2012 - 11:10 .