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Sniper Rifle out of scope penalty table


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#1
peddroelm

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 Mantis 35%
 Viper 85%
 Raptor 85%
 Krysae 75%
 Valiant 50%  
 Indra 50%
 Javelin 50%
 Widow 50%
 Incisor 50%
 Kishok Harpoon 100% - no hipfire penalty
 Black Widow 50% - tested by corlist as I don't have it unlocked
Colector Sniper Rifle 75%
 


======================


Bellow are the numerical tests


-------------------------------------
Mantis X

Human Vangard

lvl 1 nova
lvl 1 charge
500 shield
No consumables
Mantis X 769.5 with extra ammo and extended barrel (25% WD)

Out of scope damage vs Bronze Assault trooper health (750 health) (body shot)

Assault trooper Health after shot 413.34378
750 - 413.34378 = 336.65622

Calculated damage
769.5 * (1 + 0.25) * 0.35 = 336.65625

So Mantis fired out of scope does only 35% of the damage ...

Second test vs Bronze Nemesis shield 860 - 523 = 337 (shield and barrier values are always rounded to integers in ME3) ...

==========================

Raptor X Damage When Fired Out of Scope
-------------------------------------

Human Vangard

lvl 1 nova
lvl 1 charge
500 shield
No consumables
Raptor X 97.7 with extra ammo and extended barrel (25% WD)

Out of scope damage vs Bronze Assault trooper health (750 health) (body shot)

Assault trooper Health after shot 646.1937
750 - 646.1937 = 103.8063

Calculated damage
97.7 * (1 + 0.25) * 0.85 = 103.80625

So Raptor fired out of scope does only 85% of the damage ...

In scope damage test 627.875
750 - 627.87500 = 122.125
97.7 * (1 + 0.25) = 122.125
================================

Test Viper X (332) with Extended Barrel 25%, SR Amp II 20% , Densified Ammunition I (4%)

In scope
750 - 255.32000 = 494.68
332 * (1 + 0.25 + 0.2 + 0.04) = 494.68

Without Scope
750 - 329.5219 = 420.4781
332 * (1 + 0.25 + 0.2 + 0.04) * 0.85 = 420.47800

So Viper fired out of scope does only 85% of the damage ...

============================================

Krysae X 548

N7 Destroyer 1650 shields (-50% with auto-missile)
Melee damage 450 * (1 + 0.35) = 607.5

Extended Barrel 25% WD
DM 30% WD 35% rof
T5-V Battlesuit passive 27.5% WD
4% WD gear - densified ammunition I


Damage vs non-armor (gold cannibal) Scoped
2025 - 1002.9799 = 1022.0201
548 * (1 + 0.25 + 0.3 + 0.275 + 0.04) = 1022.02 OK

// without any consumables on the destroyer it can still take multiple gold cannibals,geth troopers,assault troopers down in 2 shots; will need all 4 shots for the shielded varieties (centurion, marauder, ..); without a ton of consumables it won't 1 shot gold husks out of scope


Damage vs non-armor (gold cannibal) out of scope
2025 - 1258.4849 = 766.5151
548 * (1 + 0.25 + 0.3 + 0.275 + 0.04) * 0.75 = 766.515 OK

So Krysae fired out of scope does only 75% of the damage ...

Test Vs gold Brute healed to 7k armor HP Gold 50 DR
7000 - 5466.9697 = 1533.0303
548 * (1 + 0.25 + 0.3 + 0.275 + 0.04) * 1.5 = 1533.03

//So Krysae ignores armor by default so AP mod is useless on it
//6 hits to kill gold brute & ravager- slooow - Claymore is better vs bosses (i use claymore & krysae on my destroyer)

Modifié par peddroelmz, 10 octobre 2012 - 06:04 .


#2
Jay_Hoxtatron

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Thank you, peddroelmz.

Bookmarked this thread.

#3
rockthatwood

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it's a real shame that you did all of this testing to be wrong.

#4
SmobTehHash

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rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


I don't mean to be hostile, but you seem to know more than you're letting on? Please elaborate.

#5
Adhok42

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FQI

Cerberus on Dagger on Silver.

Weapon: Valiant I

Unscoped bodyshot
Shot 1: Took out all but three bars of health.
Shot 2: Put him in "Zombie health" mode where he doesn't have enough health left to display a bar but isn't dead.
Shot 3: Dead.

Scoped Bodyshot
Shot 1: Took out all but SIX bars of health
Shot 2: Took out five bars of heath leaving one
Shot 3: Dead.

Conclusion: Got a damage BONUS getting unscoped body shots on the first shot. Entire 3 round clip killed the trooper in one go using both scoped and unscoped.

No TC was used in this test. All shots were to the body to invalidate headshot bonuses. No SR damage amps were used.

Topic invalidated.

#6
rockthatwood

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well the kishock and the raptor both don't suffer a damage reduction from hip-firing.
  • The Raptor, along with Kishock Harpoon Gun, doesn't suffer from damage reduction when fired from the hip.


#7
Jay_Hoxtatron

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rockthatwood wrote...

well the kishock and the raptor both don't suffer a damage reduction from hip-firing.

  • The Raptor, along with Kishock Harpoon Gun, doesn't suffer from damage reduction when fired from the hip.


It's the wiki. It'd not be the first time that they are awfully wrong.

#8
peddroelm

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rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


Dude - my tests are done IN GAME - I could argue their correctness with Bioware devs ..But the wiki  ?  Please :D tons of innacurate information there ...

Modifié par peddroelmz, 18 août 2012 - 06:43 .


#9
Shotgun Nova

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Adhok42 wrote...

FQI

Cerberus on Dagger on Silver.

Weapon: Valiant I

Unscoped bodyshot
Shot 1: Took out all but three bars of health.
Shot 2: Put him in "Zombie health" mode where he doesn't have enough health left to display a bar but isn't dead.
Shot 3: Dead.

Scoped Bodyshot
Shot 1: Took out all but SIX bars of health
Shot 2: Took out five bars of heath leaving one
Shot 3: Dead.

Conclusion: Got a damage BONUS getting unscoped body shots on the first shot. Entire 3 round clip killed the trooper in one go using both scoped and unscoped.

No TC was used in this test. All shots were to the body to invalidate headshot bonuses. No SR damage amps were used.

Topic invalidated.


I've seen you somewhere before... :whistle:

#10
rockthatwood

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peddroelmz wrote...

rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


Dude - my tests are done IN GAME - I could argue their correctness with Bioware devs ..But the wiki  ?  Please :D tons of innacurate information there ...


alright well why don't you read the other comment that invalidated your post. ;)

#11
Jay_Hoxtatron

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rockthatwood wrote...

peddroelmz wrote...

rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


Dude - my tests are done IN GAME - I could argue their correctness with Bioware devs ..But the wiki  ?  Please :D tons of innacurate information there ...


alright well why don't you read the other comment that invalidated your post. ;)


AFAIK, Adhok has said wrong information a few times on this forum. Can't be bothered to find the threads, but he was wrong. So not a good source of info too.

#12
Relix28

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rockthatwood wrote...

well the kishock and the raptor both don't suffer a damage reduction from hip-firing.

  • The Raptor, along with Kishock Harpoon Gun, doesn't suffer from damage reduction when fired from the hip.


lol wiki info.


OT: Thank you for you effort, peddroelmz. This might come in handy, the next time I pick up a sniper. Bookmarked.

#13
rmccowen

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Adhok42 wrote...

Conclusion: Got a damage BONUS getting unscoped body shots on the first shot. Entire 3 round clip killed the trooper in one go using both scoped and unscoped.

This doesn't make any sense at all, and I can't replicate it. I suspect there's something weird going on with your unscoped test.

#14
peddroelm

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rockthatwood wrote...

alright well why don't you read the other comment that invalidated your post. ;)


The random gods have been kind to me and I have a Valian I .. I will test it next and update the post ... Even if it gets damage bonus out of scope  (lol unlikely ) I don't see how it invalidates my OP .. The other SRs get penalized put of scope by various amounts ....

One explaination to that could be he scored an unscoped headshot that time - out of scope most SRs are wildly innacuratge and bullets will NOT go where the crosshairs is pointed ...So it even possible to aim for the body and hit the head ...

Modifié par peddroelmz, 18 août 2012 - 07:03 .


#15
atum

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I'd suggest you guys test the same gun on the same settings on many enemies of the same type. This will help to statistically prove one way or another the claims.

Shooting 1 enemy with hip-fire, and a second without, isnt statistically good enough to reveal the mechanics. I'd say somewhere between 10-20 if possible.

/just a suggestion to try and help

#16
peddroelm

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atum wrote...

I'd suggest you guys test the same gun on the same settings on many enemies of the same type. This will help to statistically prove one way or another the claims.

Shooting 1 enemy with hip-fire, and a second without, isnt statistically good enough to reveal the mechanics. I'd say somewhere between 10-20 if possible.

/just a suggestion to try and help


There is no random involved here to require statistics...Weapons do constant damage in ME3 - which makes testing quite easy  ... Multiplle shots on the same enemy type with the same skills//weapon - same result every time ...

Modifié par peddroelmz, 18 août 2012 - 07:05 .


#17
Riot Inducer

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Adhok42 wrote...

FQI

Cerberus on Dagger on Silver.

Weapon: Valiant I

Unscoped bodyshot
Shot 1: Took out all but three bars of health.
Shot 2: Put him in "Zombie health" mode where he doesn't have enough health left to display a bar but isn't dead.
Shot 3: Dead.

Scoped Bodyshot
Shot 1: Took out all but SIX bars of health
Shot 2: Took out five bars of heath leaving one
Shot 3: Dead.

Conclusion: Got a damage BONUS getting unscoped body shots on the first shot. Entire 3 round clip killed the trooper in one go using both scoped and unscoped.

No TC was used in this test. All shots were to the body to invalidate headshot bonuses. No SR damage amps were used.

Topic invalidated.


I don't believe that's bonus damage...because the game splits enemy health bars up into equal units of 10 and doesn't remove a bar until it's completely depleted, I think the first shot did about four and half bars of damage and the second did the same but appeared to remove five while the first only removed four.

#18
BjornDaDwarf

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rockthatwood wrote...

peddroelmz wrote...

rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


Dude - my tests are done IN GAME - I could argue their correctness with Bioware devs ..But the wiki  ?  Please :D tons of innacurate information there ...


alright well why don't you read the other comment that invalidated your post. ;)


Oh man, the wiki.  I have TRIED to correct bad information on the wiki before, only to have mods/editors change it back.  When I got into a discussion with them about it, they said that only information confirmed by BW could be posted.  Nothing else.  So if something wrong ends up on there, it stays on there.

It's ridiculous, I won't even waste my time visiting it anymore.  

#19
peddroelm

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Valiant I 317.2 base damage (according to Cyonan's updated weapon damage table)

Skills - same destroyer as for krysae test

Calculated health body shot damage
317.2 * (1 + 0.25 + 0.3 + 0.275 + 0.04) = 591.578

Measured
900 - 161.0869 = 738.9131 Damage inflicted scoped ???

396.5 * (1 + 0.25 + 0.3 + 0.275 + 0.04) = 739.4725 this is much closer to the measured damage value... Either the table is wrong on Valiant (probably) or Valiant I is bugged to do Valiant X damage ...

900 - 530.5434 = 369.4566 Damage unscoped

738.9131 * 0.5 = 369.45655 50% Valiant does 50% damage out of scope

EDIT - Cyonan - confirmed by an email from Eric Fagnan that  Valiant I's damage is 396.2 ...
396.2 * (1 + 0.25 + 0.3 + 0.275 + 0.04) = 738.913 Which matches measured damage to 3 decimals . OK

Modifié par peddroelmz, 22 août 2012 - 03:44 .


#20
Rokayt

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I am looking forward to the hipfire penalties for the Indra.

Edit: I quickly datamined the sniperifles.

I have yet to find a variable which seems to have to do with a damage penalty.

The Only penalty I have found on any of the snipers is the Black widow, and the Raptor:

ZoomAccfirePenalty:

The Indras is 0.
The Black widows is 1 Normalized.
The Raptors is 37-37 Normalized.
The Base Sniper model has an assumed Accfirepenalty of .5 Normalized.

The other thing which could be responsible is a Friction.
The Sniper base model Scoping values has a setting which sets the friction, and adhision mutlipliers to 1 while you are scoped...

If this is the case, all known snipers suffer from friction, according to the Coalesced bin.

The Default friction multiplier is 0-.19


However.... The hipfire penalty could be stored somewhere else. To prevent modders from disabling it.

Modifié par Rokayt, 18 août 2012 - 07:56 .


#21
peddroelm

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BjornDaDwarf wrote...

rockthatwood wrote...

peddroelmz wrote...

rockthatwood wrote...

it's a real shame that you did all of this testing to be wrong.


Dude - my tests are done IN GAME - I could argue their correctness with Bioware devs ..But the wiki  ?  Please :D tons of innacurate information there ...


alright well why don't you read the other comment that invalidated your post. ;)


Oh man, the wiki.  I have TRIED to correct bad information on the wiki before, only to have mods/editors change it back.  When I got into a discussion with them about it, they said that only information confirmed by BW could be posted.  Nothing else.  So if something wrong ends up on there, it stays on there.

It's ridiculous, I won't even waste my time visiting it anymore.  


Lol - I had a bioware dev confirm my weapon damage formula for ME2 :blink: on the wiki - and they still took it down - overly technical and useless they said :D

#22
Jay_Hoxtatron

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Rokayt wrote...

I am looking forward to the hipfire penalties for the Indra.


This. And the Javelin.

#23
peddroelm

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I'll do Indra next - Javelin hopefully tomorrow ...

Indra II (((92.2 - 72.6) / 9) * (2 - 1)) + 72.6 = 74.7777 base damage

same destroyer as for krysae test

Calculated health body shot damage 74.7777 * (1 + 0.25 + 0.3 + 0.275 + 0.04) = 139.4604105

Measured Scoped Damage
900 - 760.5394 = 139.4606  OK
Measured unScoped Damage
900 - 830.2697 = 69.7303

74.7777 * (1 + 0.25 + 0.3 + 0.275 + 0.04) * 0.5 =69.7302

 Indra does 50% of damage out of scope

Modifié par peddroelmz, 18 août 2012 - 07:57 .


#24
DHR107

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The hip penalties are stupid...

It's not like the bullet is going slower when it comes out of the barrel when it isn;t scoped :/

#25
PrebuiltTub

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DHR107 wrote...

The hip penalties are stupid...

It's not like the bullet is going slower when it comes out of the barrel when it isn;t scoped :/


Yea, they shouldve just added a huge accuracy debuff in hipfire like every other game