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Sniper Rifle out of scope penalty table


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#76
Rokayt

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rockthatwood wrote...

2194 to be exact. and if AR is specced for damage, the kishock would come out to 2057...charged. not including any mods, though.


With EB. A Rail amp III. Densified ammo. A max gun damage passive. + Warp rounds III.... You hit around 2478 with an uncharged shot. (Assumming you use AR.)

Mind you, a lot of this is DOT.

However, the target will be dead in two seconds....

And you can kill a man every .73 seconds if you so choose.:devil: (This also results in a sustained DPS which is 100 points off the Pirhanas Sustained DPS on a good build! So... This really doesnt skimp out that hard in comparison.)

A headshot..... Hits for about 9K damage.

Anything with a head will die of a charged shot to it. (Phantoms take headshots with suprising freqeuncy from the Kishook.)

#77
rockthatwood

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Rokayt wrote...

rockthatwood wrote...

2194 to be exact. and if AR is specced for damage, the kishock would come out to 2057...charged. not including any mods, though.


With EB. A Rail amp III. Densified ammo. A max gun damage passive. + Warp rounds III.... You hit around 2478 with an uncharged shot. (Assumming you use AR.)

Mind you, a lot of this is DOT.

However, the target will be dead in two seconds....

And you can kill a man every .73 seconds if you so choose.:devil: (This also results in a sustained DPS which is 100 points off the Pirhanas Sustained DPS on a good build! So... This really doesnt skimp out that hard in comparison.)

A headshot..... Hits for about 9K damage.

Anything with a head will die of a charged shot to it. (Phantoms take headshots with suprising freqeuncy from the Kishook.)


i knew i loved that gun :D

kishock ignores shieldgate, correct? might be my new gun on plat...

#78
Rokayt

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rockthatwood wrote...

Rokayt wrote...

rockthatwood wrote...

2194 to be exact. and if AR is specced for damage, the kishock would come out to 2057...charged. not including any mods, though.


With EB. A Rail amp III. Densified ammo. A max gun damage passive. + Warp rounds III.... You hit around 2478 with an uncharged shot. (Assumming you use AR.)

Mind you, a lot of this is DOT.

However, the target will be dead in two seconds....

And you can kill a man every .73 seconds if you so choose.:devil: (This also results in a sustained DPS which is 100 points off the Pirhanas Sustained DPS on a good build! So... This really doesnt skimp out that hard in comparison.)

A headshot..... Hits for about 9K damage.

Anything with a head will die of a charged shot to it. (Phantoms take headshots with suprising freqeuncy from the Kishook.)


i knew i loved that gun :D

kishock ignores shieldgate, correct? might be my new gun on plat...


I have been rocking it on a human soldier.

Its so impossibly badass with the Damage adrenalin rush and shield boost (+500 shields on triggering adrenalin rush.)

Charged shot: Adrenalin Rush: Uncharged shot WILL kill most foes without a headshot.

The geth are really easy to headshot, so you can just one shot them all from a distance.

Cerberus dudes die in a body shot.... So... You can just charge them and hipfire.

And Reapers will be left with just enough health to be finished off with a grenade (Allowing for cool fire explosion stuff.)

#79
Uchimura

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Was thinking about the sustained RoF from Marksman after the duration ends, and if it's similar to how the scope is checked. If it's per shot, then it's normal, but if it only considers when the trigger is held initially, perhaps it could do full damage for the remaining shots after descoping. I think this would only work for the Indra.

I'm trying to test this, but I can't see anything either way yet. It's somewhat accurate, but not enough to guarantee I'm hitting the cannibal and not in the face either.

Modifié par Uchimura, 25 août 2012 - 08:23 .


#80
Superphoresis

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Thank you to vironblood for pointing me here and thank you to peddroelmz and the other testers for the data.

#81
peddroelm

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Silver Geth Trooper CSR VS Health (TC off// stimpack off // scope on)


Damage Received: 132.369995
Damage Received: 373.625000
Damage Received: 373.625000

85.4 * (1 + 0.3 + 0.25) = 132.37 OK
85.4 * (1 + 0.3 + 0.25 + 0.2) * 2.5 = 373.625 OK // 2.5 HS bonus

Silver Geth Trooper CSR VS Health (TC off// stimpack off // scope off)

Damage Received: 99.277466
Damage Received: 99.277466
85.4 * 0.75 * (1 + 0.3 + 0.25) = 99.2775
Damage Received: 280.218750
Damage Received: 280.218750
85.4 * 0.75 * (1 + 0.3 + 0.25 + 0.2) * 2.5 = 280.21875

132.37 ...100%
99.2775 ..X%

X%= 9927.75 / 132.37 = 75 (hipfire penalty)
373.62500 * 0.75 = 280.21875 OK

Silver Geth Trooper CSR VS Health (TC on// stimpack off // scope on)

Damage Received: 200.689941
Damage Received: 200.689941
Damage Received: 200.689941
85.4 * (1 + 0.3 + 0.25 + 0.8) = 200.69 OK

Damage Received: 544.424988
Damage Received: 544.424988
85.4 * (1 + 0.3 + 0.25 + 0.8 + 0.2) * 2.5 = 544.425 OK

200.69 - 132.37 = X *0.8
(200.69 - 132.37) / 0.8 = 85.4 CSR X base damage (83.4 in cyonan's thread ?)

#82
Xero M XTC

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I notice inconsistent SR damage all the time, may have something to do with quick scoping on it's own or quick scoping while cloaking.

#83
juanjo_dpr9

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Gran trabajo Peddro, ya había visto que los sniper bajan el daño fuera de la mirilla pero tanto...madre mía. Yo jamás uso el sniper sin la mirilla pero con esto queda más que confirmado. Un saludo.