Morroian wrote...
Wozearly wrote...
If Day 1 DLC hadn't happened, don't you think it would have been likely Shale would have been introduced as DLC, just not on Day 1? The argument isn't against all DLC on principle.
Maybe but then everyone would probably have had to pay for it not just those who bought the game second hand.
Are you sure we didn't? The game doesn't come with an itemised price list for the various pieces of content available at day 1.

Usually 'free extras' are built into the underlying price of a product. If Shale was very cheap DLC, then the resales element alone might have covered the cost...if she wasn't substantially cheaper than other pieces of DLC, or if Bioware didn't take the risk that the resales market would cover the full cost of developing her, then she was built into the underlying price of the product and any money for Shale from the resales market was considered a pleasant bonus.
We will never, ever know for certain.
Ultimately it boils down to trust and perception. Any DLC done 'right' is fine by people who want it and are willing to pay for it, and fine by those who didn't have to pay more to buy the base game and get an extra they didn't want.
But whether its perceived to be done 'right' depends on how its sold, what price its sold at and what value it is perceived to add before purchasing against the value it did add. Oh, and 'right' for the fans isn't necessarily 'right' for a developer looking to get a healthy wadge of cash.
The way that Javik was sold, the perceived value he had to the storyline, and that the cost was considered a notable increase on the price of the basic game, was not felt to be the 'right' answer for fans if you look at a fair chunk of the feedback. But I imagine it would look like the 'right' answer to Bioware if they only looked at sales afterwards and ignored fan feedback (which I'm not suggesting they do).
Modifié par Wozearly, 21 août 2012 - 07:59 .