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Players Want Day-One DLC, According to BioWare


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#76
LinksOcarina

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Ukki wrote...

No thank you. You have extra content, you include it into the game from start.


Like Shale, who was cut because she wasn't working properly and re-worked to be DLC at the last minute as a bonus for players who buy Origins?

And keep in mind, Shale was not going to see the light of day if it wasn't delayed and reworked. Food for thought. 

#77
Vox Draco

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So I am not a player....hmmmm....

I am no big friend of DLcs. Never was, never will be. One thing is that whole technical stuff, thousands of codes to be redeemed, tied to accounts, then last year I had a crash, lost a password, new account, nothing worked, it is a nightmare for people like me...

I want addons. Expansion packs. Full games of many hours gameplay that should usually take place after the main game. DLCs that are basically tying themselves into the game, it feels a bit wrong to my oldfashioned soul.
Like if you read a book and wonder why a certain character has these motives, and then, instead of a second book about that character you get a couple of pages you can insert into your book...maybe strange comparison, but still...DLCs might be great for business, but for me it is reallybad for storytelling...ME3 is a great example...

And when you look at ME2 Arrival, and its potential as a bridge to ME3 (Indoctrination as keyword here...) ... and how it was all abandoned for nonsense, I feel suppported in my claim

#78
robertthebard

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I think if there's DLC that I'm interested in getting, it doesn't matter when they release it, so long as they don't release it before the game comes out, so I can't use it. If it's not something I'm interested in, it doesn't matter when they release it, as I still won't get it. Peer pressure surely won't curtail me if I'm interested in it, despite what some on the BSN think. Of course, I can't go into that either, since I got a 24 hour ban in a thread that was telling me where I should or shouldn't spend my money.

#79
Wozearly

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LinksOcarina wrote...

Ukki wrote...

No thank you. You have extra content, you include it into the game from start.


Like Shale, who was cut because she wasn't working properly and re-worked to be DLC at the last minute as a bonus for players who buy Origins?

And keep in mind, Shale was not going to see the light of day if it wasn't delayed and reworked. Food for thought. 


If Day 1 DLC hadn't happened, don't you think it would have been likely Shale would have been introduced as DLC, just not on Day 1? The argument isn't against all DLC on principle.

I'd be willing to go further and say its not necessarily against Day 1 DLC in principle - just that certain approaches used for Day 1 DLC are very unpalatable sales tactics and generate distrust and anger on the part of the fan base.

Even if it looks like good economics in the short-run to convert as many day 1 buyers as possible to uptrading for $10, its a completely idiotic long-term strategy because you can only burn through so much customer trust before people give up on you. Often very publicly.

#80
Gibb_Shepard

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LinksOcarina wrote...

Ukki wrote...

No thank you. You have extra content, you include it into the game from start.


Like Shale, who was cut because she wasn't working properly and re-worked to be DLC at the last minute as a bonus for players who buy Origins?

And keep in mind, Shale was not going to see the light of day if it wasn't delayed and reworked. Food for thought. 






And you expect every character to be like that? No, Bioware will set aside specific character concepts from the game's inception to be reserved as DLC. It's naive to believe that every "extra" character is just a result of lack of time.

#81
Aggie Punbot

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KENNY4753 wrote...

lets put it this way if you have the 60 dollars to get the game why not pay 10 extra to get the dlc. it truely isnt that big of a deal and if you dont like it then dont buy the dlc


Because paying $70 for a game is absolutely ridiculous.

#82
Heidenreich

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The reason for same day dlc is to keep the programers working while they're waiting to green light the game via certification and agreements with the various console companies. It's never a bad thing if people MAKING THE GAME have some way to continue getting paid.

I'll happily have day one DLC so long as the price continues to be reasonable.

#83
Morroian

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Wozearly wrote...

If Day 1 DLC hadn't happened, don't you think it would have been likely Shale would have been introduced as DLC, just not on Day 1? The argument isn't against all DLC on principle.

Maybe but then everyone would probably have had to pay for it not just those who bought the game second hand.

TS2Aggie wrote...

Because paying $70 for a game is absolutely ridiculous.

So long as the base game is a complete game you're not paying $70 for a game. 

Gibb_Shepard wrote...

And you expect every character to be like that? No, Bioware will set aside specific character concepts from the game's inception to be reserved as DLC. It's naive to believe that every "extra" character is just a result of lack of time.

So long as a DLC character is not a core character I don't see that as a problem. IMHO Sebastian was fine as DLC but Javik wasn't. 

Modifié par Morroian, 21 août 2012 - 01:20 .


#84
Mike_Neel

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Morroian wrote...

So long as a DLC character is not a core character I don't see that as a problem. IMHO Sebastian was fine as DLC but Javik wasn't. 


I agree fully. Shale is a good example. She wasn't core to the experience of the game but she was a great add on and if you have her and take her with you for one quest it changes. 

To me Javik was about as core to the ME3 experience as Allistair was to the Origins one. It would have been better if Vega was the DLC character as he's actually a decent companion but not as core to the game as a Prothean is. But of course if they did that they wouldn't have bothered casting FPJ as the voice since his cost wouldn't be worth it most likely. 

#85
PaulSX

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TS2Aggie wrote...

KENNY4753 wrote...

lets put it this way if you have the 60 dollars to get the game why not pay 10 extra to get the dlc. it truely isnt that big of a deal and if you dont like it then dont buy the dlc


Because paying $70 for a game is absolutely ridiculous.


I partially agree. Day one dlc could be a very good bussiness practice as preorder incentive and I would certainly preorder mass effect 3 if from ashes was a part of preorder deal

yet on the other hand, from ashes is mainly an incentive for CEs so I would not say it's competely ridiculous.

#86
Meltemph

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The only real problem I have with day-one-dlc(On disc DLC I dont like at all) is that buget money that they put to the DLC could have been put into the game instead to increase dev time or something similar.

I mean, I know the arguement is that, that content wouldnt be coming out if it wasnt dlc, because the company was unwilling to dedicate that dlc day one budget(the time and the money) into the main game, but it seems to be more of an excuse.

That said, I am ok with day on DLC enough, that as long as it is not on the disc, I typically wont kick against it. However, I will say, when I get day one dlc, I expect more from a game when they do this. It is actually why I started to hold back on game companies until they prove to me that their game is good enough to warrrent that purchase.

#87
Nathanmaxtro

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Day 1 DLC that is additional content. I'm fine with that.

Day 1 DLC that was taken out of the game and the only way to play it is to buy the DLC, OH HELL NO!

Having characters be DLC is horrible.

Shale was done fine in Origins because it came with with all new copies of the game. Javick in ME3 was the wrong way to do it. I bought the game new, there was no freaking way I was going to spend more money for a character that should have been included with the game.

Please show some respect for your fans Bioware.

#88
Wozearly

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Morroian wrote...

Wozearly wrote...

If Day 1 DLC hadn't happened, don't you think it would have been likely Shale would have been introduced as DLC, just not on Day 1? The argument isn't against all DLC on principle.


Maybe but then everyone would probably have had to pay for it not just those who bought the game second hand.


Are you sure we didn't? The game doesn't come with an itemised price list for the various pieces of content available at day 1. ;)

Usually 'free extras' are built into the underlying price of a product. If Shale was very cheap DLC, then the resales element alone might have covered the cost...if she wasn't substantially cheaper than other pieces of DLC, or if Bioware didn't take the risk that the resales market would cover the full cost of developing her, then she was built into the underlying price of the product and any money for Shale from the resales market was considered a pleasant bonus.

We will never, ever know for certain.

Ultimately it boils down to trust and perception. Any DLC done 'right' is fine by people who want it and are willing to pay for it, and fine by those who didn't have to pay more to buy the base game and get an extra they didn't want.

But whether its perceived to be done 'right' depends on how its sold, what price its sold at and what value it is perceived to add before purchasing against the value it did add. Oh, and 'right' for the fans isn't necessarily 'right' for a developer looking to get a healthy wadge of cash.

The way that Javik was sold, the perceived value he had to the storyline, and that the cost was considered a notable increase on the price of the basic game, was not felt to be the 'right' answer for fans if you look at a fair chunk of the feedback. But I imagine it would look like the 'right' answer to Bioware if they only looked at  sales afterwards and ignored fan feedback (which I'm not suggesting they do).

Modifié par Wozearly, 21 août 2012 - 07:59 .