Meltemph wrote...
I dont want Bioware to create games based on feedback. I want them to fix mistakes they made in previous games, with that feedback, but that is about it. They do enough, "and the survey says" as it is, imo.
@ Jess Merizan
#76
Posté 21 août 2012 - 07:31
#77
Posté 21 août 2012 - 07:37
This podcast is a bit infuriating.
Podcast on EA games with interview with JM and Chris Priestly starting around 9:00 or so.
Honest to God, they don't get it about the game being about closure and clarity for Shepard for a great many people. They still think that all people wanted was to see blue babies or a drunk Shepard-one freaking scene of Shepard alive would have been nice. Why couldn't they have had a specific one scene reunion instead of the memorial wall for a Shepard lives ending?
It still points to why they game fails at the end. The goal was changed and it should have been about destroying the reapers and then what happens after, not about a conversation with idiot boy and helping him.
And they put way too much emphasis on the origins of the reapers suddenly becoming important-for it to be that relevant, it should have been something the characters always wanted to know. For players, it could have been part of an epilogue.
Modifié par 3DandBeyond, 21 août 2012 - 07:38 .
#78
Posté 21 août 2012 - 07:48
3DandBeyond wrote...
http://soundcloud.co...nears-podcast-4
This podcast is a bit infuriating.
Podcast on EA games with interview with JM and Chris Priestly starting around 9:00 or so.
Honest to God, they don't get it about the game being about closure and clarity for Shepard for a great many people. They still think that all people wanted was to see blue babies or a drunk Shepard-one freaking scene of Shepard alive would have been nice. Why couldn't they have had a specific one scene reunion instead of the memorial wall for a Shepard lives ending?
It still points to why they game fails at the end. The goal was changed and it should have been about destroying the reapers and then what happens after, not about a conversation with idiot boy and helping him.
And they put way too much emphasis on the origins of the reapers suddenly becoming important-for it to be that relevant, it should have been something the characters always wanted to know. For players, it could have been part of an epilogue.
crap, I dont have a pod cast thingy..oh well
The goal was finding out about the reapers, not "just" destroying them. The catalyst was a bit of a letdown, I'd admit, he's/it's kind of too surrealistic and vague. But then maybe that's what the DLC's are for, better late than never, as they say. But even that old addage don't quite cut it. For me, the game was OK, but for many fans, I have to agree somewhatly with your synopsis. Games are about entertainment, not so much edutainment... and,The customer is always right.
Too late now tho, and all the complainin in the MEU and elswhere is kind of moot..
#79
Posté 21 août 2012 - 07:50
Why didn't Chris and Jess say that they promote art?
Do they consider Anti-Enders fans?
Modifié par Conniving_Eagle, 21 août 2012 - 07:51 .
#80
Posté 21 août 2012 - 07:51
Go replay ME2 and you will realize that it is superior in every way.RiouHotaru wrote...
Uhhh...having MP did not influence the development of SP, that myth needs to go away already.
Also, Mass Effect 3 did have actual RPG elements save exploration (which was utterly pointless and boring in ME1) and had good gameplay. And so far the DLC has been free MP expansions and the EC, with Leviathan just around the corner. So far it's looking pretty darn nice.
To me, ME2 combat was just right. Every class feels tactical to play. ME3 Vanguard is WAY OPed, while Soldier is WAY UPed. In ME2, I had to pick a right shotgun for my Vanguard, and pay attention on which armor that will give me an edge, and save money for upgrades.
In ME3, the default armor is the best armor for Vanguard because it buff healths, and I went through the entire game using Predator 1 (because I don't really need to use guns; nor cover, really) and not give a damn about armor. It was fun, but gets old quick
In ME1, you have to choose armor and weapons, in ME2 you can customize them and upgrade. In ME3, it's just "Buy-wear-GO". Combat in ME3 feels like you're shooting at mindless moving cardboard. In ME2, enemies have flesh to shoot at and throw around. Weapons in ME2 feels like they have weights. That satisfy feeling of charging up and shoot a Claymore point blank at an enemy.
And nobody asked for fetch-quests. Story was too short and rushed.
Overally: Low replayablity. I wouldn't replay the game because I could get as much gameplay, story, and even more by just going to Youtube. Because gameplay is mediocre, story is bland, ending is terrible
#81
Posté 21 août 2012 - 07:52
3DandBeyond wrote...
http://soundcloud.co...nears-podcast-4
This podcast is a bit infuriating.
Podcast on EA games with interview with JM and Chris Priestly starting around 9:00 or so.
Honest to God, they don't get it about the game being about closure and clarity for Shepard for a great many people. They still think that all people wanted was to see blue babies or a drunk Shepard-one freaking scene of Shepard alive would have been nice. Why couldn't they have had a specific one scene reunion instead of the memorial wall for a Shepard lives ending?
It still points to why they game fails at the end. The goal was changed and it should have been about destroying the reapers and then what happens after, not about a conversation with idiot boy and helping him.
And they put way too much emphasis on the origins of the reapers suddenly becoming important-for it to be that relevant, it should have been something the characters always wanted to know. For players, it could have been part of an epilogue.
You can not demand from them to admit this in public. It would mean the game is bad/flawed, which would hit sales.
Biowares official line is and always was: The fans loved it, and desperately demanded more, which bioware generously delivered, despite certain individuals acting entitled.
In reality they are ashamed that random fanfics provided far better endings, and that people demanded the same level of quality from beginning to the end.
#82
Posté 21 août 2012 - 07:57
Grubas wrote...
3DandBeyond wrote...
http://soundcloud.co...nears-podcast-4
This podcast is a bit infuriating.
Podcast on EA games with interview with JM and Chris Priestly starting around 9:00 or so.
Honest to God, they don't get it about the game being about closure and clarity for Shepard for a great many people. They still think that all people wanted was to see blue babies or a drunk Shepard-one freaking scene of Shepard alive would have been nice. Why couldn't they have had a specific one scene reunion instead of the memorial wall for a Shepard lives ending?
It still points to why they game fails at the end. The goal was changed and it should have been about destroying the reapers and then what happens after, not about a conversation with idiot boy and helping him.
And they put way too much emphasis on the origins of the reapers suddenly becoming important-for it to be that relevant, it should have been something the characters always wanted to know. For players, it could have been part of an epilogue.
You can not demand from them to admit this in public. It would mean the game is bad/flawed, which would hit sales.
Biowares official line is and always was: The fans loved it, and desperately demanded more, which bioware generously delivered, despite certain individuals acting entitled.
In reality they are ashamed that random fanfics provided far better endings, and that people demanded the same level of quality from beginning to the end.
Yeah, I've always tried to outguess the dev/writers, but don't expect to be hired by Bioware anytime
edit: fixed w/strikethrough..
Modifié par Wayning_Star, 21 août 2012 - 08:03 .
#83
Posté 21 août 2012 - 08:02
Modifié par Conniving_Eagle, 21 août 2012 - 08:03 .
#84
Posté 21 août 2012 - 08:05
I'd interested to know how you aquired the psychic powers necessary to read the minds of Bioware employees.Grubas wrote...
3DandBeyond wrote...
http://soundcloud.co...nears-podcast-4
This podcast is a bit infuriating.
Podcast on EA games with interview with JM and Chris Priestly starting around 9:00 or so.
Honest to God, they don't get it about the game being about closure and clarity for Shepard for a great many people. They still think that all people wanted was to see blue babies or a drunk Shepard-one freaking scene of Shepard alive would have been nice. Why couldn't they have had a specific one scene reunion instead of the memorial wall for a Shepard lives ending?
It still points to why they game fails at the end. The goal was changed and it should have been about destroying the reapers and then what happens after, not about a conversation with idiot boy and helping him.
And they put way too much emphasis on the origins of the reapers suddenly becoming important-for it to be that relevant, it should have been something the characters always wanted to know. For players, it could have been part of an epilogue.
You can not demand from them to admit this in public. It would mean the game is bad/flawed, which would hit sales.
Biowares official line is and always was: The fans loved it, and desperately demanded more, which bioware generously delivered, despite certain individuals acting entitled.
In reality they are ashamed that random fanfics provided far better endings, and that people demanded the same level of quality from beginning to the end.
Modifié par Atakuma, 21 août 2012 - 08:05 .
#85
Posté 21 août 2012 - 08:06
#86
Posté 21 août 2012 - 08:06
Conniving_Eagle wrote...
Dee, this podcast is rich!
wow, went and it plays on my puter..didn't know it would.. I feel stupid now.
#87
Posté 21 août 2012 - 08:07
#88
Posté 21 août 2012 - 08:08
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
well,that "kind" of figures, but I'd of expected planned DLC's, instead?
edit: but not ""penchant for inter species breeding in the Sims 3 Supernatural.""
wt*?
Modifié par Wayning_Star, 21 août 2012 - 08:10 .
#89
Guest_BringBackNihlus_*
Posté 21 août 2012 - 08:08
Guest_BringBackNihlus_*
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Like hell they did. What a crock.
#90
Posté 21 août 2012 - 08:10
#91
Posté 21 août 2012 - 08:12
Conniving_Eagle wrote...
This is becoming painful to listen to
They talk fast and say little, more like 'jivving' listeners with, oh yeah, but not that, it's too, and I think yeah, they'll never guess, but then we'll get the point when wondering what they want...or sum such..
I feel your pain.
#92
Posté 21 août 2012 - 08:13
Grubas wrote...
You can not demand from them to admit this in public. It would mean the game is bad/flawed, which would hit sales.
Biowares official line is and always was: The fans loved it, and desperately demanded more, which bioware generously delivered, despite certain individuals acting entitled.
In reality they are ashamed that random fanfics provided far better endings, and that people demanded the same level of quality from beginning to the end.
This statement is so loaded it's spilling over the edges.
Really? "In reality?"
No, they like what they made, they were fine with out it came out, and while I'm sure the vitrol of the fans got them down, they made the EC to help clarify something for the fans, despite considerable cost to themselves.
This whole "They're actually ashamed/humilitated/unwilling to speak the truth" BS really needs to stop.
#93
Posté 21 août 2012 - 08:14
BringBackNihlus wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Like hell they did. What a crock.
that would be the most shady thing since Capcom
#94
Posté 21 août 2012 - 08:14
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
#95
Posté 21 août 2012 - 08:15
RiouHotaru wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
Please quote "rearrange".
#96
Posté 21 août 2012 - 08:17
RiouHotaru wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
saying that after the ending mess doesn't mean they planned it from the Start
#97
Guest_BringBackNihlus_*
Posté 21 août 2012 - 08:20
Guest_BringBackNihlus_*
RiouHotaru wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
They could also be lying, which would be par for the course, considering the talk pre-ME3.
"In Mass Effect 3, the path to victory is less clear at the outset. You wont just find some long-lost Reaper off button." - That's Mr. Casey Hudson, scrah.
#98
Posté 21 août 2012 - 08:21
BringBackNihlus wrote...
RiouHotaru wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
They could also be lying, which would be par for the course, considering the talk pre-ME3.
"In Mass Effect 3, the path to victory is less clear at the outset. You wont just find some long-lost Reaper off button." - That's Mr. Casey Hudson, scrah.
That's right! We found a long-lost battery to the Reaper off button.
#99
Posté 21 août 2012 - 08:21
#100
Posté 21 août 2012 - 08:22
RiouHotaru wrote...
Conniving_Eagle wrote...
I love it! Now they're acting like they planned the EC all along!
Well, it's entire possible it was. They DID say they had to rearrange their DLC schedule to give priority to the EC, which implies the idea or concept of an "extended ending" was already on their mind.
I doubt that, after the quotes saying they were taken by surprise that fans wanted more clarity and closure.





Retour en haut






