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Inevitable Synthesis without canonizing any ending.


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#51
Sajuro

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Applepie_Svk wrote...

Seival wrote...


Forced, but not by you. According to the idea in case of Destroy, Synthesis was forced upon everyone by an accident, and 500 years after ME3 events. Survived Destroyer-Shepard will not even live for that long.


Image IPB

Are you serious ???


and powers in Destroy Synthesis suck as a result.

#52
garrusfan1

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Arcian wrote...

Inevitable synthesis is going to ****** of a looooooooot of people.

That is an understatement. 

#53
garrusfan1

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Sorry destroy is only option

#54
Seival

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garrusfan1 wrote...

Sorry destroy is only option


If you knew that Synthesis is inavitable, would you choose Destroy?

#55
Seival

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Conniving_Eagle wrote...

Seival wrote...

anorling wrote...


Yeah sorry.... I still remember your post about the Normandy test flight theory and loads of different derpy support threads with ideas probably conceived while stoned on shrooms.

Nothing, and I mean NOTHING, you say can ever be taken seriously ever again.


You know, we have a saying in russia: "Each joke is only partially a joke. The rest of the joke is the truth".

In this particular case, never say never to crazy ideas, because some of that ideas may become great in fact.

...Well, and did you actually read the OP before comment?


Where do you live?


I think the answer is obvious :)

#56
Seival

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Applepie_Svk wrote...

Seival wrote...


Forced, but not by you. According to the idea in case of Destroy, Synthesis was forced upon everyone by an accident, and 500 years after ME3 events. Survived Destroyer-Shepard will not even live for that long.


Image IPB

Are you serious ???


Seival is always serious Image IPB

#57
Volc19

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Synthesis is quite likely the most hated ending. Few would be happy with this development.

Sadly, if we're getting a "default", we'll just get slight variations on Destroy. Synthesis upgrades will lose potency with time, and then any living Reapers and Synthetics will go in a self-imposed exile. Shepard will either be alive, will be a synthesized version of the Shep VI in a mech suit, or will be an outreach program created by Control!Shep.

Well, this is if we get a sequel... which we probably aren't.

#58
Sajuro

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Seival wrote...

garrusfan1 wrote...

Sorry destroy is only option


If you knew that Synthesis is inavitable, would you choose Destroy?

Yep, and I would destroy it again.

#59
Seival

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Volc19 wrote...

Synthesis is quite likely the most hated ending. Few would be happy with this development.

Sadly, if we're getting a "default", we'll just get slight variations on Destroy. Synthesis upgrades will lose potency with time, and then any living Reapers and Synthetics will go in a self-imposed exile. Shepard will either be alive, will be a synthesized version of the Shep VI in a mech suit, or will be an outreach program created by Control!Shep.

Well, this is if we get a sequel... which we probably aren't.


I think that the most hated ending is Refusal :)

In described idea inevitable Synthesis is just a game environment setup. I think without such setup it will be impossible to make a stable story, because long-terms outcomes of different endings are too different. At the same time, Control and Destroy can't be "canonized", because:

In case of Control, Galactic Civilization has invulnerable defender, who can easily help with any major problem. No interesting story can be built around that.
In case of Destroy we are out of strong enemies, and mindless adding of a new variant of Reapers will not add something new to ME Universe.

But Synthesis will allow developers to build really incredible story. Just imagine the possibilities, and keep in mind that they reserved Dark Energy plot for future games in ME Universe. If they make Synthesis inevitable using described idea, they will be able to make a great setup for the new story, and at the same time keep importance of Shepard's key choices in ME Trilogy.

#60
Seival

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Sajuro wrote...

Seival wrote...

garrusfan1 wrote...

Sorry destroy is only option


If you knew that Synthesis is inavitable, would you choose Destroy?

Yep, and I would destroy it again.


So, you would choose Destroy anyway. Which means, you don't really care about what happens 500 years later. You think that Reapers must be punished no matter the cost. And this attitude can't really conflict with described idea. As a Destroyer, you have no reasons to dislike "canonized" Synthesis, because that was not your Shepard, who caused it.

#61
Conniving_Eagle

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I was hoping for a more specific answer.

Modifié par Conniving_Eagle, 19 août 2012 - 11:40 .


#62
D24O

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I surry but no. Not for my headcanon.

Modifié par D24O, 19 août 2012 - 11:41 .


#63
Seival

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Conniving_Eagle wrote...

I was hoping for a more specific answer.


I live in Moscow. And you could easily find that in my profile, but the way :)

#64
Seival

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D24O wrote...

I surry but no. Not for my headcanon.


Why do you think the idea will conflict with any headcanon?

I think all Control fans understand that Synthesis is still available to them, and can be used later, when people will be ready and will accept that path. Synthesizers will not have a problem with the idea at all. And Destroyers should understand that their Shepards are already dead, and nothing depends on them or their legacy anymore (500 years is a VERY long period of time).

Modifié par Seival, 20 août 2012 - 11:13 .


#65
EnvyTB075

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....i'm not sure, but i think i hate you more than BW/EA right now.

Modifié par EnvyTB075, 20 août 2012 - 11:20 .


#66
Seival

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EnvyTB075 wrote...

....i'm not sure, but i think i hate you more than BW/EA right now.


I think that you don't actually hate BW/EA or me, but hate Synthesis idea. And I strongly believe this is a temporary hate :)

#67
EnvyTB075

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Seival wrote...

EnvyTB075 wrote...

....i'm not sure, but i think i hate you more than BW/EA right now.


I think that you don't actually hate BW/EA or me, but hate Synthesis idea. And I strongly believe this is a temporary hate :)


How about all three, and it most definately is not temporary.

#68
Mazebook

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I like the Idea...

It seems to me the only 2 Options has for Bioware to go forward is ether to totally embrace Synthesis or ignore it.

Your post is a good example for embracing it.
Ignoring would mean that control and destroy are handled equally...

after 5000 years Paragon Control Shepard let the reapers free and they settled down on a home planet...everyone is forbidden to go there.
Renegade Control Shepard just destroys them...as he sees now that nobody should have such a power.

In destroy the Geth were rebuild...they just look different. Just like in Control but the reason for looking different is that they evolved.

The argument for no continuation for Synthesis would be that there would be no new Conflicts...because the shared knowledge erased them. without conflict, no game.

So yeah, these are the only ways i see... ether full Synthesis or no Synthesis at all.

Modifié par maaaze, 20 août 2012 - 04:09 .


#69
Guest_Flog61_*

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Wait...so why in 'destroy' are the quarians still unmasked after 500 years?

Tali tells you that without the geth it would take her lifetime before they could take off the suits, which would mean that they would all have their masks off by then.

#70
Seival

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maaaze wrote...

I like the Idea...

It seems to me the only 2 Options has for Bioware to go forward is ether to totally embrace Synthesis or ignore it.

Your post is a good example for embracing it.
Ignoring would mean that control and destroy are handled equally...

after 5000 years Paragon Control Shepard let the reapers free and they settled down on a home planet...everyone is forbidden to go there.
Renegade Control Shepard just destroys them...as he sees now that nobody should have such a power.

In destroy the Geth were rebuild...they just look different. Just like in Control but the reason for looking different is that they evolved.

The argument for no continuation for Synthesis would be that there would be no new Conflicts...because the shared knowledge erased them. without conflict, no game.

So yeah, these are the only ways i see... ether full Synthesis or no Synthesis at all.


I'm sure if they are going to make a "sequel-RPG-trilogy", then full (or partial... with some small "old-life-reservations" I mean) Synthesis is the only way. Like I said, in case of Control galaxy has invulnerable defender, who can easily help with any major problem. And in case of Destroy we are out of powerful enemies - inventing the Reapers analogy would be silly. No interesting story can be built around that.

So, we have only Synthesis with great potential for truely amazing story. And at the same time we have a nice way to keep importance of all major ME Trilogy choices (even the final choice) and the reason for implementing ME3 save import feature in the "sequel-RPG-trilogy". So everything our Shepards done will matter.

...Actually, I have a feeling that BioWare already has similar ideas. I'm sure thay will not make prequels, because in case of ME Universe prequels don't have really good potential. Enything happened before ME1 is not actually interesting, unless they make something like Deus Ex: Human Revolution with Cerberus as the main Evil Organization :)

Modifié par Seival, 20 août 2012 - 07:45 .


#71
Mazebook

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Seival wrote...

...Actually, I have a feeling that BioWare already has similar ideas. I'm sure thay will not make prequels, because in case of ME Universe prequels don't have really good potential. Enything happened before ME1 is not actually interesting, unless they make something like Deus Ex: Human Revolution with Cerberus as the main Evil Organization :)


yes...I got a similiar feeling...I think we will get first, a free to play standalone multiplayer game to bridge the gap.
And then have a brand new Trilogy in 3 Years on the new Generation of Consoles.

It will be interesting on how Bioware can bring the Universe more to life with new Hardware and Engine.

Ether they will go unreal 4 or (what i believe) frostbyte 2.

Ether way a interessting future awaits us.

Modifié par maaaze, 20 août 2012 - 08:43 .


#72
Guest_SwobyJ_*

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Hilariously bad.

#73
Applepie_Svk

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Seival wrote...


Seival is always serious Image IPB


I will put it that way, last cycle symbiotic species called Zha´til was used against other species as a midnless weapon by Catalyst´s solution.
If you want to achieve synthesis you need to evolve in natural path for such a level and Zha´til could achieved synthesis on their own but it would need more time - it always took some time to evolve - even our evolution wasn´t instant like: yesterday I was hunting mammoths, today I found a gunpowder and tomorow will dominate the galaxy - it doesn´t work that way. What Catalyst said as a fact is just his assumption, because he never saw working synthesis without forcing it to others...

SwobyJ wrote...

Hilariously bad.

 

agreed

Modifié par Applepie_Svk, 20 août 2012 - 09:06 .


#74
Ieldra

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Seival wrote...
But Synthesis will allow developers to build really incredible story. Just imagine the possibilities, and keep in mind that they reserved Dark Energy plot for future games in ME Universe. If they make Synthesis inevitable using described idea, they will be able to make a great setup for the new story, and at the same time keep importance of Shepard's key choices in ME Trilogy.

I think it would be very hard writing stories for a video game in a post-Synthesis galaxy, with all those developments hinted at by EDI. From the viewpoint of pre-ME3, post-Synthesis civilization would feel strange. I'd love to see some stories set in there, but I don't think they'll do that.

I don't think there'll be a sequel in the first place.

#75
Seival

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Ieldra2 wrote...

Seival wrote...
But Synthesis will allow developers to build really incredible story. Just imagine the possibilities, and keep in mind that they reserved Dark Energy plot for future games in ME Universe. If they make Synthesis inevitable using described idea, they will be able to make a great setup for the new story, and at the same time keep importance of Shepard's key choices in ME Trilogy.

I think it would be very hard writing stories for a video game in a post-Synthesis galaxy, with all those developments hinted at by EDI. From the viewpoint of pre-ME3, post-Synthesis civilization would feel strange. I'd love to see some stories set in there, but I don't think they'll do that.

I don't think there'll be a sequel in the first place.


If there will be no "sequel-RPG-trilogy", then there will be no games in ME Universe at all, I suppose. Everything happened before ME1 can't provide anything for a really good stroy. First Contact War? Competitive ME shooters? Personally, I'm not interested in action games in ME Universe. I want more deep, instructive, and philosophical sci-fi stories...

...I think sequel is the only way. And the only way to make sequel really interesting and unique, is to make Synthesis inevitable no matter what did your Shepard choose, and at the same time avoid making Synthesis "canon" ending for ME3.

Modifié par Seival, 21 août 2012 - 11:00 .