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Inevitable Synthesis without canonizing any ending.


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#76
Doctoglethorpe

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This isn't a theory, its just a shallow outline of how a sequel could tie all three endings together.  =/

#77
Seival

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Doctor Moustache wrote...

This isn't a theory, its just a shallow outline of how a sequel could tie all three endings together.  =/


Tie logically, and keeping a place for ME3 save import feature, which is very important.

#78
Seival

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Well, and it's actually a theory... Somehow, I have a feeling that BioWare already have similar ideas. But, maybe I'm wrong.

#79
The Heretic of Time

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This idea is just silly and I really hope you're wrong OP, no offense.

#80
Seival

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Heretic_Hanar wrote...

This idea is just silly and I really hope you're wrong OP, no offense.


None taken :)

But I see no other options to make a really strong new story in ME Universe. No prequel has any good potential. And sequel has to depend on the ME3 choices.

#81
Seival

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I wonder when will BioWare tell us anything about ME Universe future. I hope to see some groundbreaking announcements soon :)

Modifié par Seival, 22 août 2012 - 08:49 .


#82
Mr.BlazenGlazen

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Someone obviously doesn't like destroy...lol.

#83
Seival

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Mr.BlazenGlazen wrote...

Someone obviously doesn't like destroy...lol.


Image IPB

...But still I included it into the theory with its own outcome.

#84
M Hedonist

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Seival wrote...

...for a new crazy idea Image IPB

Every Seival thread, ever.

Seival wrote...

...Well, and did you actually read the OP before comment?

Lolno I want to keep my sanity.
My head's still hurting from "The Normandy did a test jump", "The crucible is a giant biotic amp" and all the other 'theories'...
Not to forget the 'Citadel is a living being' theory. That one in particular was a mind****.

Modifié par Sauruz, 22 août 2012 - 09:37 .


#85
D24O

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Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.

#86
Seival

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D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

#87
M Hedonist

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Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread

#88
Jadebaby

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gooby.pls.

#89
Seival

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Sauruz wrote...

Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread


I think there is nothing interesting in events before ME1... And I doubt I'll buy any prequel.

#90
iSpaceMarine

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 I'd find it VERY unsettling to see all my crewmates and friends from Mass Effect 3 as green-eyed, glowing people...It's just kinda creepy.

EDIT: On that prequel subject, I don't like prequels either but I think that's what we're probably gonna get.

Modifié par iSpaceMarine, 22 août 2012 - 10:42 .


#91
Seival

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iSpaceMarine wrote...

I'd find it VERY unsettling to see all my crewmates and friends from Mass Effect 3 as green-eyed, glowing people...It's just kinda creepy.

EDIT: On that prequel subject, I don't like prequels either but I think that's what we're probably gonna get.


Actually, I mentioned in the idea's description that eye and skin glows were temporary post-synthesis effects. Later (i.e. in new story) such glows will only become visible when someone uses a power (like blue glows for biotic powers before Synthesis).

...Is the green glow the only concern for everyone, who dislike Synthesis? If so, then you have nothing to worry about.

...Prequel about what? First contact war? Cerberus? That's silly... Besides, they physically can't make a prequel, which can affect subsequent ME Trilogy events without remaking ME Trilogy itself. So, I can see only three valid options right now:
 (1) "Sequel-RPG-Trilogy" with inevitable Synthesis and ME3 save import feature.
 (2) ME Trilogy remake.
 (3) No games in ME Universe at all.

First contact war, Cerberus history, or competitive MP shooters will be like using (3).

#92
Ledgend1221

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Did I just have melons or lemons?

#93
tholloway93

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whatever the next ME game is based upon.. ill play it no doubt

#94
Seival

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tholloway93 wrote...

whatever the next ME game is based upon.. ill play it no doubt


Even if it will be just a standard action/adventure? Personally, I'm not interested in something like that.

#95
Tyrannosaurus Rex

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Seival wrote...

Sauruz wrote...

Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread


I think there is nothing interesting in events before ME1... And I doubt I'll buy any prequel.


If you fail to see any kind of potential for a great story in the ME universe before ME1, then I think that simply tells more of your lack of creativity.

How about a spy game? you play as an Alliance agent and is tasked to track down criminals and other enemies of the Alliance, the scale can be small enough so it does not interfer with ME1 and still leave lots of room for great stories.

#96
Seival

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Lizardviking wrote...

Seival wrote...

Sauruz wrote...

Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread


I think there is nothing interesting in events before ME1... And I doubt I'll buy any prequel.


If you fail to see any kind of potential for a great story in the ME universe before ME1, then I think that simply tells more of your lack of creativity.

How about a spy game? you play as an Alliance agent and is tasked to track down criminals and other enemies of the Alliance, the scale can be small enough so it does not interfer with ME1 and still leave lots of room for great stories.


I think that I'm creative enough :)

I want subsequent ME story to be something really incredible. I don't want just an action/adventure and repeating of some other titles/ideas. I want new story to be something unique, and brilliant. And I believe only inevitable Synthesis can give devs a space for creating such story.

Modifié par Seival, 23 août 2012 - 09:42 .


#97
Tyrannosaurus Rex

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Seival wrote...

Lizardviking wrote...

Seival wrote...

Sauruz wrote...

Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread


I think there is nothing interesting in events before ME1... And I doubt I'll buy any prequel.


If you fail to see any kind of potential for a great story in the ME universe before ME1, then I think that simply tells more of your lack of creativity.

How about a spy game? you play as an Alliance agent and is tasked to track down criminals and other enemies of the Alliance, the scale can be small enough so it does not interfer with ME1 and still leave lots of room for great stories.


I think that I'm creative enough :)

I want subsequent ME story to be something really incredible. I don't want just an action/adventure and repeating of some other titles/ideas. I want new story to be something unique, and brilliant. And I believe only inevitable Synthesis can give devs a space for creating such story.


And how would this prequel be less of an action adventure than your sequel? A spy game that deals with politics can easily be deep and have comments on society and how the world works, as long as the story is handled compentently and with writers that know how to write grey (which after ME3 I must admit is perhaps rather far-fetched to expect from Bioware).

#98
Seival

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Lizardviking wrote...

Seival wrote...

Lizardviking wrote...

Seival wrote...

Sauruz wrote...

Seival wrote...

D24O wrote...

Sry OP I probably wouldn't buy a ME game that goes with synthesis, Crucible or no.


If you know some other ways to build great new story in ME Universe - feel free to share them :)

prequels
/thread


I think there is nothing interesting in events before ME1... And I doubt I'll buy any prequel.


If you fail to see any kind of potential for a great story in the ME universe before ME1, then I think that simply tells more of your lack of creativity.

How about a spy game? you play as an Alliance agent and is tasked to track down criminals and other enemies of the Alliance, the scale can be small enough so it does not interfer with ME1 and still leave lots of room for great stories.


I think that I'm creative enough :)

I want subsequent ME story to be something really incredible. I don't want just an action/adventure and repeating of some other titles/ideas. I want new story to be something unique, and brilliant. And I believe only inevitable Synthesis can give devs a space for creating such story.


And how would this prequel be less of an action adventure than your sequel? A spy game that deals with politics can easily be deep and have comments on society and how the world works, as long as the story is handled compentently and with writers that know how to write grey (which after ME3 I must admit is perhaps rather far-fetched to expect from Bioware).


The scale of such story will be too small. The best they can do in such prequel is something very similar to DE:HR. But with the reserved Dark Energy plot and using inevitable Synthesis they can make a stroy even more deep and massive than the story of ME Trilogy...

...Dark Energy plot can't be used for prequels. Its scale is too large, even larger than "the Reapers" plot.

#99
Tyrannosaurus Rex

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Seival wrote...
The scale of such story will be too small. The best they can do in such prequel is something very similar to DE:HR. But with the reserved Dark Energy plot and using inevitable Synthesis they can make a stroy even more deep and massive than the story of ME Trilogy...

...Dark Energy plot can't be used for prequels. Its scale is too large, even larger than "the Reapers" plot.


And why does the story need to be larger in scale than the original trilogy? Are you telling me that the only way foward to is up the ante from galactic extinction? Why do we need to go bigger than this?

And the idea that "larger scale = deeper story" is laughable.

#100
RinuCZ

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Lizardviking wrote...

Personally, I dislike prequels because if it precedes a science-fiction story which shapes societies, environment or technological progress, it's a retrograde motion.
Why should I be interested in a isolated human society around First War if Mass Effect attracted me because of its vision of interconnected societies and an advanced technology? Why should I be interested in grumpy quarians wishing to destroy or dominate synthetics if I was interested in how it resolves and what will come next? Why should I be interested in Protheans' era if I liked living species in ME1-3 and I looked forward to know more of them?
A prequel usually ditches what I associate with an universe and builds something new on one or two elements of its predecessor. If I want that, I'd rather play a new IP. I expect installments expanding the universe, not crop what you know.
As for a plot happening within events of ME1-3, I'd probably feel like playing a full game of something which was supposed to be a side guest. I guess I'm oriented on a timeline and expect to see a progress. And I guess because it would mean that Reapers' plotline would be dusted once more while I'd rather see it to go away.


As for OP, Seival, I'd like to point out that the idea of unified Synthesis background in ME4 was something Jessica Merizan toyed with as a possible setting during Gamescom. It doesn't mean it's bound to happen. On the other hand, if they want to preserve player's choices in a meaningful way (i.e "let us hang onto our saves forever"), a vast range makes it quite difficult. Your proposition wouldn't get rid of social mood or history. Yes, it's possible but characters would have to pretend they don't remember their foundations, all scenarios would have to lead to a same culture (indoor/outdoor designs), etc. It's an argument against all merging attempts. Making a canon or scrapping certain facts would be the best.

I like the green ending at least (they're all twisted). Its prominent role in a sequel would probably slap me in a face. They could take a dystopian route but I don't think they'd do that. Either way, it would be an unpleasant reminder I'm not so sure I would want to pay for.

Anyway, they're writers of Mass Effect, only time will tell.

Modifié par RinuCZ, 24 août 2012 - 03:05 .