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Regarding all the EDI hate on the BSN


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#76
Reorte

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Volc19 wrote...

The "She's not oversexualized" bit ends with the cameltoe. Have you seen it? It's just silly.

Also, my dislike for EDI in ME3 is more about how she's barely the same character from ME2. Her characterization puts her in the middle of a "I'm a real girl now!" story that I just found to be trite, even moreso when Legion betrayed his character to become an individual. It doesn't lead me to think of Synthetic life as valid, as the writers intended, because all I see is the emulation of organics. EDI 2.0 drives the point home, with her human-esque body and newfound human emotions.

I found that "try to be the same" bit more annoying by portraying the modified geth as a massively desirable state for them than anything that happened to EDI character-wise.

Like others I've no problem with EDI the character but the design looked like it was invented by a horny teenage boy. That rather juvenile trend didn't start in ME3 though. Hint designers - quality, not quantity.

#77
Govalon

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It would have been funny if EDI had taken over a manbody instaed

Modifié par Govalon, 19 août 2012 - 07:48 .


#78
elitehunter34

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killdozer9211 wrote...

 To anybody complaining about overly sexualized women in what are supposed to be space suits and combat armor:

http://en.wikipedia....e_activity_suit 

That's the premise most science fiction space suits work on, as I understand it, from the Halo universe's Mjolnir armor to hardsuits from the Mass effect world. Even the space suits in Deadspace are supposed to be suits based on mechanical pressure regulation.

Ever play 1 as a dudeshep in light armor? You like some rich old WASP's pool boy in space.

Pretty much the idea is that a tight-fitting suit uses elastic compression to regulate pressure on your body, as opposed to conventional designs like the ones we see NASA using that have to be inflated. It also makes your suit more comfortable, gives you better ease of motion in combat scenarios, and reduces your frame considerably, meaning you're less limited in access when it comes to tight spaces. Tack on some carbon-fiber armor or whatever they say it is in Mass effect, some electromagnetic boots and backpack, an omni tool, and boom. You have combat armor circa the 2180's.

The Mass Effect armor isn't like that, though. It uses a full suit of interconnected metallic plates.  It isn't a form fitting flexible subtance.  They wouldn't want something like that.  They need more than just protection from the vacuum of space.  They need protection from high energy kinetic impacts.  The armor shoudn't be bulky for men and form fitting for women, and yet right now that's what we have.  That doesn't make any sense.  The armor would look identical on both men and women.  

#79
Wayning_Star

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From what Edi might be to what Edi isn't in 1000 or so easy troll posts... so

the OP's point is found over on this page: http://deeminllama.d...-here-117252131

#80
RadicalDisconnect

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If her body isn't so damn sexualized, the reception probably wouldn't be as negative. Also, she's a new addition to the squad roster, so she is already facing an uphill battle against well-established characters. The character is fine, but they dropped the ball with that sexualized robot body.

That said, there's nothing wrong with some people no liking EDI. Not everyone thinks alike.

Modifié par RadicalDisconnect, 21 août 2012 - 01:40 .


#81
Wayning_Star

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RadicalDisconnect wrote...

If her body is so damn sexualized, the reception probably wouldn't be as negative. Also, she's a new addition to the squad roster, so she is already facing an uphill battle against well-established characters. The character is fine, but they dropped the ball with that sexualized robot body.


It's that way for a purpose, imo, but not what posters on here portend. She's not eye candy,eventhough, that's what all the 'diss' posts are about. I bet they don't complain about sexualized on the beaches... of say, normandy. I doubt anyone would even notice, no matter how weird a camel would look there..eh?

#82
Wayning_Star

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Many cannot see the software for the hardware..as it were.

#83
marshalleck

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EDI's cameltoe was the best part of ME3 SP

#84
SpamBot2000

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Wayning_Star wrote...

RadicalDisconnect wrote...

If her body is so damn sexualized, the reception probably wouldn't be as negative. Also, she's a new addition to the squad roster, so she is already facing an uphill battle against well-established characters. The character is fine, but they dropped the ball with that sexualized robot body.


It's that way for a purpose, imo, but not what posters on here portend. She's not eye candy,eventhough, that's what all the 'diss' posts are about. I bet they don't complain about sexualized on the beaches... of say, normandy. I doubt anyone would even notice, no matter how weird a camel would look there..eh?


She's a robot. Somebody built her. Her anatomy is not a natural occurrance. I feel this gets overlooked.

Modifié par SpamBot2000, 19 août 2012 - 08:18 .


#85
BatmanPWNS

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Stupid sexbot, go back to being a talking v*gina.

#86
corkey sweet

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i hate EDI as a squad member because it was completely unnecessary. just a way for bioware to give that chick from battlestar more work

#87
killdozer9211

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elitehunter34 wrote...

killdozer9211 wrote...

 To anybody complaining about overly sexualized women in what are supposed to be space suits and combat armor:

http://en.wikipedia....e_activity_suit 

That's the premise most science fiction space suits work on, as I understand it, from the Halo universe's Mjolnir armor to hardsuits from the Mass effect world. Even the space suits in Deadspace are supposed to be suits based on mechanical pressure regulation.

Ever play 1 as a dudeshep in light armor? You like some rich old WASP's pool boy in space.

Pretty much the idea is that a tight-fitting suit uses elastic compression to regulate pressure on your body, as opposed to conventional designs like the ones we see NASA using that have to be inflated. It also makes your suit more comfortable, gives you better ease of motion in combat scenarios, and reduces your frame considerably, meaning you're less limited in access when it comes to tight spaces. Tack on some carbon-fiber armor or whatever they say it is in Mass effect, some electromagnetic boots and backpack, an omni tool, and boom. You have combat armor circa the 2180's.

The Mass Effect armor isn't like that, though. It uses a full suit of interconnected metallic plates.  It isn't a form fitting flexible subtance.  They wouldn't want something like that.  They need more than just protection from the vacuum of space.  They need protection from high energy kinetic impacts.  The armor shoudn't be bulky for men and form fitting for women, and yet right now that's what we have.  That doesn't make any sense.  The armor would look identical on both men and women.  


images3.wikia.nocookie.net/__cb57887/masseffect/images/8/84/Light-human-Onyx.png

http://images1.wikia...-human-Onyx.png 

http://images4.wikia...-human-Onyx.png 

3 Evolutions of the same armor.
Try on the light in game, use the helmet off option and look at the backside of your character. You'll notice the helmet seal is essenially a rubber sock, and it looks like you're wearing ****less chaps. The plating is there, I'm not disputing that, but it's obviously added on top to the base bodysuit component, with more plating being added to the general base as the rating of the armor increases. Compare civilian space suits in-series:

http://www.chud.com/...ker_Dilemma.png 

http://images.wikia....b3/Zabaleta.jpg 

Those are the only two good pictures I could find, but in game where you can see the entire models you can see that those are supposed to be civillian space suits, little backpacks and all.

#88
elitehunter34

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killdozer9211 wrote...
images3.wikia.nocookie.net/__cb57887/masseffect/images/8/84/Light-human-Onyx.png

http://images1.wikia...-human-Onyx.png 

http://images4.wikia...-human-Onyx.png 

3 Evolutions of the same armor.
Try on the light in game, use the helmet off option and look at the backside of your character. You'll notice the helmet seal is essenially a rubber sock, and it looks like you're wearing ****less chaps. The plating is there, I'm not disputing that, but it's obviously added on top to the base bodysuit component, with more plating being added to the general base as the rating of the armor increases. Compare civilian space suits in-series:

http://www.chud.com/...ker_Dilemma.png 

http://images.wikia....b3/Zabaleta.jpg 

Those are the only two good pictures I could find, but in game where you can see the entire models you can see that those are supposed to be civillian space suits, little backpacks and all.

What exactly is your point?  I'm not trying to be a dick here, but this doesn't really prove much.  I feel that the armor defining breasts or conforming to the body so much like that is really silly.  Even the male armor has this problem.  A lot of games have this notion that armor should just be this skin tight leotard with tiny little plates on it.  Armor like that just would not be skin tight, period.  Yes it wouldn't be loose, but it wouldn't have to accent every little curve.  Not even light armor would do such a thing.  Look at my picture from page 2.  She's essentially wearing light armor, and yet it isn't skin tight, nor should it be.  Armor needs some thickness and if the armor was thick you wouldn't have a defined body outline.  Every female in armor should be like the Human Vanguard female or the Human Soldier female because they look almost identical to the male versions.  That is realistic and logical.

http://kotaku.com/58...kes-armor]Armor that perfectly conforms to the female breast shape would actually be more harmful because an impact to the chest would be focused into the point between the breast cups and would guide projectiles into the heart.[/url]

EDIT: Post didn't save a change I thought I made.  Fixed that.

Modifié par elitehunter34, 19 août 2012 - 09:35 .


#89
D24O

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IMO EDI should've had bigger t***.

#90
killdozer9211

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Regarding the contemporary soldier, her armor choice is irrelevant. It doesn't have to be an air tight, pressure maintaining space suit like the armor in ME does. Also, her form of armor is a ballistics vest, pretty much a cross between plate armor and a superstrong net designed to catch bullets. On top of that, she's wearing at least 2 layers of clothing designed to breathe and be durable in combat environments using modern-day fabric principles and a one-size fits all bucket helmet.

In the Mass Effect universe, armor is a militarized space suit. Meaning there are either two options, which I discussed above, and pointed out that the only one of is practical, and on top of that, easily mass produced. It is plating added to the either elastic or rubber civilian versions I showed above. Catching bullets would risk a breach, not to mention internal damage, heavy bruising, and broken bones (not unlike the broken sternum and ribs one can expect from taking a bullet in a ballistics vest,) it has to use hardened plating and kinetic barriers to deflect incoming rounds and their kinetic energy.

No offense, but your links also work against you. Keep in mind that the principles behind the second link just go to prove the armor design's effectiveness at affecting the incoming round's flight path, and that if the bullet were just a few inches to either the left or right (mere milimeters and degrees of aim on the shooter's part,) the bullet would be channeled away from the individual.

The armor the human soldier & vanguard wear, as well as Vega are an option for shep called "Warfighter gear" implying that this armor is reserved for heated, extended conflicts and front line deployment, fitting the archetypical role of all of those characters. Supporting this hypothesis, look at Captain Riley, a Marine Engineer you meet, the only Alliance deployed human going into the one of the same scenarios as shep in the entire campaign. Also wearing warfighter gear.

http://images1.wikia...Vanguard_MP.png 

http://images.wikia....ptain_Riley.png 

It's fairly obvious that both of these characters are female, that their armor is just another level of the variable armor plating added ontop of the skintight bodysuit that the possibility of these soldiers' being deployed in a vaccuum necessitates, and that that level of armor is, in universe, reserved for soldiers who are expected to be in some extreme combat conditions. The fact that this universe's armor design seems sexual is a side effect that is psychologically implied by the observer's more Freudian instincts and unavoidable by the designer unless they just went out of their way to slap on plating until the soldier looked like a big, asexual rectangle, which should be unnessecary seeing as how the game explains several times in the codex how their modern industrial techniques can increase the density of armor while minimally compromising in size, and then suppliment that with variable levels of kinetic barrier power.

Modifié par killdozer9211, 19 août 2012 - 09:56 .


#91
killdozer9211

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it seems the quote chain grew too long for me to continue quoting you. Whatever, case fixed.

Modifié par killdozer9211, 19 août 2012 - 09:46 .


#92
Ozida

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Taboo-XX wrote...
EDI is a Pinocchio story.

^ Very much this. EDI was already "alive" with no sextoy human-like body necessary, and it was a wasted squadmate place.

#93
toots1221

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I loved EDI as a squadmate. It was fun to see her character development and I liked taking her along on missions. I'm disappointed that some of my favorite ME2 squadies didn't join me in ME3 but I still love EDI. I would rather have had slightly more squadmates in ME3 than get rid of EDI.

#94
elitehunter34

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killdozer9211 wrote...

Regarding the contemporary soldier, her armor choice is irrelevant. It doesn't have to be an air tight, pressure maintaining space suit like the armor in ME does. Also, her form of armor is a ballistics vest, pretty much a cross between plate armor and a superstrong net designed to catch bullets. On top of that, she's wearing at least 2 layers of clothing designed to breathe and be durable in combat environments using modern-day fabric principles and a one-size fits all bucket helmet.

In the Mass Effect universe, armor is a militarized space suit. Meaning there are either two options, which I discussed above, and pointed out that the only one of is practical, and on top of that, easily mass produced. It is plating added to the either elastic or rubber civilian versions I showed above. Catching bullets would risk a breach, not to mention internal damage, heavy bruising, and broken bones (not unlike the broken sternum and ribs one can expect from taking a bullet in a ballistics vest,) it has to use hardened plating and kinetic barriers to deflect incoming rounds and their kinetic energy.

And that's exactly my point.  If they were wearing something like that it would be thick enough and have enough padding to make it so that the male and females would be indistinguishable.  Theres no point having seperate armor types for males and females.  The body structure differences just aren't enough to justify having different armors for the different genders.

killdozer9211 wrote...
No offense, but your links also work against you. Keep in mind that the principles behind the second link just go to prove the armor design's effectiveness at affecting the incoming round's flight path, and that if the bullet were just a few inches to either the left or right (mere milimeters and degrees of aim on the shooter's part,) the bullet would be channeled away from the individual.

Some shots would be deflected yes, but what is more important is that some would be deflected right into the heart.  Introducing a major weakness to get a minor benefit is not something an armor designer would do.  Not only that, but like I said, having breast shaped armor would force more trauma to the sternum because the area between the cups acts effectively like a spear.
 

killdozer9211 wrote...
The armor the human soldier & vanguard wear, as well as Vega are an option for shep called "Warfighter gear" implying that this armor is reserved for heated, extended conflicts and front line deployment, fitting the archetypical role of all of those characters. Supporting this hypothesis, look at Captain Riley, a Marine Engineer you meet, the only Alliance deployed human going into the one of the same scenarios as shep in the entire campaign. Also wearing warfighter gear.

http://images1.wikia...Vanguard_MP.png 

http://images.wikia....ptain_Riley.png 

It's fairly obvious that both of these characters are female, that their armor is just another level of the variable armor plating added ontop of the skintight bodysuit that the possibility of these soldiers' being deployed in a vaccuum necessitates, and that that level of armor is, in universe, reserved for soldiers who are expected to be in some extreme combat conditions.

It really isn't obvious that they are female at all.  If I didn't know the game labeled them as females I wouldn't assume they were.

killdozer9211 wrote...
The fact that this universe's armor design seems sexual is a side effect that is psychologically implied by the observer's more Freudian instincts and unavoidable by the designer unless they just went out of their way to slap on plating until the soldier looked like a big, asexual rectangle, which should be unnessecary seeing as how the game explains several times in the codex how their modern industrial techniques can increase the density of armor while minimally compromising in size, and then suppliment that with variable levels of kinetic barrier power.

Freudian instincts? Really?  I just said that the Female Vanguard Armor and the Female Soldier Armor are good because they are gender neutral.  My point is that there is no point making gender specific armor because it is unrealistic and unnecessary.

#95
Direbunny

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I do think that EDI's body was oversexualized and sometimes Joker's remarks about her appearance felt a bit creepy.

But the biggest issue I have with EDI's new body is that she got one in the first place. Now, a lot of people, myself included, loved EDI when she was just hanging out inside the normandy or being a blue glowing ball on a cone thing. We loved her for her personality. Let me again be clear that I'm not completely against EDI getting a body or becoming a squaddie BUT I think it is a vasted opportunity in the synthetics vs organics plot.

How much more interesting wouldn't it have been to have EDI explore humanity and her own relations to it, her progress of becoming more human, as a ship or as a faceless, bodiless entity? Could Cmdr Shepard truly see EDI as something more than a computer generated intelligence WITHOUT the help of a body to help him/her see the human side of EDI? Her body helps with the transition because as human we are trained to respond to faces, movements, body language... There have been many times where I have bestowed feelings and personalities upon things simply because they look human.. I feel very guilty when I throw away broken toys.

But to find humanity in a machine that looks nothing like a human, something that does not even have a proper body, something you KNOW is not by its nature human... Therein lies the greater, and IMHO, more interesting, challenge.

#96
RadicalDisconnect

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Reorte wrote...

Volc19 wrote...

The "She's not oversexualized" bit ends with the cameltoe. Have you seen it? It's just silly.

Also, my dislike for EDI in ME3 is more about how she's barely the same character from ME2. Her characterization puts her in the middle of a "I'm a real girl now!" story that I just found to be trite, even moreso when Legion betrayed his character to become an individual. It doesn't lead me to think of Synthetic life as valid, as the writers intended, because all I see is the emulation of organics. EDI 2.0 drives the point home, with her human-esque body and newfound human emotions.

I found that "try to be the same" bit more annoying by portraying the modified geth as a massively desirable state for them than anything that happened to EDI character-wise.

Like others I've no problem with EDI the character but the design looked like it was invented by a horny teenage boy. That rather juvenile trend didn't start in ME3 though. Hint designers - quality, not quantity.


Frankly, EDI's anthropomorphism is pretty much expected in ME3. Consider her creation and history. She was built by a human organization, Cerberus, and she spent her entire existence with the almost entirely human crew of the Normandy SR-2. The majority of her social interactions are with this crew, particularly Joker. She is also isolated from other AI's. Given this, her desire to become more "human" is frankly not surprising.

#97
killdozer9211

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elitehunter34 wrote...

killdozer9211 wrote...

Regarding the contemporary soldier, her armor choice is irrelevant. It doesn't have to be an air tight, pressure maintaining space suit like the armor in ME does. Also, her form of armor is a ballistics vest, pretty much a cross between plate armor and a superstrong net designed to catch bullets. On top of that, she's wearing at least 2 layers of clothing designed to breathe and be durable in combat environments using modern-day fabric principles and a one-size fits all bucket helmet.

In the Mass Effect universe, armor is a militarized space suit. Meaning there are either two options, which I discussed above, and pointed out that the only one of is practical, and on top of that, easily mass produced. It is plating added to the either elastic or rubber civilian versions I showed above. Catching bullets would risk a breach, not to mention internal damage, heavy bruising, and broken bones (not unlike the broken sternum and ribs one can expect from taking a bullet in a ballistics vest,) it has to use hardened plating and kinetic barriers to deflect incoming rounds and their kinetic energy.

And that's exactly my point.  If they were wearing something like that it would be thick enough and have enough padding to make it so that the male and females would be indistinguishable.  Theres no point having seperate armor types for males and females.  The body structure differences just aren't enough to justify having different armors for the different genders.

killdozer9211 wrote...
No offense, but your links also work against you. Keep in mind that the principles behind the second link just go to prove the armor design's effectiveness at affecting the incoming round's flight path, and that if the bullet were just a few inches to either the left or right (mere milimeters and degrees of aim on the shooter's part,) the bullet would be channeled away from the individual.

Some shots would be deflected yes, but what is more important is that some would be deflected right into the heart.  Introducing a major weakness to get a minor benefit is not something an armor designer would do.  Not only that, but like I said, having breast shaped armor would force more trauma to the sternum because the area between the cups acts effectively like a spear.
 

killdozer9211 wrote...
The armor the human soldier & vanguard wear, as well as Vega are an option for shep called "Warfighter gear" implying that this armor is reserved for heated, extended conflicts and front line deployment, fitting the archetypical role of all of those characters. Supporting this hypothesis, look at Captain Riley, a Marine Engineer you meet, the only Alliance deployed human going into the one of the same scenarios as shep in the entire campaign. Also wearing warfighter gear.

http://images1.wikia...Vanguard_MP.png 

http://images.wikia....ptain_Riley.png 

It's fairly obvious that both of these characters are female, that their armor is just another level of the variable armor plating added ontop of the skintight bodysuit that the possibility of these soldiers' being deployed in a vaccuum necessitates, and that that level of armor is, in universe, reserved for soldiers who are expected to be in some extreme combat conditions.

It really isn't obvious that they are female at all.  If I didn't know the game labeled them as females I wouldn't assume they were.

killdozer9211 wrote...
The fact that this universe's armor design seems sexual is a side effect that is psychologically implied by the observer's more Freudian instincts and unavoidable by the designer unless they just went out of their way to slap on plating until the soldier looked like a big, asexual rectangle, which should be unnessecary seeing as how the game explains several times in the codex how their modern industrial techniques can increase the density of armor while minimally compromising in size, and then suppliment that with variable levels of kinetic barrier power.

Freudian instincts? Really?  I just said that the Female Vanguard Armor and the Female Soldier Armor are good because they are gender neutral.  My point is that there is no point making gender specific armor because it is unrealistic and unnecessary.


Something tells me you're not reading what I'm saying. Allow me to bullet point it for easier understanding.

-Male, female, civillian, military, it doesn't matter. All armor in ME is based off the same suit design that can't change, with the only differences being amount/type of plating added.

-The design HAS to be skintight to the human body to work within its design parameters. We're not talking like a rubber glove, either, we're talking like an elastic waistband all over. It has to squeeze the occupant all over. Therefore, it's going to be tight and form fitting.

-Femguard armor is just, so far, the maximum amount of armor plating we've seen on that design, and it is theoretically probable that this armor is much more widely distributed in more organized conflicts. I've posted sound reasoning behind this, it went ignored.

-Regarding boob deflection, look at badspot.us/img/Mass-Effect-3-Green-EDI.png and look at femshep's armor, the boobliest armor's gotten in-series. First of all, the sternal area is the thickest part of the armor on the torso. Second, it's mainly angled so that bullets deflect off that area more effectively than anywhere else on the torso. Third, geometrically speaking, the only place where bullets could be deflected into this thicker, much more deflective section of the armor would be if she was shot in an area roughly two or three inches high and maybe 6-8 inches wide. It'd be like shooting a mail slot in the thick of combat.

#98
Guest_alleyd_*

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 I like EDI for the same reasons as the O/P and found the artwork quite funny. I would have recruited the body differently. I would have Android Summers Sex shops in the citadel selling advanced Vi Intimacy partners in 50 shades of grey or any other hue of choice.
Then I would have Garrus or the crew give joker it as a gift or wind-up because of the relationship between Joker and EDI.  Not as a sex toy (Joker's condition make sex difficult or dangerous and a broken pelvis or spine is a serious injury that would only compromise his first love, flying) but as a slight teasing joke at Joker's expense.

#99
CasbynessPC

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My hate for EDI comes down to one simple thing - she is forced on you across both ME2 and ME3 as part of a game design strategy, running against the grain of what ME was supposed to be.

In any previous Bioware game, it would have been possible to steer the game's story away from EDI. In ME1, EDI was the rogue Lunar AI. During ME2, Shepard can raise a long string of objections to EDI's very existence, but because the writers really wanted her in the game, nothing Shepard says or does can actually prevent her development. The same goes for her evolution and occasional forced inclusion in the main squad during ME3. The simple message is - if you don't like her, *tough luck*.

If there had been an option in ME2 to rip EDI completely out of the Normandy's systems, i.e. if you were playing a very pro-human and anti-Xeno/AI renegade Shepard, then I would like her a lot more and would have kept her in some of my game saves. In ME3, things just go from bad to worse, making her even more obnoxious for someone like me who enjoys freedom of choice in Bioware games.

Alienating the player from Shepard is death to the ME games. The fact that it happens more and more towards the end is precisely why people are so disappointed in it, culminating in the endings where nothing you do actually matters.

Ironically, one good point for me on the endings was that it FINALLY provided the means to kill EDI. Destruction ending FTW.

Modifié par CasbynessPC, 20 août 2012 - 12:52 .


#100
elitehunter34

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killdozer9211 wrote...
Something tells me you're not reading what I'm saying. Allow me to bullet point it for easier understanding.

-Male, female, civillian, military, it doesn't matter. All armor in ME is based off the same suit design that can't change, with the only differences being amount/type of plating added.

-The design HAS to be skintight to the human body to work within its design parameters. We're not talking like a rubber glove, either, we're talking like an elastic waistband all over. It has to squeeze the occupant all over. Therefore, it's going to be tight and form fitting.

Yes the inital elastic parts would be tight and form fitting. but combat armor would also have much more padding and support structures than a form fitting space suit.  So the suit would be thin, but there would be additional material for support. and even if the plates were thin, there is simply no reason to make the armor conform to the breasts like the games do.  As I've explained before it introduces weaknesses for no actual benefit.  

killdozer9211 wrote... 
-Femguard armor is just, so far, the maximum amount of armor plating we've seen on that design, and it is theoretically probable that this armor is much more widely distributed in more organized conflicts. I've posted sound reasoning behind this, it went ignored.

This really doesn't have to do with what I'm talking about.  I don't care if the Femguard armor is more widely distributed.  My point is how the boob conforming armor in Mass Effect is silly.

killdozer9211 wrote... 
-Regarding boob deflection, look at badspot.us/img/Mass-Effect-3-Green-EDI.png and look at femshep's armor, the boobliest armor's gotten in-series. First of all, the sternal area is the thickest part of the armor on the torso. Second, it's mainly angled so that bullets deflect off that area more effectively than anywhere else on the torso. Third, geometrically speaking, the only place where bullets could be deflected into this thicker, much more deflective section of the armor would be if she was shot in an area roughly two or three inches high and maybe 6-8 inches wide. It'd be like shooting a mail slot in the thick of combat.

If this design is truely intended to deflect bullets than why don't males get it?  That obviously isn't the reason why female armor looks like that.  The reason is because Bioware wants to differentiate males and females in game.  The females under the armor for everything but the Soldier and the Vanguard would be frighteningly thin seeing as how the armor is so small and perfectly conforms to their body.  Soldiers aren't supermodels.  Female soldiers of a similar height to a male soldier would be very similar in body structure.  There simply wouldn't be any real difference between the two after putting full combat gear on them.