Regarding the contemporary soldier, her armor choice is irrelevant. It doesn't have to be an air tight, pressure maintaining space suit like the armor in ME does. Also, her form of armor is a ballistics vest, pretty much a cross between plate armor and a superstrong net designed to catch bullets. On top of that, she's wearing at least 2 layers of clothing designed to breathe and be durable in combat environments using modern-day fabric principles and a one-size fits all bucket helmet.
In the Mass Effect universe, armor is a militarized space suit. Meaning there are either two options, which I discussed above, and pointed out that the only one of is practical, and on top of that, easily mass produced. It is plating added to the either elastic or rubber civilian versions I showed above. Catching bullets would risk a breach, not to mention internal damage, heavy bruising, and broken bones (not unlike the broken sternum and ribs one can expect from taking a bullet in a ballistics vest,) it has to use hardened plating and kinetic barriers to deflect incoming rounds and their kinetic energy.
No offense, but your links also work against you. Keep in mind that the principles behind the second link just go to prove the armor design's effectiveness at affecting the incoming round's flight path, and that if the bullet were just a few inches to either the left or right (mere milimeters and degrees of aim on the shooter's part,) the bullet would be channeled away from the individual.
The armor the human soldier & vanguard wear, as well as Vega are an option for shep called "Warfighter gear" implying that this armor is reserved for heated, extended conflicts and front line deployment, fitting the archetypical role of all of those characters. Supporting this hypothesis, look at Captain Riley, a Marine Engineer you meet, the only Alliance deployed human going into the one of the same scenarios as shep in the entire campaign. Also wearing warfighter gear.
http://images1.wikia...Vanguard_MP.png http://images.wikia....ptain_Riley.png It's fairly obvious that both of these characters are female, that their armor is just another level of the variable armor plating added ontop of the skintight bodysuit that the possibility of these soldiers' being deployed in a vaccuum necessitates, and that that level of armor is, in universe, reserved for soldiers who are expected to be in some extreme combat conditions. The fact that this universe's armor design seems sexual is a side effect that is psychologically implied by the observer's more Freudian instincts and unavoidable by the designer unless they just went out of their way to slap on plating until the soldier looked like a big, asexual rectangle, which should be unnessecary seeing as how the game explains several times in the codex how their modern industrial techniques can increase the density of armor while minimally compromising in size, and then suppliment that with variable levels of kinetic barrier power.
Modifié par killdozer9211, 19 août 2012 - 09:56 .