esper wrote...
Personally I think the hunger demon was worse, but perhaps that is because I tend to rely on spirit damage... Shades = doom.
But yeah, the revial skill would really help... Please tell me that you at the very least have group heal?
Be prepared for kiting the rock wraith, espically keep and eye out for when it rolls... Mages can die by being rolled over by a giant turning rock.
Nope no group heal yet - the group has been relying on potions (elfroot, restoration & health) and the single target heal spell (Anders & Hawke) altho I did just take the first level of revival on Hawke now that we are out of the deep roads and moving forward in Act 2.
My premonition was correct after a breif unsuccessful attempt at the rock wraith on nightmare I turned the difficulty down to hard and when that failed as well at the last minute turned it down to casual and moved on -
I suspect with enough reloads I might have finished it on nightmare and I'm sure I could on hard but I just could not be bothered -
<insert rant> I really dislike it when the devs pull stuff like the rock wraith and Legacy final where all of a sudden the bad guy is immune to everything and you have to go hide or take out some minions or yada yada yada before you can go back and attack the real boss again - it just feels so fake -

Throw as many minions/traps/etc as you want but let the player have the option of attacking anything that's in front of him and don't suspend all the rules that you have played with all game just becuase it's a boss fight...<end rant>

Meanwhile Carver is now a Grey Warden and we are back to our Merry Mage Mob of Hawke, Anders & Merrill with Isabela on point (

) and as she gains levels she has become a bit more hardy and mostly we are progressing fairly well on Nightmare with the occasional set-back or two.
Re: difficulty levels is there anywhere you can see exactly what changes between Hard & Nightmare - a list of the game mechanics that are added or subtracted or go into effect differently?
I reloaded the bounty hunter cavern in Act 2 (Search & Rescue from the mage underground) a half dozen times or more and could not get more than one of the two assasins nor the commander down before we all went down - yet reloading on hard we wiped the floor with them in a couple minutes without losing a single team member - I am certain that this is not just from FF and immunites/resistances but can't find any specifics anywhere on what else changes. (Google turned up a few documents but none were very specific at all - mostly conversational descriptions from reviews)
Speaking of that fight -what category on the elemental immunity/resistance list do those bounty hunters fall under?
IIRC we are currently level 14 and we are about to let Isabela take a day off while we do Sebastions quest - that should be interesting on nightmare...