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Armour in DA3


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15 réponses à ce sujet

#1
mdigs150

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 One of my biggest pet peeves about DA2 when compared to Origins was how levelling up changed armour rating. I absolutely hated this, as it made some awesome armour you get at level five totally redundant by the time you got to level 10, and could be replaced by any generic armour found off a random trash mob. If any of the BioWare guys read this I was wondering if there was any chance of a return to how armour rating worked in DA:O? It seemed to make much more sense that armour rating stayed constant, and also made finding new armour much more rewarding. From reading the posts (
http://www.neogaf.co...ad.php?t=442706) it would seem that this isn't going to happen but I can still hope...

#2
Xerxes52

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I have to agree. That was a big pet peeve in DA2. I would find a nice set of armor or weapon, and it would be obsolete after two or three levels.

All stats on weapons, armor, items, etc should be fixed. Also I think material tiers should return (but fewer than DA:O, maybe 5 instead of 7).

For a grossly simplified example: An Iron Longsword that does 7 base damage should always do 7 base damage, with STR providing a modifier (let's say the Iron Longsword provides an STR modifier of 1.00). If your STR is 16, you would have a damage modifier of +6, so the Longsword would end up doing 13 damage. Same with 2H weapons (although I would suggest they have a higher STR modifier, like 1.15 or 1.25 to compensate for their slower attack speed).

Same would go with the other weapon types, Daggers and Bows would use DEX, Staves would use MAG.

Basically it's the player that is improving, not the weapon.

Modifié par Xerxes52, 19 août 2012 - 08:52 .


#3
Provi-dance

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I certainly agree with this.

It's ironic when Bioware states "your decisions will matter" and then they plague the game with mechanics like level/item scaling that annihilate the concept of decisions and consequences from the most basic level.

#4
Adugan

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I dont like how dumb the armor looked, the metal was jagged and more anime-like with ridiculous shoulder plates and proportions, while the icons looked childish and lazy. But that is off topic

#5
MichaelStuart

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I also disliked Dragon age 2's armor rating system, I also didn't really like Dragon Age Origins system either.
I would prefer armor work like Mass Effect 2, were every peace of armor was unique and useable.

#6
Kidd

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MichaelStuart wrote...

I also disliked Dragon age 2's armor rating system, I also didn't really like Dragon Age Origins system either.
I would prefer armor work like Mass Effect 2, were every peace of armor was unique and useable.

Hear, hear! Choosing between bonuses is more interesting than simply upgrading a +1 bonus into a +2 bonus every two playtime hours.

#7
Angelo2027

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I definitely agree with this.

#8
Sejborg

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I agree. The armor (and weapon) stats should be fixed.

#9
MrDizazta

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KiddDaBeauty wrote...

MichaelStuart wrote...

I also disliked Dragon age 2's armor rating system, I also didn't really like Dragon Age Origins system either.
I would prefer armor work like Mass Effect 2, were every peace of armor was unique and useable.

Hear, hear! Choosing between bonuses is more interesting than simply upgrading a +1 bonus into a +2 bonus every two playtime hours.

I hear this and I like it.

#10
Jerrybnsn

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Xerxes52 wrote...

I have to agree. That was a big pet peeve in DA2. I would find a nice set of armor or weapon, and it would be obsolete after two or three levels.

.


How about all your dlc armor that you get after you finished the game and its no where near good enough to replace your red & black iconic armor.Posted Image

#11
Xerxes52

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Jerrybnsn wrote...

Xerxes52 wrote...

I have to agree. That was a big pet peeve in DA2. I would find a nice set of armor or weapon, and it would be obsolete after two or three levels.

.


How about all your dlc armor that you get after you finished the game and its no where near good enough to replace your red & black iconic armor.Posted Image


Actually, I found the armor sets in the story DLCs had higher stats than the Champion armor (Except for that atrocious stealth chance on the mage armor) if played post game.

#12
Cendrigal

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I agree 100%.

I absolutely hated getting a set I liked the looks of that balanced well with the stat side of things - only to have it obsolete within a few hours.

Having to wear random, generic robes on a Mage or just a re-textured version of the Kirkwall Guard armor on a Warrior until Act 3 wasn't very fun.

#13
Wulfram

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DA:O armour effectively became worse as you levelled up too - it's just that it's effectiveness was conveyed to the player in absolute terms in Origins, rather than relative to the opposition like in DA2.

But I do agree that DA2 item's usable lifespan was much too short

#14
Provi-dance

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Wulfram wrote...

DA:O armour effectively became worse as you levelled up too - it's just that it's effectiveness was conveyed to the player in absolute terms in Origins, rather than relative to the opposition like in DA2.
 


That's not the fault of Origin's armor system though. It's a direct consequence of the abomination known as level scaling.

#15
Lotion Soronarr

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Xerxes52 wrote...

I have to agree. That was a big pet peeve in DA2. I would find a nice set of armor or weapon, and it would be obsolete after two or three levels.

All stats on weapons, armor, items, etc should be fixed. Also I think material tiers should return (but fewer than DA:O, maybe 5 instead of 7).

For a grossly simplified example: An Iron Longsword that does 7 base damage should always do 7 base damage, with STR providing a modifier (let's say the Iron Longsword provides an STR modifier of 1.00). If your STR is 16, you would have a damage modifier of +6, so the Longsword would end up doing 13 damage. Same with 2H weapons (although I would suggest they have a higher STR modifier, like 1.15 or 1.25 to compensate for their slower attack speed).

Same would go with the other weapon types, Daggers and Bows would use DEX, Staves would use MAG.

Basically it's the player that is improving, not the weapon.



I agree. The player should improve (A LITTLE! No going from 10 STR to 100STR).
I want  the entire mechanics closer to Pathfinder.. expect with damage reduction for armor and no stupid AC.

And weapons could use multiple stats. A staff could use MAG if you shoot from it at range, but use STR in close combat if you bludgeon someone with it.
Daggers would use mostly DEX but also STR.

And two-handed weapons need a bigger bonus. The advanatge of having two enchanted weapons is too much.

And POLEARMS. Pathfinder had a threat range. Weapons had reach. Poleaqrms were great for area denial/control. You could actually PHISICLY prevent a enemy from reaching your spellcaster.

#16
Lotion Soronarr

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Frak level scaling..it needs to die in a fire for the most part.

I miss the old days, where a normal full plate cost a fortune and you could finish a game in it.
I miss the old days when your party was lucky if every part memeber had 2 magical items.

I detest the items and power scaling so prevelent in modern games.