Dean_the_Young wrote...
plfranke wrote...
Dean_the_Young wrote...
M0keys wrote...
I don't know why you guys are trying to damage control for bioware here... this really isn't something you should dismiss. you should be interested in the best story possible. bioware made mistakes. that doesn't mean you should let them slide. if anything, you should tell Bioware just how important it is to you because you don't want them to fall on their face.
So why ring up false accusations, then?
what are you talking about?
People accusing Bioware of dropping the Harbinger, leader of the Reapers, subplot. As there was never a subplot in which Harbinger was presented as leader of the Reapers, this is a false accusation.
the main antagonist is never a "sub-plot" unless he has his own little cutaway story which would classify as a plot branch. A good example is Chauvelin's sub plot in The Scarlet Pimpernel as we follow his attempts to seek out the protagonist of the story who has hidden himself from detection.
The reason you can't separate the antagonist from the main plot is because the antagonist creates conflict. Without a challenge, without risks, there is no conflict. Without conflict, there is basically no story, and your protagonist might as well live alone in his apartment, drinking beers and going to the bathroom. because of these vital qualities, antagonists are often the most important character
after the protagonist, and are every bit as much a part of the A-Plot... unless your story has no antagonist character. if there is no main antagonist, that usually means the challenge comes through the environment. this can be anything from a big storm to an army of Axis soldiers. this allows the story to explore characters internally, in a more thorough manner, without focusing quite as much on the duality of protagonist vs antagonist.
Mass effect 2 found a nice balance by solidifing the antagonistic presence with a primary villain, but it was still mainly about the characters developing for their roles in Mass Effect 3.
but then if it was about building roles for the good guys, it must have also been expending its energy on developing the roles of the bad guys for ME3, as well. to develop harbinger, and then drop him almost entirely in ME3, is an injustice almost comparable to dropping darth vader in return of the jedi. Not only that, but the Illusive Man was "flanderized" in ME3 to a straightforward "mob boss" character with an army of mooks, negating the at least moderately compelling internal conflict of man vs machine that existed during ME2 for the character.
I'd explain more but i'm starting to get into the neighborhood of an essay now and I guess you probably wouldn't read something that big :