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8 réponses à ce sujet

#1
MoogleCoat

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So the jist of it is, me and a friend challenged eachother to play through the game without using weapons or armor as a joke, but I started to seriously think about this and wish to attempt this challenge. So I am writing this to get a feedback on what and how I should build my character throughout the game. I also posted my thoughts on each descion so that it would be easier to point out why I am wrong.

class:Rogue, at first I thought I should pick Warrior as it comes with higher HP and attack from the get go, but lower armor, but examing the talents I find that I can't find any talents I could use that would be helpful, that leaves the Rogue as the only viable option as Mage beats the purpose of this playthrough.

Origin:City Elf or Human Noble, Both Elf Origins and the Human Noble Origin gives you a partner to fight your way through, and therfore should be the easiest way. Looking at the talents:

City Elf: This gives Coercion which should be vital for me, as I can talk my way out of any combat situation I can, and Dual-Weapon Sweep, this would be useless to me, but it does make a progession towards Momentum which I'm assuming works when unhanded, giving me more attacks.

Dalish Elf: This gives me Survival, which could be helpful in preparing myself before each battle but gives me Pinning shot which is useless.

Human Noble: Combat training can be usefull for moving towards Momentum, and you get Dirty Fighting which can be used by the monk and gives a stun bonus.

Attributes: Cun,Con,Dex or Dex, Cun, Con?

Strength: Since we can't wear armor or use weapons we dont really need this stat

Dexterity: We'll need at least 24 to get Momentum, and it does increase both our attack score and defense score which we will need to make up for the lack of armor.

Willpower: We don't need stamina that much, and we can get mental resistance in Cunning

Magic:This does make potions and poultices more effective so there is that, but I doubt it would worth it

Cunning: We are Rogues, so this will help in all of our abilities and it does give us AP, which I don't know actually know if it works unhanded, but hopefully it does, then we also have leathality and finally this boosts out mental resistance.

Constitution: We don't have armor, therefore having more health should help us live longer right?

Skills: Skills I plan to grab Coercion to help talk my way out of things and to get more gold for potions and poultices, and Herbalism could also help in that regard, I'll need Expert Combat training to get Momentum as well, otherwise I don't really know what else i'll need.

Talents: Dirty fighting and Below the Belt will be the main stays, and grabed first level. The Stealth Line and Deft Hands Line are also importent to live, and as I mentioned above serval times, Momentum. The only other thing I can think of is Evasion.

So I don't really know how exactly each level is going to go down, nor how the stats will turn out, I am open to suggestions and from a quick glance, do any of you think this will be feasible?

#2
TBastian

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Solo? Then, feasible - no. Possible? Yep.

Surely you must have the patience of a saint if you actually plan on punching certain bosses to death. That's going to take quite a bit of time, even if you could raise your survivability to "close to immortal". You can't poison your fists, and many enhancements including several sustaineds don't work on them. Unless you plan on mass producing flask bombs (though since magic is out, then I guess those are out too) then it would just take too long.

Modifié par TBastian, 20 août 2012 - 12:04 .


#3
jhood_shsu

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Someone did a warrior no weapons build in the past...not sure anyone has tried rogue no weapons though.

#4
dainbramage

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Punching actually kills things surprisingly quickly. Quite a long time ago I made a 2h solo warrior, but given that I was at the screwing-around-seeing-what-I-can-do stage, he spent a lot of time punching things to death. Turns out he could actually kill single targets faster by punching them than hitting them with starfang/CGM

Additionally, IIRC you can wear a shield (which is worn upon the back) and get the benefits of all of the sword 'n' board defensive skills (the top line skills don't work, even though they claim to), which is a reason to go with a warrior. Depends if you consider that cheating I guess. Additionally if you're playing solo, knight-commander's plate will be very helpful, as well as the generally higher damage and hp of a warrior.

#5
TBastian

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Two-hand warriors scale the slowest of all warrior types, and it makes perfect sense that his normal attacks would be pretty weak until much later on in the game. Unfortunately, the reverse is true for unarmed warriors.

I'm also guessing that since you were new at the time you didn't know that 2-hand warriors were meant to be played as part-time skill spammers. There is definitely no way an unarmed character can outdamage a properly played 2-hand warrior, even in early game.

Modifié par TBastian, 22 août 2012 - 05:30 .


#6
dainbramage

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I wasn't new at the time, new players generally don't seek to solo nightmare with a warrior. And a 2h was deliberately chosen for things like indomitable and sweep. At any rate, when not skill spamming 2-handers have the lowest auto-attack DPS by a decent margin. From my ****ty empirical testing, punches seemed to have a str mod of 1 and speed mod of -0.5 (the same as daggers), and no base damage, crit chance or AP. If you crunch numbers, that puts their (autoattack) DPS slightly below that of a 1h, and slightly above a 2h (well below a dual wielder, of course).

I'm not at all trying to say that punching is an optimal way to play (a sword and board is outright better at everything, and you are of course lacking all of the good parts of a two-hander). Merely that it's probably viable.

EDIT: Oh, since this was asked in the OP and hasn't been answered, momentum doesn't work with fists.

Modifié par dainbramage, 23 août 2012 - 03:43 .


#7
TBastian

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If that's the case then wouldn't playing as a mage fit this character better? Even if you skip offense spells you at least have buffs like Haste and you can pick AW for Shimmering Shield. You will be playing him as a warrior though.

Modifié par TBastian, 23 août 2012 - 04:11 .


#8
Brake 69

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My Monk. Human Male with a shaved head and a Go Tee for the classic Kung Fu look. For roleplay I envision Teyrn Bryce Cousland (father) as the Monk who trained his youngest Son the "unarmed way" I am using an unarmed Rogue. Finding Noble Clothing will be a goal. Until then I will use Chasind Robe or other Clothing, but I am also experimenting with using shield on back and light and heavy armor. Fun so far, I enjoy defeating Bosses with a kick or punch.

#9
Swordfishtrombone

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There's actually a "Chantry Monk" mod here: http://dragonage.nex...s.com/mods/1708

Well worth trying. The mod makes monk a subcategory of mage, so you start with the mage origin. Been trying it out, and it seems fun.

The fact that the monk is a mage means that there's a lot of variety in what sort of a character you can make - there are two categories of monk abilities that you can choose, but you can also choose spells, like a mage.

Though the monk primary stats are dexterity and willpower, so putting points in magic to qualify for higher level spells will dilute your monk abilities.

Modifié par Swordfishtrombone, 14 mars 2013 - 04:22 .