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Bioware: It's time. Bring on the buffs.


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#26
megabeast37215

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Pete Zahut wrote...

Bring sniper damage back on an infiltrator, and that will fix the snipers. Also, I'd like to see headshots on bosses come back (for snipers at least). Buff SMGs mostly imo.


While I agree that something like that needs done... I don't know if BOTH of those things need done, perhaps one or the other. The Sniper Rifle Damage Evolution nerf was done to hurt the Krysae... well now that gun isn't hurting much of anything now is it?

I've always supported rewarding players with more damage for feats of accuracy/precision. It's something that exists in every single game with bosses... they all tend to have a weak point you must target. Why not ME3 MP? One of the Devs said it's hard to program... so I guess that's out of the picture. Returning TCs evolution would be good... but I feel that giving ALL the Sniper Rifles decent buffs would be even more productive, so they would be useful in the hands of non-infiltrators. This is what Godless Paladin has been saying for months now... and he's right IMO.

Buffing the Sniper Rifles AND returning TC to 40% Sniper Rifle damage... that would have to be tested... but the community can do that! Personally... I feel after the shield gate change from a few weeks ago, if someone shoots a Platinum/Gold Marauder in the head and it dies... that's a good thing! The player should be rewarded for being a crack shot... not penalized by shield gating mechanics.

It's a touchy subject... but I'm definately of the mindset that something should be done.

#27
Rokayt

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Well, On the light shotguns:

The Scimitar needs a little damage.
The Eviscerator needs a little accuracy.
The Wraith needs a little ROF. (At least a buff to claymore ROF levels.)

#28
Rifneno

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megabeast37215 wrote...

Rifneno wrote...

Only part I really disagreed with was the mattock. That thing's already incredible for an uncommon.


I keep hearing that... but everytime I use it, I feel so underwhelmed by the damage output. Perhaps I'm doing it wrong...

Care to enlighten me on your build with it... I'm all ears and could use the free bumps. Image IPB


Not really any specific build.  It even kicks ass on an adept.  I actually had to make myself stop using it on caster classes because I kept neglecting my powers in favor of shooting more.  Though I'd imagine any RoF boost would do little good since it's tough to maximize its RoF to begin with.

And that's the thing.  It's pretty much a mini-harrier as long as you click fast enough.  It'll fire off 130 damage a shot just about as fast as you can ask it to.  You just need to either be a good button masher/mouse clicker, or have an autofire program/turbo controller.  Like the harrier, you'll become close friends with an ammo box though.  I know some people have "moral" issues with autofire/turbo, but it's not against the rules.  And as a carpal tunnel sufferer, I care infinitely more about not waking up in pain in the middle of the night than I do about stranger's pride in their ability to click a button really fast.

#29
RamsenC

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Bioware needs to figure out a respectable dps level no weapon should fall below. All weapons should at least do 600 dps, otherwise they just aren't chosen.

#30
Rokayt

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RamsenC wrote...

Bioware needs to figure out a respectable dps level no weapon should fall below. All weapons should at least do 600 dps, otherwise they just aren't chosen.


That is close.

However.

There is a better way of doing it.

What is the "Implied weight level" that a weapon needs to reach in order to be really weapon-worthy.

The Hornet just barely hits your DPS threshold. However, its one of the most popular SMGS out there.

#31
Kyerea

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I agree with your topic mega and got much love for ya, but... the Revenant isn't a top-tier AR.

Modifié par Kyerea, 20 août 2012 - 06:55 .


#32
Rokayt

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Kyerea wrote...

I agree with your topic mega and got much love for ya, but... the Revenant isn't a top-tier AR.

It can be.

It just takes brains, and giving your RMB a rest.

#33
RamsenC

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600 dps is just a number I threw out as an example, the point is Bioware needs to pay attention to weapon dps as opposed to just buffing and nerfing 10% and seeing what happens.

#34
Rokayt

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RamsenC wrote...

600 dps is just a number I threw out as an example, the point is Bioware needs to pay attention to weapon dps as opposed to just buffing and nerfing 10% and seeing what happens.


They are definately afraid of overbuffing far too much.

Tommorow I will do one of my magic buff threads.

A full Evaluation of the SMG class.

It will be a bit detailed, enough to need Invisitext for large stretches of it.

#35
megabeast37215

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Kyerea wrote...

I agree with your topic mega and got much love for ya, but... the Revenant isn't a top-tier AR.


Well... yes and no.

If the only ARs I put up there are UR... then I am asking for Bioware to buff all uncommon and rare AR's to UR status... which doesn't make sense and further devalues UR weapons.

I've used the Revenant well on Turians, Human Soldiers (should probably give it a whirl on the Destroyer). The main point is that the Revenant, while not being super brutal... is still head and shoulders above all the other rare ARs. If anything... the other ARs could be brought up to it's level... but I don't think the rare ARs should be doing Harrier/PPR/Saber damage. EDIT: In fact... I don't think ANY Ultra-Rares should be outclassed by Rares... doing so devalues their status, makes them less desirable... and ultimately costs Bioware $$$ because players are less incentivized to buy packs.

Modifié par megabeast37215, 20 août 2012 - 07:15 .


#36
Eelectrica

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Disciple needs a buff.
Lets have a reason to choose it over... well... any other shotgun really.
I'd take the eviscerator of the Disciple, have done so.

#37
Arppis

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Rokayt wrote...

Well, On the light shotguns:

The Scimitar needs a little damage.
The Eviscerator needs a little accuracy.
The Wraith needs a little ROF. (At least a buff to claymore ROF levels.)


Evis could use higher rate of fire, considering how low it's ammo capacity is.

#38
Kyerea

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megabeast37215 wrote...

Kyerea wrote...

I agree with your topic mega and got much love for ya, but... the Revenant isn't a top-tier AR.


Well... yes and no.

If the only ARs I put up there are UR... then I am asking for Bioware to buff all uncommon and rare AR's to UR status... which doesn't make sense and further devalues UR weapons.

I've used the Revenant well on Turians, Human Soldiers (should probably give it a whirl on the Destroyer). The main point is that the Revenant, while not being super brutal... is still head and shoulders above all the other rare ARs. If anything... the other ARs could be brought up to it's level... but I don't think the rare ARs should be doing Harrier/PPR/Saber damage.


Eeeeeeehhhhhh, the Revenant is pretty bad all around man. I mean, just because you or I can top-score in a room with it on a Turian or AR Human Soldier doesn't mean it's a legitimately good weapon. CHs, Sabers and PPRs can pretty much outperform the Revenant in every category. I agree that it looks bad if only URs are on the list, but honestly? All the ARs besides Mattock (not counting Common-types) need some form of buff to even make them remotely viable before the Big Three are unlocked. Let's take the AR Human Soldier, the most efficient weapon to use on him until you get a Saber, Harrier or PPR is the Mattock. The other rare ARs are very lackluster in all-round performance. If the Typhoon is not optimal because only the Destroyer can make it work, then the Revenant is definitely not optimal as is. It also needs a buff in some shape or form with the Typhoon getting a rollback to it's previous wind-up damage statlines.

But yeah, I'm bumpin' dafuq out of this thread.

Modifié par Kyerea, 20 août 2012 - 07:16 .


#39
Rokayt

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Arppis wrote...

Rokayt wrote...

Well, On the light shotguns:

The Scimitar needs a little damage.
The Eviscerator needs a little accuracy.
The Wraith needs a little ROF. (At least a buff to claymore ROF levels.)


Evis could use higher rate of fire, considering how low it's ammo capacity is.


The Eviscerators main balancing gimmick in ME3  was its low rate of fire, and high accuarcy.

ITs accuracy isn't... Accurate in this game.

However.

A rate of fire boost is appropriate for the Wraith. Since... Having an Eviscerator clone makes almost no sense.

#40
DHKany

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I'd say leave the mattock and the Falcon.
For an uncommon Assault rifle to dish out that much damage is incredible.
Falcon, with its guaranteed stagger along with 100% ammo power proccing is very good as is. It is also imho one of the best ways to kill a phantom which deserves a place in my book.

#41
Zero132132

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The shape of the balance changes last week implies, to me, that they're fine with a lot of guns sucking so long as none off them make it too easy to get credits. I doubt we're going to see any significant buffs.

#42
Kyerea

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@DH Agreed dude, Mattock is already a top-tier AR.

#43
megabeast37215

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Kyerea wrote...

Eeeeeeehhhhhh, the Revenant is pretty bad all around man. I mean, just because you or I can top-score in a room with it on a Turian or AR Human Soldier doesn't mean it's a legitimately good weapon. CHs, Sabers and PPRs can pretty much outperform the Revenant in every category. I agree that it looks bad if only URs are on the list, but honestly? All the ARs besides Mattock (not counting Common-types) need some form of buff to even make them remotely viable before the Big Three are unlocked. Let's take the AR Human Soldier, the most efficient weapon to use on him until you get a Saber, Harrier or PPR is the Mattock. The other rare ARs are very lackluster in all-round performance. If the Typhoon is not optimal because only the Destroyer can make it work, then the Revenant is definitely not optimal as is. It also needs a buff in some shape or form with the Typhoon getting a rollback to it's previous wind-up damage statlines.


It's hard to argue against what you wrote there (even though I can't get the Mattock to work to what I view as satisfactory).

I've got a slightly different view on the Typhoon... instead of putting it back where it was (which was honestly... pretty OP) I think it should be buffed in between the two values. The ramp up damage value was 2.0, nerfed to 1.5.... I feel it should be buffed to 1.75 as a compromise. The gun is an afterthought if you have a PPR of the same level... they both operate very similarly, but the PPR weighs alot less, has perfect accuracy and does higher DPS. The Typhoon should at least do A LITTLE more damage than the PPR, since it weighs SOOOOOOO much more, and is less accurate. To have it any other way doesn't make sense IMO.

#44
megabeast37215

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DHKany wrote...

I'd say leave the mattock and the Falcon.
For an uncommon Assault rifle to dish out that much damage is incredible.
Falcon, with its guaranteed stagger along with 100% ammo power proccing is very good as is. It is also imho one of the best ways to kill a phantom which deserves a place in my book.


All this Mattock love! I must be doing something seriously wrong... everytime I give it another try I just suck horribly with it... I may have just been convinced to try it again. I mean... I'm headshotting like it's going out of style with the Mattock, with good gear on... but stuff isn't dying fast enough for my liking... I dunno.

Falcon... yeah... I like the Falcon alot too. Anything that puts the butt-hurt on Phantoms is A.O.K in my book, it's a great tech bursting/stagger tool... but the damage is, meh. I might give that thing a whirl on my Geth Engineer tommorrow!

#45
megabeast37215

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Zero132132 wrote...

The shape of the balance changes last week implies, to me, that they're fine with a lot of guns sucking so long as none off them make it too easy to get credits. I doubt we're going to see any significant buffs.


Yeah I kinda felt that way too... either that or maybe they're taking a week off of significant change. I still don't see why there shouldn't be significant buffs though... at this point, what do they have to lose? They've leveled off the top-end OPness out of the game, now it's time to work on the UP stuff.

The only OP/negative thing currently in the game is the return of the Missle Glitch. Perhaps they can fix that buy buffing the Cobra's ROF to the fastest available setting. If I remember correctly... there was still some more wiggle room there.

#46
jpan89

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Good read. Although I'd definitely buff the Javelin. First, it's super heavy. Second, it's hard to aim, so it requires skill.

On the SI, everything specced for sniper rifles and weapon damage, it still only takes 2-3 bars of armour (with Operative V gear, Sniper Amp III, and AP Ammo IV) with the cloak on a geth prime (platinum). On the GI, I'd imagine it being somewhere around 3-4. This is with a nearly maxed Javelin (IX).

To justify using the javelin at all, I expect it being able to 2 shot a prime/atlas/banshee to death after you strip it's shields and barriers.

#47
DHKany

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megabeast37215 wrote...

DHKany wrote...

I'd say leave the mattock and the Falcon.
For an uncommon Assault rifle to dish out that much damage is incredible.
Falcon, with its guaranteed stagger along with 100% ammo power proccing is very good as is. It is also imho one of the best ways to kill a phantom which deserves a place in my book.


All this Mattock love! I must be doing something seriously wrong... everytime I give it another try I just suck horribly with it... I may have just been convinced to try it again. I mean... I'm headshotting like it's going out of style with the Mattock, with good gear on... but stuff isn't dying fast enough for my liking... I dunno.

Falcon... yeah... I like the Falcon alot too. Anything that puts the butt-hurt on Phantoms is A.O.K in my book, it's a great tech bursting/stagger tool... but the damage is, meh. I might give that thing a whirl on my Geth Engineer tommorrow!


i use it with the AA from time to time. Stasis helps a lot more than thought it would. ROF bonuses help with the finger pain as well. :P
Falcon cryo ammo fury is some of the most fun that I ever had. Try it out, it really benefits her CQC power tree, and it make BE's eassier (they can't dodge throw).

#48
Kyerea

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The Mattock is amazing, but it will DESTROY your trigger finger.

And possibly your mouse's left click.

#49
megabeast37215

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Bump for different eyes!

#50
kevchy

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Yes. It is time for a good buff to something. It's been a long time since we had a buff that opened up new play styles. The last time something like this happened was when they buffed the Hurricane.