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Bioware: It's time. Bring on the buffs.


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#51
Immortal Strife

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Javelin could use a weight reduction, you can hardly put an Acolyte Pistol with it. -13 % I think, with ULM. This combo is eggs and ham, you can charge the pistol, cloak, shoot, and not come out of cloak then use a power and shoot the Javelin. This combo works great but you get burned with a max cooldown too often. 

*most snipers could use a decrease in weight.

Modifié par Immortal Strife, 20 août 2012 - 03:32 .


#52
Scam_poo

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megabeast37215 wrote...
When the Krysae/Piranha were OP, BSN was swamped with daily threads about it... those threads have all but disappeared because nothing is currently too overpowered. So we have a half decent selection of weapons now, how about expanding that to a fabulous selection for your loyal gamers. Don't make us use weapons that don't hurt the enemies just for the sake of change... we are only hurting ourselves and the team when we do that. We love you, we love this game... please do this so we can have some more fun and variety. All it takes is changing a few numbers, maybe a couple hours of work if that. Please Bioware, pretty pretty please with a cherry on top.

In closing I will say this: Bioware... you made these weapons. You created them, designed them, programmed them, poured your hard hours of work into them. Don't you want to see them used? I don't want to see all that effort goto waste and I'm sure you don't either.


Nice two paragraphs, very well said. I support this.

#53
Zero132132

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DHKany wrote...

megabeast37215 wrote...

DHKany wrote...

I'd say leave the mattock and the Falcon.
For an uncommon Assault rifle to dish out that much damage is incredible.
Falcon, with its guaranteed stagger along with 100% ammo power proccing is very good as is. It is also imho one of the best ways to kill a phantom which deserves a place in my book.


All this Mattock love! I must be doing something seriously wrong... everytime I give it another try I just suck horribly with it... I may have just been convinced to try it again. I mean... I'm headshotting like it's going out of style with the Mattock, with good gear on... but stuff isn't dying fast enough for my liking... I dunno.

Falcon... yeah... I like the Falcon alot too. Anything that puts the butt-hurt on Phantoms is A.O.K in my book, it's a great tech bursting/stagger tool... but the damage is, meh. I might give that thing a whirl on my Geth Engineer tommorrow!


i use it with the AA from time to time. Stasis helps a lot more than thought it would. ROF bonuses help with the finger pain as well. :P
Falcon cryo ammo fury is some of the most fun that I ever had. Try it out, it really benefits her CQC power tree, and it make BE's eassier (they can't dodge throw).


Doesn't that slow down the recharge speed a lot? That's one thing that bugged me; people would refer to the weapon as a 'support weapon,' but it's too heavy to use on classes that aren't built around weapons or melee anyways, isn't it?

#54
robarcool

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Immortal Strife wrote...

Javelin could use a weight reduction, you can hardly put an Acolyte Pistol with it. -13 % I think, with ULM. This combo is eggs and ham, you can charge the pistol, cloak, shoot, and not come out of cloak then use a power and shoot the Javelin. This combo works great but you get burned with a max cooldown too often. 

*most snipers could use a decrease in weight.

And bypass shield gate a bit more than that pathetic 10%.<_<

#55
xWARx DEMON

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You forgot about the Collector Rifle! It could use at least a weight reduction...its not very good now even with its recent buff.

#56
DHKany

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Kyerea wrote...

The Mattock is amazing, but it will DESTROY your trigger finger.

And possibly your mouse's left click.


had to buy a new PS3 controller cause I used the mattock too much in ME2.

#57
Rifneno

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DHKany wrote...

Kyerea wrote...

The Mattock is amazing, but it will DESTROY your trigger finger.

And possibly your mouse's left click.


had to buy a new PS3 controller cause I used the mattock too much in ME2.


Man, I miss ME2's mattock.  That thing made the krysae look like crap.

#58
DHKany

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Zero132132 wrote...

DHKany wrote...

megabeast37215 wrote...

DHKany wrote...

I'd say leave the mattock and the Falcon.
For an uncommon Assault rifle to dish out that much damage is incredible.
Falcon, with its guaranteed stagger along with 100% ammo power proccing is very good as is. It is also imho one of the best ways to kill a phantom which deserves a place in my book.


All this Mattock love! I must be doing something seriously wrong... everytime I give it another try I just suck horribly with it... I may have just been convinced to try it again. I mean... I'm headshotting like it's going out of style with the Mattock, with good gear on... but stuff isn't dying fast enough for my liking... I dunno.

Falcon... yeah... I like the Falcon alot too. Anything that puts the butt-hurt on Phantoms is A.O.K in my book, it's a great tech bursting/stagger tool... but the damage is, meh. I might give that thing a whirl on my Geth Engineer tommorrow!


i use it with the AA from time to time. Stasis helps a lot more than thought it would. ROF bonuses help with the finger pain as well. :P
Falcon cryo ammo fury is some of the most fun that I ever had. Try it out, it really benefits her CQC power tree, and it make BE's eassier (they can't dodge throw).


Doesn't that slow down the recharge speed a lot? That's one thing that bugged me; people would refer to the weapon as a 'support weapon,' but it's too heavy to use on classes that aren't built around weapons or melee anyways, isn't it?


I never needed 200% cool downs anyway. 150% is still good enough for me, and the mattock is as light as a pianha X so it's fine on the AA. 

#59
DHKany

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Rifneno wrote...

DHKany wrote...

Kyerea wrote...

The Mattock is amazing, but it will DESTROY your trigger finger.

And possibly your mouse's left click.


had to buy a new PS3 controller cause I used the mattock too much in ME2.


Man, I miss ME2's mattock.  That thing made the krysae look like crap.


Even the piranha doesn't have jack on the ME2 mattock. 
I've never had an easier suicide mission speedrun, except with the revenant.

#60
NobodyOwens

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This was a decent thread by OP, and now it's going to get closed b/c of name-calling and insults! Nice job everyone!

#61
Schneidend

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Everything about this thread is yes-worthy.

Just about every shotgun that isn't a Claymore, GPS, Piranha, or Reegar needs a colossal buff. In ME2 the Katana and Scimitar were still worth using even with the advent of the Claymore and later the GPS. Not so in ME3.

#62
RamsenC

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Schneidend wrote...

Everything about this thread is yes-worthy.

Just about every shotgun that isn't a Claymore, GPS, Piranha, or Reegar needs a colossal buff. In ME2 the Katana and Scimitar were still worth using even with the advent of the Claymore and later the GPS. Not so in ME3.


That's because rarity wasn't an issue so all the weapons were different but useful in their own way. Too many weapons that could be fun are silver, which is why they aren't any good. It's essentially a waste. If they take another stab at MP they need to get rid of the current system and go back to ME2's way of doing things. It's still the best designed Mass Effect game from a gameplay standpoint. 

#63
megabeast37215

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RamsenC wrote...

That's because rarity wasn't an issue so all the weapons were different but useful in their own way. Too many weapons that could be fun are silver, which is why they aren't any good. It's essentially a waste. If they take another stab at MP they need to get rid of the current system and go back to ME2's way of doing things. It's still the best designed Mass Effect game from a gameplay standpoint. 


I agree, I really liked ME2's system/weapons alot.

#64
Kocka007

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Don't buff weak weapons. If all the weapons are good how will I know who to kick out of my random lobbies all the time!!

Just kidding- great read- would really love to start using more weapons purely for aesthetic value (Phaeston)

Also I love the Mattock, but once I got Harrier X and know how and when to get ammo I decided to save myself from future middle finger surgery. (Use that finger for road raging in traffic too much!)

#65
megabeast37215

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Kocka007 wrote...

Don't buff weak weapons. If all the weapons are good how will I know who to kick out of my random lobbies all the time!!

Just kidding- great read- would really love to start using more weapons purely for aesthetic value (Phaeston)

Also I love the Mattock, but once I got Harrier X and know how and when to get ammo I decided to save myself from future middle finger surgery. (Use that finger for road raging in traffic too much!)


I agree bro.... good to see you on here!

All this Mattock love kinda makes me want to get one of those turbo controllers, they're pretty cheap anyway. It'd be cool to have a lighter Harrier.

#66
Zero132132

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*bump for hope*

#67
Phylarion

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Totally in favour.

#68
owenbeast

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love buffs, hate nerfs

#69
RealTerminal

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I saw, the weps that need major buffs are as follows.

Locust
Eviscerator
Phalanx
Incisor
And all the stock weps.

#70
Guest_Lord_Sirian_*

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Excellent thread, OP.

Except the Javelin desperately needs a buff too. There is almost no reason to use it apart from the fact that it's a lot of fun to use. It's next to useless on Gold/Platinum. A huge handicap even for the most skilled players.

Modifié par Lord_Sirian, 21 août 2012 - 09:58 .


#71
Blind2Society

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Pete Zahut wrote...

Bring sniper damage back on an infiltrator, and that will fix the snipers.


I would say bring snipers up to the level they are on infiltrators (as well as one of the methods for bringing shieldgate in check that have been mentioned many times). This way snipers will be a good choice for all classes rather than just infiltrators.

#72
JC_aka_fps_john

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IMO the Piranha is still OP. Its damage is (arguably) OK now since you have to be very close to apply it. My main problem is its weight; it's far too light for what it does. So as well as being one of the best guns in the game, it's also the go-to gun for just about all classes.

I would suggest increasing its weight to around that of the Claymore (or maybe slightly lighter) so that caster classes would have to think twice before picking it.

#73
ErrorTagUnknown

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DHKany wrote...

Rifneno wrote...

DHKany wrote...

Kyerea wrote...

The Mattock is amazing, but it will DESTROY your trigger finger.

And possibly your mouse's left click.


had to buy a new PS3 controller cause I used the mattock too much in ME2.


Man, I miss ME2's mattock.  That thing made the krysae look like crap.


Even the piranha doesn't have jack on the ME2 mattock. 
I've never had an easier suicide mission speedrun, except with the revenant.


here here.  I kind of hated the ME2 mattock, simply because - like the GPS - it was so OP that it invalidated every other weapon choice.... 'cept maybe the revenant (two friends at work despised it... i loved it.  meh different strokes i guess).   Anyway

Megabeast - here's to you.  Go look at that "cheers" gif again.  you've earned it.

We need these buffs.   i love most of these UP guns you mention... and i still use them.   they can be made to work, but you're right - it just feels like there are better choices i could be making.....  Every time i take the scimitar i know it's purely because i like the gun  (out DPS'd the GPS even in ME2 - due to its ROF... i think i'm still closing my eyes and trying to believe it.)...
Balance is important -- i think the 'no nerfduck' crowd forgets that "nerfducks" are generally just people who want balance.   people who want all guns to be playable.  they don't just want the OP guns taken down a peg or two, they want the UP guns brought up several notches.   they want to be able to look at their loadout and go "Hmm.... man.... i CANT decide..."
Thing is --- when 1 gun is very OP --- you have 1 choice of weapon for a weapon category.   when half of the guns are UP -- you still have half the choices as viable weapons, ergo the nerfs are more urgent than the buffs.  .
but yes - if i was the person at bioware designing these guns... i'd be at my desk every morning - first thing i'd do -- email to Fagnan and team "so uh... hey... buddy... you wanna um... you know... make that gun i lovingly crafted actually useable?  c'mon it's been MONTHS"

#74
Deathshroud09

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JC_aka_fps_john wrote...

IMO the Piranha is still OP. Its damage is (arguably) OK now since you have to be very close to apply it. My main problem is its weight; it's far too light for what it does. So as well as being one of the best guns in the game, it's also the go-to gun for just about all classes.

I would suggest increasing its weight to around that of the Claymore (or maybe slightly lighter) so that caster classes would have to think twice before picking it.

And i quote.....

"The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the 1. lighter-bodied species wanted a 2. low-recoil weapon with a 3. wide pellet spread for dealing with husks. The result was the Piranha, which hit a sweet spot in close-range firepower. Its rapid-fire capability tears apart not only husks, but most opponents unlucky enough to be in its way."

1. This is why there shouldnt be a weight increase.....goes against the very lore of the gun.

2. Really....the recoil when aiming is pretty bad, which should be fixed IMO.

3. Not so wide on the Geth Infiltrator/N7 Destroyer/Turian Soldier.....honestly these classes make me wish shotguns could not have accuracy increases. Its one of the only reasons that these classes can be so powerful with the N7 Piranha. This goes for the Geth Infiltrator with a Claymore as well, basically makes my Human Infiltrator a hinderance since the GI can do everything it can, and has a higher accuracy Claymore. Would balance out the Infiltrator shotgun builds and add more variety.....instead of the current "GI or Bust" mentality that is currently in play.

Modifié par Deathshroud09, 21 août 2012 - 11:42 .


#75
Bone3ater

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I still firmly believe that the Krysae is absolutely overpowerd. Because I only use the Locust.

A little bit more serious here though, I agree with the notion of buffs. It's time.