nicethugbert wrote...
Not a single person in this thread who thinks the OP was carried has stated what happens when someone scores "low" in a match. Unless you guys can demonstrate the connection between scores and some other event then you don't have a point and you're just making things up.
Incidentally, I've played matches with people who routinely score over 100k while I score below 50k and those matches were not any faster than the one where none of us score over 100k and I score above 50k.
So, I'm still failing to see the importance of score. Score is not related to anything at all in this game. Score in this game is PvP on the sly.
I'll put my cards on the table, because your initial point is invalid. I posted much much earlier in the thread that if you were merely stripping shields and reviving, with zero kills, you would still break 30k. Assists grant nearly as many points as kills, because they 1:1 relay damage done to health and armor.
Kills give you overkill points. They grant the total damage done with the last hit on a target. Top of the scoreboard means most damage done, even if a good chunk of it is overkill.
It's not the whole story. You're right there. But the problem with a significant gap between top on the scoreboard and low on the scoreboard is that everyone needs to kill a certain amount of enemies in a certain amount of time if they don't want to get swamped - especially if, as in a Gold lobby, the players really need to stay clustered.
The biggest accusation here is that the Paladin is a utility class which, no matter how you spec it out, can and should be a top scorer,
even if the Paladin only uses abilities. If you're not wrecking with a Paladin, you're doing something wrong.