Lucius Aelius wrote...
How convenient that I keep answering your question and you keep ignoring what I say. Score=Shooting at enemies, shooting at enemies=Score. I'll say that again, Score=Shooting at enemies, shooting at enemies=Score. And as for disproportionate points being awarded for the kill, yes it happens, but even if you have every kill stolen and don't get a single kill for yourself, half of the points from those enemies is easily enough to get 50k (assuming you were shooting at stuff sufficiently). Maybe if you were being trolled like that then that's an exception (but I've had games like that, and my response is that I reciprocate and steal kills right back, so it always evens out with me).
In any game where people aren't trying to steal kills, having an occasional kill stolen doesn't effect the score so negatively as you would seem to say. And as it is, 10k from extraction on U/U/G, along with all the other bonuses, that's about 15k you get entirely apart from killimg enemies, meaning that 50k after extraction is really 35k worth of damage done to enemies. That is such a pitifully low score, and even getting all assists, if you scored less than 35k worth of damage to enemies prior to extraction then you weren't pulling your own weight.
This is a shooting game and there is a minimum amount of shooting at stuff you have to do in every match or you didn't contribute enough, and I daresay 35k worth of shooting is outright pathetic (even with stiff competition for every kill). Even with someone trolling me for a whole game (which has happened a couple of times) I still manage to score at least 75k, so if you can't handle it then fine, I can handle people trolling/can give as good as I get, as such I belong on Gold. If you're not up to the task, I guess that's okay, it is a video game after all, no shame in not being good at it.
And this discussion is about score, insofar as it pertains to being carried, so I spoke correctly, and credits have absolutely nothing to do with it.
THIS IS A SHOOTING GAME. YOU HAVE TO SHOOT THINGS IN ORDER TO CONTRIBUTE PROPERLY, HENCE THE REASON WHY SCORE IS A MEASURE OF DAMAGE DONE TO ENEMIES. IF YOU DON'T SHOOT AT STUFF AS WELL AS PROVIDING SUPPORT, YOU WERE PLAYING BADLY. 35K ON GOLD PRIOR TO EXTRACTION IS THE BARE MINIMUM OF SHOOTING FOR YOU TO HAVE CONTRIBUTED, NOT EVEN HAVING EVERY KILL STOLEN IS AN EXCUSE FOR SCORING THAT LOW.
END OF LINE.
Carry means to transport something over a distance. Presumably, all the work or burden of transporting being done by the transport. Although, that is not always strictly the case, for instance, a vehicle that must be piloted.
There is no distance in this game. So carry has to mean something else. The only remaining numerical options are time, credits, XP, and score.
You clearly cannot score for someone so you cannot carry them for score. You don't score against the enemy. You score against your team members, unlike a typical sport or game where teams score against each other. There is no carry when people are playing for the sake of score in ME3 MP. Therefore, you can only carry team members for time, credits, or XP.
Credits and XP are a matter of time. Time is the common denominator for credits and XP. So, regardless of whether you are playing for credits or XP or both, time is the marker of progress.
Score is the only metric in this game that measures individual actions, and it's a very biased one at that. The exact relation between score and time is yet to be determined. But, assuming there is one that makes sense, if you wanted to replace team mates based on scores, the reasonable method would be to replace the ones that score below the median score, not some made up number like 50k. Happy hunting.