I came across an awesome little flash game on RockPaperShotgun today. http://www.rockpaper...ument-champion/
I think a system like this could be a wonderful way of evolving conversation systems in games to facilitate arguments between characters. Instead of fighting, situations could be resolved in a political way. You can even have side- quests that will influence the opinion of the masses beforehand.
One obvious problem is recording dialogue for all the argument chains, it would be much easier if the games were still text only. A way to manage this would be to have less argument strains, but restrict them so that you are not able to make certain connections without having obtained certain evidence or information, that in turn can tie into stealth sections.
In a setting with a high level of political intrigue such as Orlais, a system such as this could be a wonderful way of conducting "boss" battles instead of combat.
Conversation system idea
Débuté par
murse2008
, août 20 2012 02:48
#1
Posté 20 août 2012 - 02:48
#2
Posté 20 août 2012 - 10:04
While I like the flash game, I feel if something like this was placed in anytime an argument came up, It would feel to much like a minigame and would be put off by it, unless it was disguised very carefully, on the other hand I do like a political battle or a boss fight through conversation.
#3
Posté 22 août 2012 - 05:14
MoogleCoat wrote...
While I like the flash game, I feel if something like this was placed in anytime an argument came up, It would feel to much like a minigame and would be put off by it, unless it was disguised very carefully, on the other hand I do like a political battle or a boss fight through conversation.
It would be disguised as voiced dialogue and would therefore be indistinguishable from current dialogue trees, it would just make the dialogue trees more dynamic. The trick I guess would be to develop dialogue for linking the concepts together as the character reasons unlike the generic sentences the flash game uses. I'm not sure if that is workable for voiced dialogue considering the number of permutations.
I'd be interested in seeing research that could combine this system with something like a text to voice system.
#4
Posté 22 août 2012 - 05:20
I think the good old lines, like in DA ORIGINS, was the best system ever, in BioWare Games.
I also go mad for the Fallout 3 / New Vegas system, where your perks give you more choices... wonderful...
I also go mad for the Fallout 3 / New Vegas system, where your perks give you more choices... wonderful...
#5
Posté 22 août 2012 - 05:25
riccaborto wrote...
I think the good old lines, like in DA ORIGINS, was the best system ever, in BioWare Games.
I also go mad for the Fallout 3 / New Vegas system, where your perks give you more choices... wonderful...
They did have persuation, intimitation, cunning, wisdom and dexterity checks that affected dialogue in DA:O. It wasn't used enough though.
#6
Posté 22 août 2012 - 06:08
What the last two posters said.
edit: If you like Cstaf you must love persuation. I find there's a link between persuation and riccaborto. riccaborto leads to wonderful, which in turn leads to DA ORIGINS.
So DA ORIGINS is clearly the best.
edit: If you like Cstaf you must love persuation. I find there's a link between persuation and riccaborto. riccaborto leads to wonderful, which in turn leads to DA ORIGINS.
So DA ORIGINS is clearly the best.
Modifié par eroeru, 22 août 2012 - 06:13 .





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