It says it does friendly fire, I was careful with it in the beginning, then I stoped, since I never seemed to do any friendly fire.
I don't see how it causes friendly fire, and have never noticed it doing it.
Lightning doing friendly fire
Débuté par
Wertilq
, déc. 23 2009 01:47
#1
Posté 23 décembre 2009 - 01:47
#2
Posté 23 décembre 2009 - 02:00
It doesn't.
#3
Posté 23 décembre 2009 - 02:08
But it says it can cause friendly fire :S Can you target friendlies with it?
I haven't tried that myself.
Or is it something like; someone have their blade inside the target that is hit by the lightning and the lighting is transfered through the blade to the friendly?
I haven't tried that myself.
Or is it something like; someone have their blade inside the target that is hit by the lightning and the lighting is transfered through the blade to the friendly?
#4
Posté 23 décembre 2009 - 02:45
No one having any idea about this?
#5
Posté 23 décembre 2009 - 03:16
Only on hard and nightmare difficulty do spells cause friendly fire.
#6
Posté 23 décembre 2009 - 04:36
There's friendly fire on normal, just less of it.Burito101 wrote...
Only on hard and nightmare difficulty do spells cause friendly fire.
I have never seen friendly fire from lightning. It's a single-target spell. Chain lightning arcs, but only to enemies. I think I'd notice if I hit my party with that by accident.
#7
Posté 23 décembre 2009 - 04:37
You can target your companions. That's how lightning can cause friendly fire.
#8
Posté 23 décembre 2009 - 05:08
Ahh thanks, I can't really see the use of that though >_>
I don't think the mobs uses sleep or any other stuff you can "snap out of" by being hit... >_>
I don't think the mobs uses sleep or any other stuff you can "snap out of" by being hit... >_>
#9
Posté 23 décembre 2009 - 05:29
I don't think I've been able to target my allies with it.
I assumed it used to deal damage in a straight line (everything on the way to it's target), but it was changed and the tooltip never updated.
I assumed it used to deal damage in a straight line (everything on the way to it's target), but it was changed and the tooltip never updated.
#10
Posté 23 décembre 2009 - 06:21
Rolenka wrote...
I don't think I've been able to target my allies with it.
I assumed it used to deal damage in a straight line (everything on the way to it's target), but it was changed and the tooltip never updated.
Seconded. That's what appears to have happened.
At any rate, it only does single-target damage and cannot hurt friendlies, same with Chain Lightning. Despite the tooltips, both spells are harmless to your party (unless you target them with it...)
#11
Posté 23 décembre 2009 - 06:26
To what will chainlightning jump to if I target a friend? Another friend or an enemy, or both?
#12
Posté 23 décembre 2009 - 06:29
Chain Lightning does hit friendlies on FF difficulties.
#13
Posté 23 décembre 2009 - 06:30
If you target an enemy, it will only bounce to nearby enemies, and the more there are clustered together, the more damage they all take since the lightning charges kinda spawn in 'waves'.
Not sure how it functions if you shoot it at a friendly guy, but there's really no need to do that anyway
Not sure how it functions if you shoot it at a friendly guy, but there's really no need to do that anyway
#14
Posté 23 décembre 2009 - 06:31
Taleroth wrote...
Chain Lightning does hit friendlies on FF difficulties.
No, it doesn't. The code to build the target list is:
secondaryTargets = GetHostileObjectsInRadius(oTarget, oOriginalCaster, OBJECT_TYPE_CREATURE,10.0f);
Which only gets nearby hostile targets in a 10 yard/meter/whatever radius.
So, based on that, I guess if you shoot a friendly, it will still only bounce to enemies, but the friendly will probably take the initial hit.
Modifié par Bibdy, 23 décembre 2009 - 06:33 .
#15
Posté 23 décembre 2009 - 06:32
FF difficulties = all but easy?
#16
Posté 23 décembre 2009 - 07:10
On consoles, only Hard and Nightmare have FF.Wertilq wrote...
FF difficulties = all but easy?
On the PC, yes, the FF difficulties would include all the settings except Easy.
#17
Posté 23 décembre 2009 - 07:14
Of course I play on PC, normal becomes quite a bit easier on consoles then >_> Not that friendly fire is a BIG problem (unless you love walking bomb xD), since it's so easy to predict.
#18
Posté 23 décembre 2009 - 07:15
The Walking Bomb spells actually always do 1/2 damage to friendlies, on top of the difficulty FF setting, though that's still no reason to stand next to something about to explode
#19
Posté 23 décembre 2009 - 07:22
I choose that as one of my starter spells, some nasty things happened with it, I killed Jowan several times with it, and once I casted it on a spider almost killed it, then it decided to do Overwhelm xD
Was quite comical, but I survived the explosion, DIRECTLY to my face xD
Was quite comical, but I survived the explosion, DIRECTLY to my face xD
#20
Posté 23 décembre 2009 - 10:30
I can confirm that Virulent Walking Bomb WILL wipe out your party repeatedly if you give it to Morrigan and put her on auto
#21
Posté 23 décembre 2009 - 10:43
Don't get my started on Virulent Walking Bomb.
First off the explosion causes physical damage that is based off the mage's spellpower. Since it is physical damage it can crit and does crit often. The explosion cannot be resisted since it is physical damage. The explosion cannot miss because it is treated as a spell. The explosion damage also benefits in damage from the hex line.
First off the explosion causes physical damage that is based off the mage's spellpower. Since it is physical damage it can crit and does crit often. The explosion cannot be resisted since it is physical damage. The explosion cannot miss because it is treated as a spell. The explosion damage also benefits in damage from the hex line.
#22
Posté 24 décembre 2009 - 12:35
So don't be near the target when it dies. It's a pretty simple spell.
The only real problem is the lack of any sort of status indicator to know when an enemy has had Walking Bomb cast on him and when the timer is going to run out.
DAO does suffer from a lack of useful combat feedback.
The only real problem is the lack of any sort of status indicator to know when an enemy has had Walking Bomb cast on him and when the timer is going to run out.
DAO does suffer from a lack of useful combat feedback.





Retour en haut






