Bioware could remake ME3
#126
Posté 24 août 2012 - 03:13
If you can provide explicit examples of how the writing in ME3 is bad throughout the whole game, then maybe I'll listen to you.
#127
Posté 24 août 2012 - 03:15
#128
Posté 24 août 2012 - 03:19
AwesomeName wrote...
mauro2222 wrote...
I didn't mention the ending, the whole game suffers from bad writing and inconsistency between chapters because they can't write an story from the beginning to the end before they are in the middle of the developing process. Animations are horrible, the transition makes my eyes bleed, and that is just one technical problem. Acting, yeah, sorry I was trying to match the sound with the lip movement...
They have great actors and great music, but that's it. Be honest and don't say "ridiculously well made". I can see the pros, but fans can't see the cons in anything.
Oh look at that! You're telling me to agree with you!
*Puts on sunglasses*
Ridiculously. Well. Made.
YEEEAAAHHHHHH!!!!
I said be honest and point the obvious flaws. You prefer to divert the topic, then I'm done.
#129
Posté 24 août 2012 - 03:31
its really all subjective.
As for animations issues, oddly, not a problem for me, granted some things in all 3 games could be jaring, but never so much that it impeded my enjoyment. Ir ealize I'm not watching REAL people here.
as for the acting not always syncing with the lips...well welcome to video games!
#130
Posté 24 août 2012 - 03:37
#131
Guest_DuckSoup_*
Posté 24 août 2012 - 03:39
Guest_DuckSoup_*
Sensible discussion is good and needed, but fairness is key.
My issue lay with those who think Bioware should re-make the whole game (or in some cases SERIES) because you didn't like it. Personal taste means exactly that; it's personal. This attitude some have is unbecoming and no matter how much you try, it won't change. In your opinion things should have ended differently. In your opinion. Bioware do not have to give you everything you ask for, because if they do that then they have to give everyone else what they ask for too. So where is the line to be drawn? Where is the fairness in that?
Yeah the game has its flaws, but all games do. If companies went around re-making all games because of their flaws, you wouldn't have many more games because they wouldn't have any more time or budget to make them.
Modifié par DuckSoup, 24 août 2012 - 03:41 .
#132
Posté 24 août 2012 - 03:42
#Justin2k wrote...
Would anyone else like to see a new ME3? Just pretend it never happened and start again from the ending of ME2. Guaranteed lots of money and a second chance to get it right. This time it could actually be a RPG with a coherent ending and not Gears of War lite. What do you think?
No.
#133
Posté 24 août 2012 - 03:49
#134
Posté 24 août 2012 - 04:35
Snake91 wrote...
Dragon_Effect 15511 wrote...
Why would they. Mass Effect 3 is a great game. It has it's flaws. But it doesn't need to be remade. This is a really silly thread.
Wise words
^This.
#135
Posté 24 août 2012 - 04:58
While there may be no way to change what happened in ME3 beyond cosmetic improvements (e.g. the extended cut), there most likely will be future games set in the universe we all still like. Criticism from passionate fans is often better than appreciation, because it allows one to leap ahead. Although BioWare might have dismissed most complaints in the past, it is clear that they reacted to some of them eventually. I have no idea whether anyone from BioWare actually reads topics like this, but they're definitely a source of invaluable information which can be used to improve future games. Perhaps some of the ideas and opinions expressed here about Mass Effect 3 will be reflected in Mass Effect 4.
#136
Posté 24 août 2012 - 05:03
#137
Posté 24 août 2012 - 05:28
I wouldn't define shaky ending to something that uses such a poor plot solution. Anyway, you want proof of poor writing, damn, what about everything that neglects ME2, like the dark energy, like the terminator thingy pinned inside the Cerberus Base. If you can't have consistency between the chapters of your own story, you're a poor writer doing poor writing.
#138
Posté 24 août 2012 - 05:46
I would quote you but I do not have the means to do so, I'm on BSN via my smartphone right now, and the full reply form isn't exactly to friendly to anything other than a computer. Anyhow, I agree the human Reaper somehow ending up inside the Cerberus base is inexcusably poor writing, no matter how clever the explanation for it. As for dark energy, I wouldn't be so quick to pin that to poor writing. Yes, it was explained as being an issue in ME2, but it was never foreshadowed to be anything beyond that. Unfortunately, defeating the Reapers was made the primary issue. Had dark energy been made a huge concern toward the end of ME2 and it wasn't mentioned in ME3, or if dark energy was made a huge concern throughout ME3 and it wasn't touched up on in the resolution to the whole plot, then yes, I would agree with you there.
Hopefully, Leviathan will give us some more answers. Maybe some stuff on dark energy, I really don't know.
I would now redirect my anger to the OP: No, there doesn't need to be a remake of ME3. The sum of it's parts are a good game through and through. If you don't like it, stop playing, stop whining on here, and go play something else that doesn't so much as boggle your mind.
#139
Posté 24 août 2012 - 08:32
#140
Posté 24 août 2012 - 08:59
#141
Posté 24 août 2012 - 09:22
The conversation with the Rachni queen was terrible and the parts referencing the free choice in the first game really felt forced in, as if it was an afterthought.redBadger14 wrote...
Because so far, I have seen nothing that shows itself as bad writing aside from the shaky ending.
#142
Posté 25 août 2012 - 07:30
DuckSoup wrote...
Hell, I barely managed to follow the story as it was because I'd never completed either of the previous games, nor am I a fan of the series.
And this alone makes your opinion on this matter completely invalid and discussing this with you entirely pointless.
How can you honestly deride those of use who are unhappy with the third game of a trilogy for not living up to expectations and what was promised when we are fans of the series and have been since before the first game, when you're just a new kid on the block who admits to not even being a fan of the series?
You can't possibly understand what the issue is, so you can't realistically argue this. Heck, if you haven't completed the previous games, you can't have even done an import playthrough!
Mass Effect 3 was a failure not so much because it was a bad game, but because it was a bad sequel and bad final part to a trilogy that didn't fulfil the promises and criteria that the fans were promised from before the original game even came out. Not to mention not even sticking true to the source material.
Modifié par Terror_K, 25 août 2012 - 12:48 .
#143
Posté 25 août 2012 - 07:48
redBadger14 wrote...
What exactly is wrong with the writing throughout the game? You haven't provided one example to prove your point. Sorry but saying "it just is because I say so" doesn't count for anything, it just makes you look like an arrogant fool.
If you can provide explicit examples of how the writing in ME3 is bad throughout the whole game, then maybe I'll listen to you.
Besides the ending, the suddenly Deus Ex machina Reaper Off-Button and the Cerberus nonsense, the writing was largely good... if you play through only once.
A lot of it wasn't so much bad writing, as really lazy cop-outs for handling alternative choices. Almost all the character substitutions are terribly forced and weak, be it Padok replacing Mordin, Oriana replacing Miranda, the krogan who replaces Grunt, Kirrahe suddenly replacing Thane, Legion replacing... himself, and the new Council essentially being weak copy'n'paste replacements of the original ones. Wrex and Wreav are probably two of the more diverse personalities, but we still get the same damn quest with the same damn motivations and largely the same outcomes.
In fact, that's kind of the problem: all the writing forces the story and characters onto the same track for the most part, which is why your choices often just didn't matter. The Rachni Queen has already been brought up, but that's one of the biggest weaksauce, half-assed cop-outs of the lot, reducing a seemingly big decision into content that's 90% the same.
Going back to one of the original points, Cerberus are once again God-modded to the extreme, and far too powerful. Them being able to take over The Citadel was a pathetic joke. And then there's the Crucible: a sudden Deus-Ex machina with no foreshadowing in the prior games that we get thrown at us out of nowhere about 20 minutes in, and is essentially the giant "Reaper Off-Button" and decision room that's responsible for the issues at the end. It's an incredibly weak and poorly thought-out plot device as a whole. Smacks of laziness, as if the writers couldn't even think of a proper way to solve The Reapers issue, so they just threw in a forced solution.
Keeping Ashley and Kaidan out of half the damn game wasn't so much bad writing as more laziness. Instead of getting a good amount of rich content with two characters largely absent from ME2, we have them return for about an hour where both of them act pretty much the same, and then they're pushed aside for most of the rest of the game, like BioWare didn't want to put any effort into actually giving players two completely different characters based on an ME1 choice for too long, in case they actually had to write too much.
I also didn't buy Udina being a Cerberus lackey. He was always a bit of a jerk, but that was too much. I'm guessing it's one of Mac's decisions, because he seems to have a permanent boner for Cerberus and TIM, and the recent Drew Karpyshyn interview would suggest that it wasn't the original intention given Cerberus weren't originally supposed to be as major a factor in the trilogy as they ended up being. Given Din Korlack's views on humans in ME1, I find the notion that he'd get involved with Cerberus even less likely.
There's also all those "every species wants their cultural artifact now!" quests that seemed kind of forced and thrown together. Ditto the repurposed MP maps turned into sidequests. Diana Allers was a complete waste of time, and so was James Vega for the most part. Javik was better than both of them, and he was DLC, yet seemed better integrated into the story and setting and game as a whole.
Autodailogue also results in writing that isn't always technically bad, but creates inconsistencies and railroads the player too much.
And then there's the ending, which is just awful, riddled with plot-holes and inconsistencies and doesn't even suit the style of the Mass Effect setting that well up until then. Not least of all the concept that The Reapers exist as synthetics sent out to kill organics because organics keep creating synthetics that kill them.
#144
Posté 25 août 2012 - 07:55
Terror_K wrote...
Besides the ending, the suddenly Deus Ex machina Reaper Off-Button and the Cerberus nonsense, the writing was largely good... if you play through only once.
A lot of it wasn't so much bad writing, as really lazy cop-outs for handling alternative choices. Almost all the character substitutions are terribly forced and weak, be it Padok replacing Mordin, Oriana replacing Miranda, the krogan who replaces Grunt, Kirrahe suddenly replacing Thane, Legion replacing... himself, and the new Council essentially being weak copy'n'paste replacements of the original ones. Wrex and Wreav are probably two of the more diverse personalities, but we still get the same damn quest with the same damn motivations and largely the same outcomes.
In fact, that's kind of the problem: all the writing forces the story and characters onto the same track for the most part, which is why your choices often just didn't matter. The Rachni Queen has already been brought up, but that's one of the biggest weaksauce, half-assed cop-outs of the lot, reducing a seemingly big decision into content that's 90% the same.
Going back to one of the original points, Cerberus are once again God-modded to the extreme, and far too powerful. Them being able to take over The Citadel was a pathetic joke. And then there's the Crucible: a sudden Deus-Ex machina with no foreshadowing in the prior games that we get thrown at us out of nowhere about 20 minutes in, and is essentially the giant "Reaper Off-Button" and decision room that's responsible for the issues at the end. It's an incredibly weak and poorly thought-out plot device as a whole. Smacks of laziness, as if the writers couldn't even think of a proper way to solve The Reapers issue, so they just threw in a forced solution.
Keeping Ashley and Kaidan out of half the damn game wasn't so much bad writing as more laziness. Instead of getting a good amount of rich content with two characters largely absent from ME2, we have them return for about an hour where both of them act pretty much the same, and then they're pushed aside for most of the rest of the game, like BioWare didn't want to put any effort into actually giving players two completely different characters based on an ME1 choice for too long, in case they actually had to write too much.
I also didn't buy Udina being a Cerberus lackey. He was always a bit of a jerk, but that was too much. I'm guessing it's one of Mac's decisions, because he seems to have a permanent boner for Cerberus and TIM, and the recent Drew Karpyshyn interview would suggest that it wasn't the original intention given Cerberus weren't originally supposed to be as major a factor in the trilogy as they ended up being. Given Din Korlack's views on humans in ME1, I find the notion that he'd get involved with Cerberus even less likely.
There's also all those "every species wants their cultural artifact now!" quests that seemed kind of forced and thrown together. Ditto the repurposed MP maps turned into sidequests. Diana Allers was a complete waste of time, and so was James Vega for the most part. Javik was better than both of them, and he was DLC, yet seemed better integrated into the story and setting and game as a whole.
Autodailogue also results in writing that isn't always technically bad, but creates inconsistencies and railroads the player too much.
And then there's the ending, which is just awful, riddled with plot-holes and inconsistencies and doesn't even suit the style of the Mass Effect setting that well up until then. Not least of all the concept that The Reapers exist as synthetics sent out to kill organics because organics keep creating synthetics that kill them.
Incredibly well said. In terms of the series, for the most part, the characters were written very well. Plot and story however took a nose-dive in ME2 and never looked back.
#145
Posté 25 août 2012 - 10:24
#146
Posté 26 août 2012 - 05:33
ifyoudoichokeyouLOL wrote...
They won't remake it because of "Artistic Integrity"
Which is ironic considering the lack of artistic integrity required to release an unfinished, rushed game. Perhaps I'm overstepping in saying 'unfinished', it is most likely very reasonable to conclude that they wanted to bactrack on the simple Journal mechanic...
...seriously, the only thing more laughable is the "75 Perfect Scores".
Modifié par Gemini1179, 26 août 2012 - 05:34 .
#147
Posté 26 août 2012 - 05:55
#148
Posté 26 août 2012 - 10:37
#149
Posté 26 août 2012 - 11:32
#150
Posté 26 août 2012 - 07:08
Gemini1179 wrote...
ifyoudoichokeyouLOL wrote...
They won't remake it because of "Artistic Integrity"
Which is ironic considering the lack of artistic integrity required to release an unfinished, rushed game. Perhaps I'm overstepping in saying 'unfinished', it is most likely very reasonable to conclude that they wanted to bactrack on the simple Journal mechanic...
...seriously, the only thing more laughable is the "75 Perfect Scores".
LOL you made my day with that post!





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