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Why did Shepard have to die?


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#251
Richthestampede

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CuseGirl wrote...

Well, I always pick destroy because the other options are so off the rails, I can't consider them.

But it's not that Shepard "had to die", it's that "Casey and Mac MADE him die" and the only option where he "doesn't die" requires the player to head canon him living. So it just feels like "he had to die".

I do agree tho, Casey and Mac were trying to artificially make the end of ME3 high-brow and failed miserably. Mass Effect was a story-driven space shooter. But story-driven doesn't mean "philosophical and symbolic", it just means "the story is really important and has to make sense to keep the audience interested". If Shepard was supposed to die, it should have been with him firing his gun, omni-tool blazing orange, hands glowing purple, with hundreds of other soldiers fighting tooth and nail around him.

And to be honest, I think the best ending should have included Shepard walking or limping away like a bad-ass and going to find his friends/LI. But that's too video-gamey.


There's an amazing amount of self-conscious pseudo-irony in that line.  Also, it wouldn't have been too much work, even if they'd wanted to keep the ending where Shepard simply awakens in rubble, to plug in the player's version of Shepard instead of doing a pre-rendered cutscene.  I wonder if more players would have been satisfied had it been done that way, and not a faceless torso with generic N7 armor. 

Modifié par Richthestampede, 22 août 2012 - 06:00 .


#252
byarru

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Because of stupid angst

#253
Iakus

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Blueprotoss wrote...

iakus wrote...

The fact that this is the latest iteration of a great number of threads made by fans unhappy with Shepard's nigh-inescapable fate is already evidence that Bioware did not do right by their fans in denying them a clearer ending.

There are always a high amount of negative topics in forums because there are a lot of people that complain on the Internet in general.


This seems more than normal.  I haven't seen rage like this since DA2.


 

isn't Synthesis doesn't prevent conflict and people will still die, which still a "Disney" ending.  Btw you assume that Bioware prefers Synthesis the most even if some did that doesn't make Bioware as a majority.


Point being they did include a "Disney" ending.  Shepard living or dying does not definie that.

Then nothing in ME should really be new to you.


I've played exacly one rpg that did the inevitable death of the protagonist well:  Planescape: Torment.  Mainly because The Nameless One really was a tragic hero who brought about his own end (well before the story ever began).  Heroic action-rpgs like ME3 generally allow the player to walk away after the final controntation.  Not deep or edgy enough, maybe?

Yet Bioware gave us those options and consequences.


And Bioware did not give us any options to survive the end.  A break from the trilogy's pattern. Not a wise move, pulling the carpet out from under the player in the last few minutes.

Modifié par iakus, 22 août 2012 - 06:04 .


#254
Reorte

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Richthestampede wrote...

Also, it wouldn't have been too much work, even if they'd wanted to keep the ending where Shepard simply awakens in rubble, to plug in the player's version of Shepard instead of doing a pre-rendered cutscene.  I wonder if more players would have been satisfied had it been done that way, and not a faceless torso with generic N7 armor. 

Probably not, although it would depend on what his face does. If it's the eyes opening and definitely concious then I guess that there would be a little less ire.

I find it a little odd that it is pre-rendered when my (possibly incorrect) assumption is that using the game engine would've been easier.

#255
Richthestampede

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Reorte wrote...

Richthestampede wrote...

Also, it wouldn't have been too much work, even if they'd wanted to keep the ending where Shepard simply awakens in rubble, to plug in the player's version of Shepard instead of doing a pre-rendered cutscene.  I wonder if more players would have been satisfied had it been done that way, and not a faceless torso with generic N7 armor. 

Probably not, although it would depend on what his face does. If it's the eyes opening and definitely concious then I guess that there would be a little less ire.

I find it a little odd that it is pre-rendered when my (possibly incorrect) assumption is that using the game engine would've been easier.


That's where my confusion lay as well.  I had the same assumption.  But yes, I was thinking an overhead shot of your custom Shepard totally motionless, then her/his eyes open and there's a big breath of fresh air.  Cut to credits.  You'd still have the people who disliked the endings in general and the fact that you don't see Shepard reunite with a love interest or crew, but it would eliminate some folks' need to "headcanon" whether Shepard survived the events of the game.

Modifié par Richthestampede, 22 août 2012 - 06:21 .


#256
Gochee

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In the two endings in which Shepard died it made him/her into more than just a hero but a person that protected the galaxy when nobody believed in him/her so now that Shepard died that means that he/she has now been elivated to something much greater.

#257
Blueprotoss

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iakus wrote...

This seems more than normal.  I haven't seen rage like this since DA2. 

There was a lot of small rage with ME1, ME2, and DA like any other game under any Developer but they weren't as loud as ME3.  If it wasn't for the few having way too high expectations on ME3 for being the end of Shepard's story arc.  Also it didn't help that some of those few thought ME3 was the end of ME.

iakus wrote... 

Point being they did include a "Disney" ending.  Shepard living or dying does not definie that.

You're moving all over the place and again if thats a "Disney" ending then it wouldn't be that.  

iakus wrote... 

I've played exacly one rpg that did the inevitable death of the protagonist well:  Planescape: Torment.  Mainly because The Nameless One really was a tragic hero who brought about his own end (well before the story ever began).  Heroic action-rpgs like ME3 generally allow the player to walk away after the final controntation.  Not deep or edgy enough, maybe?

If deaths hits you then you don't walk around after the final contrfronation when you're talking about Open World-esque.

iakus wrote... 

And Bioware did not give us any options to survive the end.  A break from the trilogy's pattern. Not a wise move, pulling the carpet out from under the player in the last few minutes.

The choice is to have very high EMS and pick Destroy, which was after the EC.  If you wanted to do that before the EC then all you needed was that same level of EMS with any of the 3.  The carpet was pulled at the beginning of ME1 since choice wasn't removed because Bioware was always the guiding the player.

#258
Blueprotoss

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Richthestampede wrote...

Reorte wrote...

Richthestampede wrote...

Also, it wouldn't have been too much work, even if they'd wanted to keep the ending where Shepard simply awakens in rubble, to plug in the player's version of Shepard instead of doing a pre-rendered cutscene.  I wonder if more players would have been satisfied had it been done that way, and not a faceless torso with generic N7 armor. 

Probably not, although it would depend on what his face does. If it's the eyes opening and definitely concious then I guess that there would be a little less ire.

I find it a little odd that it is pre-rendered when my (possibly incorrect) assumption is that using the game engine would've been easier.


That's where my confusion lay as well.  I had the same assumption.  But yes, I was thinking an overhead shot of your custom Shepard totally motionless, then her/his eyes open and there's a big breath of fresh air.  Cut to credits.  You'd still have the people who disliked the endings in general and the fact that you don't see Shepard reunite with a love interest or crew, but it would eliminate some folks' need to "headcanon" whether Shepard survived the events of the game.

You can't make everyone happy while there will always be some people that want what they only want.

#259
Zooter

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Speculations for you and me

#260
geceka

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Reorte wrote...

Completely and utterly wrong because it's treating something blindly as black and white. Like everything, there's a time and place for it and you can never say you should never do this or always do that under any circumstances because it's simply not true. In this case it assumes that the author is incapable of making a complete mess of things and producing a better work if they listen to feedback and correct it.


You are mixing things up. I never said that an iterative design process does not have its place. Yet I do not believe that a story should be released, *then* amended by player feedback. I'm all for Bioware taking note of fan feedback when they *create* things, but I absolutely do not condone an artist (or developer, if you prefer that) to retroactively change their stories. It devalues a plot completely, as you can never be sure if whatever detail or major point you are interpreting for yourself won't just be changed or removed completely later on, just because a group of people did not agree with it.

Collaborative storytelling has its place, but a) it's not the principle Mass Effect has been built on, which has always been Bioware's story, and B), it's something that needs to happen proactively, not in retrospect.

Reorte wrote...

It's true of someone building a house, it's true of someone writing a story and it's also true, of course, that it doesn't always make things better. But to refuse to ever change at all is just being pig-headed and prideful. There's a whole continuum between that and being a slave to your audience.


Again, no, there is not. Either you have the integrity to stand behind your creation, no matter how the feedback (and I certainly do believe that the negative feedback appears to be much more widespread judging by these forums than it does in the real world), or you don't. To follow up on your own metaphor, you can take all the help and feedback you want when you plan the house, but once it has been built, you don't go back to it, tear down some parts and rebuild them.

Reorte wrote...

If your dad had ended his story in a graphically gruesome battle for example, completely unsuitable for the audience, it would be far better changed when his son hates it. Or if the knight had come charging in on a rhinoceros.


First, this is absolutely not what happened. The endings are not unsuitable at all, they just do not satisfy everyone.

You missed the point of my metaphor. It is about a story taking the backseat to satisfying one's emotional demands, being entitled to form the story, rather than going with it, and directing one's anger about the story at the creator. All these things happen a lot here. The first time I read people personally attacking Mac Walters and Casey Hudson here just because the story did not pan out the way *they* wanted, I didn't even know what to think, yet this seems to have become common practice here. The whole discussion has pretty much degenerated into whining about not getting what (some) people wanted, personally attacking the writers for it, resorting to ridiculous hyperboles ("worst ending of all time", "ruined the whole series", etc...), and generally trying to spoil it for everyone who liked it (angsty, stupid, ...).

#261
Iakus

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Blueprotoss wrote...
There was a lot of small rage with ME1, ME2, and DA like any other game under any Developer but they weren't as loud as ME3.  If it wasn't for the few having way too high expectations on ME3 for being the end of Shepard's story arc.  Also it didn't help that some of those few thought ME3 was the end of ME.{/quote]

So you agree there's more than the usual amount of anger of ME3's endings?

iakus wrote... 

Point being they did include a "Disney" ending.  Shepard living or dying does not definie that.

You're moving all over the place and again if thats a "Disney" ending then it wouldn't be that.  


I'm saying Bioware already provided an ending full of shiny happy people who all live happily ever after in Synthesis.  An ending where Shepard lived after destroying the Reapers but with a galaxy in postwar ruins would not be "Disney" It would have far more in common with the action movies the Mass Effect trilogy more closely resembles 

If deaths hits you then you don't walk around after the final contrfronation when you're talking about Open World-esque.


Huh?  What do open world games have to do with any of this?

The choice is to have very high EMS and pick Destroy, which was after the EC.  If you wanted to do that before the EC then all you needed was that same level of EMS with any of the 3.  The carpet was pulled at the beginning of ME1 since choice wasn't removed because Bioware was always the guiding the player.


Very high EMS + Destroy does not provide a definitive "Shepard lives" ending Again, it's ambiguous, and deliberately done so, which is the whole problem.  Biwoare is waffling withShepard's fate.  (and fyi, prior to EC, you needed 4000+ EMS and Destroy to see that ending, impossible without multiplayer).  Certainly not in comparison to either of the previous games.  It's actually quite a downer in comparison, at least to me.

And the carpet was pulled because in the end Bioware stopped providing the options we were getting up until then.

#262
Blueprotoss

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iakus wrote...

I'm saying Bioware already provided an ending full of shiny happy people who all live happily ever after in Synthesis.  An ending where Shepard lived after destroying the Reapers but with a galaxy in postwar ruins would not be "Disney" It would have far more in common with the action movies the Mass Effect trilogy more closely resembles.

Synthesis still isn't a "Disney" ending whether you like it or not and it isn't filled with rainbows like you think it is.

iakus wrote... 

Huh?  What do open world games have to do with any of this?

Open World is different like when you compare ME to Fallout.

iakus wrote... 

Very high EMS + Destroy does not provide a definitive "Shepard lives" ending Again, it's ambiguous, and deliberately done so, which is the whole problem.  Biwoare is waffling withShepard's fate.  (and fyi, prior to EC, you needed 4000+ EMS and Destroy to see that ending, impossible without multiplayer).  Certainly not in comparison to either of the previous games.  It's actually quite a downer in comparison, at least to me.

It sound like you haven't played the endings before or after the EC.  Again the choice is to have very high EMS and pick Destroy, which was after the EC.  If you wanted to do that before the EC then all you needed was that same level of EMS with any of the 3.  The carpet was pulled at the beginning of ME1 since choice wasn't removed because Bioware was always the guiding the player. 

iakus wrote...  

And the carpet was pulled because in the end Bioware stopped providing the options we were getting up until then.

If choice was taken away from you at the end of ME3 then there would be no choices available to you.

#263
SpamBot2000

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No time to read the whole thread, so I'm sure that someone has posted this already... but it bears repeating. See for yourself: www.youtube.com/watch

Modifié par SpamBot2000, 23 août 2012 - 06:39 .


#264
Reorte

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geceka wrote...

You are mixing things up. I never said that an iterative design process does not have its place. Yet I do not believe that a story should be released, *then* amended by player feedback. I'm all for Bioware taking note of fan feedback when they *create* things, but I absolutely do not condone an artist (or developer, if you prefer that) to retroactively change their stories. It devalues a plot completely, as you can never be sure if whatever detail or major point you are interpreting for yourself won't just be changed or removed completely later on, just because a group of people did not agree with it.

I'm mixing nothing up. I just fail to understand what's so great about pig-headedly sticking with your mistakes out of childish pride. You can call it "integrity" if you want but to me it looks exactly like refusing to face your mistakes. There's nothing remotely admirable about that. What devalues a plot completely is making a complete mess of it in the first place. Now you can, of course, argue that there's nothing wrong with it but you appear to be arguing for standing by it no matter what. Whether its your fans pointing out where you've screwed up or you deciding to polish up your story yourself doesn't matter. It's an arrogant fool who point blank refuses on principle.

Collaborative storytelling has its place, but a) it's not the principle Mass Effect has been built on, which has always been Bioware's story, and B), it's something that needs to happen proactively, not in retrospect.

The "it's their's" argument has been done to death.

To follow up on your own metaphor, you can take all the help and feedback you want when you plan the house, but once it has been built, you don't go back to it, tear down some parts and rebuild them.

You certainly do if they've been badly built unless you simply can't afford to do anything about it. There are also plenty of houses that have been extensively altered since they were first built.

#265
Blueprotoss

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Reorte wrote...

I'm mixing nothing up. I just fail to understand what's so great about pig-headedly sticking with your mistakes out of childish pride. You can call it "integrity" if you want but to me it looks exactly like refusing to face your mistakes. There's nothing remotely admirable about that. What devalues a plot completely is making a complete mess of it in the first place. Now you can, of course, argue that there's nothing wrong with it but you appear to be arguing for standing by it no matter what. Whether its your fans pointing out where you've screwed up or you deciding to polish up your story yourself doesn't matter. It's an arrogant fool who point blank refuses on principle.

Yet the pig-headedness is coming from the small uproar of "fans" not from Bioware.  Its up to them to do what they please because they own and created ME.

Reorte wrote... 

The "it's their's" argument has been done to death.

Yet the "it's their's" point has more ground to stand on the "demand to change" points.

Reorte wrote... 

You certainly do if they've been badly built unless you simply can't afford to do anything about it. There are also plenty of houses that have been extensively altered since they were first built.

Haters gonna hate even when you're focuing on opinion.

#266
Seifer006

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Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad

#267
BatmanPWNS

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Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


No, he died an idiot.

#268
darthnick427

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Cthulhu42 wrote...

Am I the only one in this thread whose Shepard lived?


Nope. My Shepard lived. Shepard can die? who knew? Maybe because I didn't fall for that space magic bull crap

#269
Blueprotoss

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BatmanPWNS wrote...

Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


No, he died an idiot.

Only if you chose Refuse.

#270
Jadebaby

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BatmanPWNS wrote...

Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


No, he died an idiot.


Died compromising with the enemy.

I still can't believe BioWare expects us to trust the Reaper overlord. When the whole rest of the game and series tell us otherwise.Image IPB

#271
Jadebaby

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Blueprotoss wrote...

BatmanPWNS wrote...

Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


No, he died an idiot.

Only if you chose Refuse.


Ironically Shepard spouts the best speech of the entire trilogy.

#272
Ryzaki

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...Shep dies like an idiot in every ending. Every ending has him being stupid. Refuse has him refusing to use the Crucible when it's their last hope and Control/Synthesis/Destroy has him buying what Reaper lord says when Reapers have proven themselves constantly to be liars and manipulators. It's all stupid. That's why the ending blows so hard.

#273
garrusfan1

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He didn't die But I HATE the way they didn't show a reunion and make it so vague

#274
Iakus

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Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


It means we can never trust Bioware again when they make claims that choices matter, players have agency, or when they say "these are your characters" in their games.  They have demonstrated they can and will arbitrarilly take them all away and burn them right in front of you.

And then call it "art"

Modifié par iakus, 27 août 2012 - 05:53 .


#275
Blueprotoss

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iakus wrote...

Seifer006 wrote...

Glad Shepard's dead.

He died a Hero. Doesn't mean Future or Past ME series will be bad


It means we can never trust Bioware again when they make claims that choices matter, players have agency, or when they say "these are your characters" in their games.  They have demonstrated they can and will arbitrarilly take them all away and burn them right in front of you.

And then call it "art"

How is that when Bioware has always had a small uproar that appear around their games just like what happens with most Developers.   Maybe you should be focusing on how games are designed around millions of people just like with movies, tv shows, comics, novels, and songs.