Why did Shepard have to die?
#51
Posté 21 août 2012 - 04:13
ART.
REALISM.
In all seriousness, I'm sure the devs sat down and told themselves some tripe like, "Given the way we've written the game and everything we've brought the player through, the story told in these three games, a sacrificial ending is the only one that seems -- well, right, you know? Fitting. This is how it should end. This is our vision for the story and we feel this is the conclusion we've been working toward throughout the course of this trilogy."
Thankfully, I wasn't present to hear this, so I didn't gag and throw up onto their conference table.
#52
Posté 21 août 2012 - 04:46
One cannot exist without the other.
#53
Posté 21 août 2012 - 04:47
Nightwriter wrote...
ANGST.
ART.
REALISM.
In all seriousness, I'm sure the devs sat down and told themselves some tripe like, "Given the way we've written the game and everything we've brought the player through, the story told in these three games, a sacrificial ending is the only one that seems -- well, right, you know? Fitting. This is how it should end. This is our vision for the story and we feel this is the conclusion we've been working toward throughout the course of this trilogy."
Thankfully, I wasn't present to hear this, so I didn't gag and throw up onto their conference table.
And I woul;d have said "That's great for your Shepards. My Shepards think a fitting ending involves an upright Shepard ready to face the challenges of a postwar galaxy
But you know what? this is an RPG with multiple endings. We can both get what we want, right?"
Though I think your response would have gotten more attention
#54
Posté 21 août 2012 - 04:49
Z4rdoz wrote...
Shepard's and the reapers' fates were connected. They rose and fell together.
One cannot exist without the other.
No. There is no fate. Shepard's entire journey was about stopping inevitability and breaking cycles.
Not to mention the Reapers had been around for millions of years before SHepard.
#55
Posté 21 août 2012 - 05:12
Well, I'm gonna say what I said in the others. MY Shepard didn't die. He picked Destroy, the Keepers found and rebuilt him, and he's happily married to Ashley. You guys must be doing something wrong.
Oh, and if you take that obvious trolling by Hepler at SDCC as canon... then, good for you. I'm taking the ending as it was intended; the writers left it open for us to headcanon.
Modifié par Omega Torsk, 21 août 2012 - 05:12 .
#56
Posté 21 août 2012 - 06:48
Omega Torsk wrote...
Oh look. ANOTHER one of these threads.
Well, I'm gonna say what I said in the others. MY Shepard didn't die. He picked Destroy, the Keepers found and rebuilt him, and he's happily married to Ashley. You guys must be doing something wrong.
Oh, and if you take that obvious trolling by Hepler at SDCC as canon... then, good for you. I'm taking the ending as it was intended; the writers left it open for us to headcanon.
Why should we have to write the story our selves? Doesn't Bioware have, um, what do you call them.... WRITERS that get PAID to WRITE the STORY for us? If I wanted to make the story up, I would have put a blank dvd in my computer and saved myself $80. They didn't want to take the time to finish the story properly (give us the many options that we should have, which I admit would be a lot of work), so they just ended it.
Modifié par NS Wizdum, 21 août 2012 - 06:49 .
#57
Posté 21 août 2012 - 07:36
#58
Posté 21 août 2012 - 07:39
#59
Guest_BringBackNihlus_*
Posté 21 août 2012 - 07:39
Guest_BringBackNihlus_*
Elorin Silverblade wrote...
My Shepard will survive, I may even write myself a short story about her recovery and reunion with her crew. I would have preferred an in-game reunion of some sort, but that's not what Bioware gave us. So in the end I'm going to take what they did give us and run with it.
What they gave us is a shiv in the side, and I can't deal with fanfic/headcanon like some people can. I need to see it happen, and that's damn sure not going to happen.
Basically, BioWare's message is: Deal with it, or DEAL WITH IT.
#60
Posté 21 août 2012 - 07:42
They martyr their characters to make it "cool"
Personally, Shepard dying isn't so much the issue for me.
It's HOW s/he died. Through a bull**** compromise from the enemy.
**** THAT!
#61
Posté 21 août 2012 - 07:43
#62
Guest_BringBackNihlus_*
Posté 21 août 2012 - 07:44
Guest_BringBackNihlus_*
Jade8aby88 wrote...
I have a theory that there is a rule when writers think their stories have surpassed their intelligence and/or writing ability.
They martyr their characters to make it "cool"
Personally, Shepard dying isn't so much the issue for me.
It's HOW s/he died. Through a bull**** compromise from the enemy.
**** THAT!
You also have to take into account that this is coming from a character who is legendary for question judgment of things he/she perceives is wrong or can be worked around.
#63
Posté 21 août 2012 - 07:45
#64
Posté 21 août 2012 - 07:47
BringBackNihlus wrote...
Jade8aby88 wrote...
I have a theory that there is a rule when writers think their stories have surpassed their intelligence and/or writing ability.
They martyr their characters to make it "cool"
Personally, Shepard dying isn't so much the issue for me.
It's HOW s/he died. Through a bull**** compromise from the enemy.
**** THAT!
You also have to take into account that this is coming from a character who is legendary for question judgment of things he/she perceives is wrong or can be worked around.
Also, take into account that Reapers are also legendary for ALL sort of manipulation. How could they expect us to believe this dumb plot device? When the previous two games, the Reapers are painted as the epitomy of evil and indoctrination.
#65
Guest_Guest12345_*
Posté 21 août 2012 - 07:50
Guest_Guest12345_*
#66
Posté 21 août 2012 - 07:52
#67
Posté 21 août 2012 - 08:25
Zing Freelancer wrote...
I know it have probably been discussed a dozen times before and that in some EC endings Shepard dosen't actually "die". But this question has been on my mind for the past tree weeks: Why did shepard had to die at the end of ME3?
No trolling please
EDIT:
Shepard =/= Chuck Norris?
He didn't have to die. Mac couldn't handle the fact that Shepard had crossed into Arnold action heroland in ME2 and that the game was actually fun and not being taken serious. Mac didn't have the guts to go with the flow. "But I want to get all angsty and artsy and this line won't let me do that." Too bad. Go with it next time. It's fun. We enjoy it.
Changing this at the end was a big mistake. Arnold action heroes never die. They kick ass, take names, get the love interest and it cuts to hard rock music and credits.
Mac Walters didn't have the spine to say this ends Shepard's story arc and give an action hero's ending and stick to it. Instead Mac got passive aggressive about it and forced you to sacrifice Shepard. And the way he did it was pure bull****, too. This is the worst ending I've ever seen in a game. Shepard dies in Refuse, Control and Synthesis. Shepard gets implications in Destroy. It's a big middle finger to the player. "Head canon the ending." We're told. Head canon my money. I'm saying.
The ending leave the player feeling bewildered, empty, then sad, then angry. The player goes through grieving. The player most likely in their "canon" playthrough put a good portion of themselves in the character and identified with the character to a great degree. That Shepard was their avatar in the Mass Effect universe. They had to do a despicable act just to end the game. That's what the rage was all about. The EC just saccharine coats the original endings. They still suck.
You should never force a player to sacrifice their character to end a game. End that character's story in that game, fine. If a player wants their character to die, then fine, they don't have to do all the missions. If a player does all the missions and is a completionist they should be allowed a happy ending.
If a player wants to do all the missions for the achievements and still wants their character to die, too bad, so sad -- they unlocked the achievements, now replay it and skip stuff so they can be sad.
I hope this game company pulls their heads out their asses and writes a decent story for DA3, because if they write another one like this it's strike three.
So I'm doing this: Shepard doesn't die in the end. Shepard blows up the Collector base, and tells The Illusive Man to go **** himself, and takes the SR-2 to Haglaz to stay with Liara and make runs for her. I've uninstalled Arrival. The game ends with the Suicide Mission. The reapers are stranded in dark space. ME3 never happens.
It's like the Alien series ends with Alien 2.
Modifié par sH0tgUn jUliA, 21 août 2012 - 08:34 .
#68
Posté 21 août 2012 - 08:34
Because its using pervasive sub-conscious ideas about self sacrifice.
And because it protects the IP from some EA exec making a 'Shepard Returns' game.
#69
Posté 21 août 2012 - 08:41
xbb1024 wrote...
Because its the trilogy formula.
Because its using pervasive sub-conscious ideas about self sacrifice.
And because it protects the IP from some EA exec making a 'Shepard Returns' game.
Trilogy formula is not about sacrifice. It's about three parts to a story.
It's using perverse sub-conscious ideas about self-sacrifice.
And no it doesn't. They killed him once. They brought him back once. They can bring him back again. And if EA ordered Shepard be brought back, I'd buy just to spite Walters.
Modifié par sH0tgUn jUliA, 21 août 2012 - 08:42 .
#70
Posté 21 août 2012 - 08:57
#71
Posté 21 août 2012 - 09:12
#72
Posté 21 août 2012 - 09:36
#73
Posté 21 août 2012 - 09:41
#74
Posté 21 août 2012 - 09:48
He had a GOOD DEATH imho. A meaningful death. A death that changes the future of million beings.
Now, if he had died a stupid death like sniped by a no-name Nemesis in an unimportant battle on an unimportant planet... Then i might have been a bit annoyed...
But what is important is that a meaningful death outweights a meaningless long life.
RIP Shepard. You will keep on living in our memories.
Modifié par Blue Face Beast, 21 août 2012 - 09:51 .
#75
Posté 21 août 2012 - 09:49





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