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Why did Shepard have to die?


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#101
Blue Face Beast

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LilLino wrote...

N7 Shadow Liara wrote...

I have not spent more than 1200 h on ME1 and ME2 to imagine my ending! If Bioware wants this, i can do it, but in that case i imagine the entire game! And then no starbrat, no crucible, no RGB choice!


You'd really want Bioware to cannonise what Shepard does after the war? Every poster has different ideas. Continuing as a Spectre, retire, become councilor, run away, suicide out of guilt..
I'd want Bioware to send clearer message that Shep is alive, but I'd never want a crappy ass-made epilouge about my Shep's life.
Bioware told a story about what Shepard does to save the galaxy and how his choices affected it and that's when their story ends and your imagination starts. I find it sufficent.


THIS ^^^

#102
Richthestampede

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HYR 2.0 wrote...

Zing Freelancer wrote...

EDIT:
Shepard =/= Chuck Norris?



Chuck Norris is a bigotted POS.


Thank you.  Thank you.  Thank you.  Also talentless, clownish, and a disgrace to martial arts. 

#103
N7 Shadow Liara

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Blue Face Beast wrote...

LilLino wrote...

N7 Shadow Liara wrote...

I have not spent more than 1200 h on ME1 and ME2 to imagine my ending! If Bioware wants this, i can do it, but in that case i imagine the entire game! And then no starbrat, no crucible, no RGB choice!


You'd really want Bioware to cannonise what Shepard does after the war? Every poster has different ideas. Continuing as a Spectre, retire, become councilor, run away, suicide out of guilt..
I'd want Bioware to send clearer message that Shep is alive, but I'd never want a crappy ass-made epilouge about my Shep's life.
Bioware told a story about what Shepard does to save the galaxy and how his choices affected it and that's when their story ends and your imagination starts. I find it sufficent.


THIS ^^^

Sorry, but breathing for ten seconds in a pile of rubble is not enough! Shepard deserves better then that!

Modifié par N7 Shadow Liara, 21 août 2012 - 01:49 .


#104
Gibb_Shepard

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Because it was fitting. Bring on the dark stories, god knows video games need them. Just try and make them coherent.

#105
Discouraged_one

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 Because

A:) its bitter sweet
B:) it's art

Modifié par Discouraged_one, 21 août 2012 - 01:57 .


#106
Doofe2012

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WildHog70 wrote...

Doofe2012 wrote...

Because Bioware bought into the "grimdark = art" fad that is currently killing video game, TV, and film stories.


I think the trillion people who love the Dark Knight trilogy would disagree with you. The main themes of ME3 are desperation and sacrifice. Shephard dying syncs up quite well with that. Bioware pretty much screamed at us that Shep was gonna die during the London segment talking to all your squadmates. The desperation and sacrifice after Thessia all the way through to London was a bold choice to give to a community which is  used to feeling like the invincible hero all the time.


You're missing the point of what I'm saying. A dark and grim tone fit the Dark Knight trilogy, so much that nothing else would have done. The Mass Effect series has never been like that. ME1 and ME2, despite the "impossible odds," had classic happy endings with minimal sacrifice. Even ME3, all the way up until Thessia, seemed to be leading up to a conventional victory against the Reapers. From there, they kind of just slammed the brakes on all of that and threw in a twist defeat. Horizon was melodramatic as it gets, and the endgame did just what you said, "Screamed at us that the end would be bitter."

Dark can work very well, but not when the writers go, "Ooh, this story isn't sad enough. I'm gonna make it all sacrificial and grim because that will automatically make it awesome and artistic." You have to be consistent, you know? As a writer, you can't just do a 180 like that. I digress, though; plot twists are very hard to pull off. But what the Mass Effect team did with the last 1/4 to 1/3 of ME3 is the kind of thing I'd expect from...a high school writer, or something.

#107
CronoDragoon

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Gibb_Shepard wrote...

Because it was fitting. Bring on the dark stories, god knows video games need them. Just try and make them coherent.


Video games need good stories; whether they are dark or not is irrelevant.

#108
wright1978

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iakus wrote...

LilLino wrote...

You'd really want Bioware to cannonise what Shepard does after the war? Every poster has different ideas. Continuing as a Spectre, retire, become councilor, run away, suicide out of guilt..
I'd want Bioware to send clearer message that Shep is alive, but I'd never want a crappy ass-made epilouge about my Shep's life.
Bioware told a story about what Shepard does to save the galaxy and how his choices affected it and that's when their story ends and your imagination starts. I find it sufficent.


I want Bioware to canonize that Shepard survives, gets off the CItadel, and meets the Normandy crew/LI again.  Anything else I can leave up to my imagination.

But after everything the game puts Shepard through in this trilogy, leaving Shepard burned, broken, buried in rubble ("but still breathing!") is not a satisfactory way to end the trilogy.  there's not enough foundation to headcanon a good outcome for my Shepard and for many, many others.

Edit:  ME1 ended with SHepard climbing out of the rubble wounded but alive.  Good ending.

ME2 Shepard is pulled aboard the Normandy by squad, with seconds to spare before the Collector Base is destryoyed.  GOod ending

Dragon Age Origins: ends either with the Warden's funeral or with the Warden talking with companions about what they'll do next, and preparing to give a speech to the people of Denerim.  Really good ending

DA2: Varric gives a brief voiceover about what became of Hawke and companions.  Unsatisfactory, but better than what we got about Shepard

That's right, for all it's faults, Dragon Age 2 had a more satisfactory ending for Hawke than Mass Effect 3 had for Shepard.


Agree 100%

#109
Samtheman63

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he doesn't have to

#110
AngryFrozenWater

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My Shepard's don't die. At least that is what I am supposed to think, given the hints of the destroy option. The other options do not make sense to me at all, so in that regard I am lucky.

#111
z_gun

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I personally find it the new cliche that people assume your character HAS to die in order for there to be a good ending. I feel it is more often just used as an excuse for not writing a complete ending. Seriously, would it be that much harder to have an option for an open-ended conclusion where Shepard LIVES?!? Just show a point of reunion and such and THEN leave it open for player interpretation. At least then we could actually try to interpret the future instead of attempting to reinterpret the ending nonsense you fed to us here!

I could go on and on about this (I have before), but I just continue to say that pessimistic endings are the new cliche. To have a sad ending for the sake of a sad ending is just as bad as happy for happiness sake.

#112
Blueprotoss

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CELL55 wrote...

Because SPACE MAGIC. :wizard:
Because ARTISTIC INTEGRITY.:whistle:
Because SPECULATIONS FOR EVERYONE.:sick:
Because reasons. <_<

If thats the case then you wouldn't like ME1 and ME2 based on a thing called Element Zero.

Nightwriter wrote...

ANGST.

ART. 

REALISM. 

In all seriousness, I'm sure the devs sat down and told themselves some tripe like, "Given the way we've written the game and everything we've brought the player through, the story told in these three games, a sacrificial ending is the only one that seems -- well, right, you know? Fitting. This is how it should end. This is our vision for the story and we feel this is the conclusion we've been working toward throughout the course of this trilogy." 

Thankfully, I wasn't present to hear this, so I didn't gag and throw up onto their conference table. 

I guess you didn't see Shepard dieing at ME3 just like the end of most Bioware games.

wright1978 wrote...

Shep didn't have to die. He doesn't have to die. However for some idiotic reason Bioware jsut doesn't want to provide the exposition for the Shep lives ending.

As for the whole concept of Shep dying again. I think it's rather. Trying to kill your protaganist every installment isn't dramatic. Once can be, as happened in ME2. ME3 should ceratinly have had an option for heroic sacrifice but it shouldn't have been such a main aspect of their aim.

If you didn't see the possibilty of Shepard dieing at the end of ME3 then thats on you. 

Modifié par Blueprotoss, 21 août 2012 - 05:01 .


#113
Blueprotoss

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AresKeith wrote...

forced Sacrifice isn't RPG

Are you a RPG fan because there is a lot forced sacrifices done in RPGs?

Zing Freelancer wrote...

Dying is easy, living is hard. ME3 ending is "tragic hero gone wrong". I still can't believe that united galaxy loses vs reapers, its so depressing.

Tragic heroes are meant to die.

#114
Joe1962

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AngryFrozenWater wrote...

My Shepard's don't die. At least that is what I am supposed to think, given the hints of the destroy option. The other options do not make sense to me at all, so in that regard I am lucky.


^This^

#115
Cainne Chapel

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Some of my Shepards died, some didn't.

Either way they ended it, whether he lived or died, people would call it a Cliche.

I remember people saying the same for the ending in ME1 (He lived? How Cliche!) and ME2.

Fact of the matter is as some other posters have mentioned, people will complain to complain. Bioware is a victim of their own success in that matter.

No matter HOW they ended the trilogy, people would still be up in arms over SOMETHING.

They COULD of had a disney ending, where he lives, reunites with his LI and crew, and has kids and retire and some would complain about that too.

#116
Iakus

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Blueprotoss wrote...

Zing Freelancer wrote...

Dying is easy, living is hard. ME3 ending is "tragic hero gone wrong". I still can't believe that united galaxy loses vs reapers, its so depressing.

Tragic heroes are meant to die.


And Shepard isn't a tragic hero unless the player RPs Shepard as a tragic hero.

But still dies a tragic hero's death, regardless of chocie.

#117
Iakus

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Cainne Chapel wrote...

No matter HOW they ended the trilogy, people would still be up in arms over SOMETHING.

They COULD of had a disney ending, where he lives, reunites with his LI and crew, and has kids and retire and some would complain about that too.


Or they COULD have provided genuinely divergent endings, so people who wanted Shepard to die gloriously and people who wanted Shepard to live and reunite with the crew could each get the ending they set out for.  Everybody wins!

Except the art critics Image IPB

#118
Reorte

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iakus wrote...

Cainne Chapel wrote...

No matter HOW they ended the trilogy, people would still be up in arms over SOMETHING.

They COULD of had a disney ending, where he lives, reunites with his LI and crew, and has kids and retire and some would complain about that too.


Or they COULD have provided genuinely divergent endings, so people who wanted Shepard to die gloriously and people who wanted Shepard to live and reunite with the crew could each get the ending they set out for.  Everybody wins!

Except the art critics Image IPB

As long as there's variety and all the variations make sense then a good job has been done, and that can range from being dead to reuniting with the crew and LI who have made the games so appealing although as I said before it's very hard to make dying at the moment of victory on something of this scale not seem incredibly contrived and cliched.

#119
Guest_Snake91_*

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Joe1962 wrote...

AngryFrozenWater wrote...

My Shepard's don't die. At least that is what I am supposed to think, given the hints of the destroy option. The other options do not make sense to me at all, so in that regard I am lucky.


^This^



#120
BatmanPWNS

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Cuz art and deep stuff, man.

#121
sH0tgUn jUliA

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iakus wrote...

Blueprotoss wrote...

Zing Freelancer wrote...

Dying is easy, living is hard. ME3 ending is "tragic hero gone wrong". I still can't believe that united galaxy loses vs reapers, its so depressing.

Tragic heroes are meant to die.


And Shepard isn't a tragic hero unless the player RPs Shepard as a tragic hero.

But still dies a tragic hero's death, regardless of chocie.


Blueprotoss thinks Shepard is a tragic hero. Shepard is NOT a tragic hero. Shepard may at one time early in ME1 (on Eden Prime) had been a tragic hero, but once past Virmire passed "go" on the way to becoming a larger than life action hero.

So, I looked at where ME went wrong, and I fixed it. I rewrote the story! Now you'll be laughing in the end! No more tears!

http://social.biowar...1802/2#13760622  and http://social.biowar...1802/2#13760811

Yes it's over the top. Yes it's shallow, but it would be fun.

#122
Cainne Chapel

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I'm not saying they shouldn't have Iakus, I'm just saying that people would b*tch no matter what ya know?

Kind of the nature of the beast.

anda s much as I'm a fan of closure, either way, i dont need to know EXACTLY how shepard always ends up outside of the immediate ending.

But thats just me

#123
Omega Torsk

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LilLino wrote...

N7 Shadow Liara wrote...

I have not spent more than 1200 h on ME1 and ME2 to imagine my ending! If Bioware wants this, i can do it, but in that case i imagine the entire game! And then no starbrat, no crucible, no RGB choice!


You'd really want Bioware to cannonise what Shepard does after the war? Every poster has different ideas. Continuing as a Spectre, retire, become councilor, run away, suicide out of guilt..
I'd want Bioware to send clearer message that Shep is alive, but I'd never want a crappy ass-made epilouge about my Shep's life.
Bioware told a story about what Shepard does to save the galaxy and how his choices affected it and that's when their story ends and your imagination starts. I find it sufficent.

You said it all, man... you said it all. =]

#124
iSousek

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he doesn't have to and in my playthrough he didn't

#125
Tazzmission

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it was shepards story plain and simple

just because shep died dosent mean the universe itself is over