WildHog70 wrote...
Doofe2012 wrote...
Because Bioware bought into the "grimdark = art" fad that is currently killing video game, TV, and film stories.
I think the trillion people who love the Dark Knight trilogy would disagree with you. The main themes of ME3 are desperation and sacrifice. Shephard dying syncs up quite well with that. Bioware pretty much screamed at us that Shep was gonna die during the London segment talking to all your squadmates. The desperation and sacrifice after Thessia all the way through to London was a bold choice to give to a community which is used to feeling like the invincible hero all the time.
You're missing the point of what I'm saying. A dark and grim tone fit the Dark Knight trilogy, so much that nothing else would have done. The Mass Effect series has never been like that. ME1 and ME2, despite the "impossible odds," had classic happy endings with minimal sacrifice. Even ME3, all the way up until Thessia, seemed to be leading up to a conventional victory against the Reapers. From there, they kind of just slammed the brakes on all of that and threw in a twist defeat. Horizon was melodramatic as it gets, and the endgame did just what you said, "Screamed at us that the end would be bitter."
Dark can work very well, but not when the writers go, "Ooh, this story isn't sad enough. I'm gonna make it all sacrificial and grim because that will automatically make it awesome and artistic." You have to be consistent, you know? As a writer, you can't just do a 180 like that. I digress, though; plot twists are very hard to pull off. But what the Mass Effect team did with the last 1/4 to 1/3 of ME3 is the kind of thing I'd expect from...a high school writer, or something.