You should take another look at Maximus in Gladiator, Robin Hood in Robin Hood, Ripley in Alien, Elizabeth Shaw in Prometheus, and Creasy from Man on Fire because are tragic heroes whether they live or die.iakus wrote...
And none of those are "tragic heroes" Maybe heroes in dark or tragic tales. But that's not the same thing. This is a concept thousands of years old.
Thats a straw-mann because the Creator always have more power then the reader, watcher, or player while this happens a lot in games especially when you look at RPGs and Open World.iakus wrote...
Because this is a game that touted player agency. Players help shape the course of their Shepard's story. If you paint the character into a corner by DM Fiat rather than as a conssequence of the player's actions, that's called "railroading" Most rpg players don't like that.
This is nothing new because some people complained after ME1, ME2, and DA before ME3. Either way whether whats good or bad is still opinion.iakus wrote...
http://www.youtube.com/watch?v=M_6yQwHJ4tU
1:10-2:50
1:15-3:15
These are how you end things if you send in a properly prepared Shepard.
Bioware, you did this twice before. Why not again?
Modifié par Blueprotoss, 21 août 2012 - 09:28 .





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