QFI Melee Build ... or "What I've been doing lately on Gold"
#51
Posté 07 octobre 2012 - 03:01
Sabotage is amazing. Thanks for sharing your build sir!
#52
Posté 07 octobre 2012 - 05:22
Guglio08 wrote...
How are you getting 130% damage from Tactical Cloak if you spec for Duration? It should only be 40% for the initial damage bonus and 50% for melee.
That part of the top post was just to detail her maximum possible damage with all possible boosters. I just edited it to clarify. I actually just flipped her build in favor of all damage and no bonus power. It's a bit harder to pull off the phantom kill without bonus power, but I thought she needed a bit more damage output vs all factions. That was after I had to solo wave 10 in a laggy game. Opted to wipe after I did the objective, rather than whittle down the last two banshees.
@rudest: Glad you liked her! She's one of my three favorites, along with the krentinel and drellguard.
#53
Posté 11 octobre 2012 - 03:16
So you don't have to kick the shield to death, just the armor/life. Could be a replacement.
#54
Posté 11 octobre 2012 - 03:45
Charaxan wrote...
Just a question : about the powers : did you try with an acolyte ? (I am quite an acolyte of the acolyte ^^)
So you don't have to kick the shield to death, just the armor/life. Could be a replacement.
Cloaked sabotage alone is stripping about 2/3 of her barriers and also makes her 50% more vulnerable to your melee. That means with the right mods, there's enough damage in a single cloak/sabotage/melee to kill a phantom without shooting your weapon -- acolyte or otherwise.
Lately I've been using the Talon, which actualy has it's own 1.5x modifier to barriers and shields. So occasionally I take a shot at her right before the heavy melee.
There is one situation where the acolyte might be very useful. When teammates are targetting a phantom she'll go into one of her damage resistant modes (bubble or dodge) and then you'll only do a fraction of the damage you expected. The acolyte might stagger her out of this and give you a window to get max melee damage on her.
Modifié par Shampoohorn, 11 octobre 2012 - 06:39 .
#55
Posté 11 octobre 2012 - 10:37
The advantage of the acolyte is you can charge it and cloak and then fire, and you won't loose your cloak and will be able to process as usual. As soon as I have a maximised QFI I will do it a try.
#56
Posté 12 octobre 2012 - 08:17
#57
Posté 12 octobre 2012 - 03:41
Lexa_D wrote...
Shotgun. Omniblade.
Yes. This pleases me. Which shotgun would be best though? +50 weight is steep. Piranha I suppose.
FYI here's her max melee now:
(600*(1+.95+.8+.5+.75+.3+.15))*1.5*1.5 = 6007.5
Modifié par Shampoohorn, 12 octobre 2012 - 03:59 .
#58
Posté 19 octobre 2012 - 05:13
#59
Posté 22 octobre 2012 - 06:19
Stonebo1t wrote...
OMG - tried this last night and had a huge amount of fun! Kudos to the Shampoo!
Cool, glad you like it. She's still one of my faves, although dragoons are making her life much more difficult. They seem to ignore her melee in addition to stunning her. And there's a bit of damage too. :o/
#60
Posté 03 novembre 2012 - 04:50
#61
Posté 04 novembre 2012 - 12:01
artificial-ignorance wrote...
why didnt you choose damage on the 4th power of tactical cloak instead of duration?? #confused.
I'm currently playing her with only five ranks in TC and did spec her for damage. Duration is perfectly viable though, as she will still kill everything from phantoms down to troopers with the right mods. Dragoons are a major pain in the ass either way, as they can make you miss and/or stagger you out of you (cloaked) melee attack.
#62
Posté 04 novembre 2012 - 03:42
#63
Posté 04 novembre 2012 - 03:47
For me it actually works pretty well. As long as you don't melee in spawns and take out individual enemies, yes it is viable.jimcamx wrote...
Is this a viable build for soloing? Gold?
If you mean only meleeing, i'm not sure.
#64
Posté 04 novembre 2012 - 03:53
Inabstract wrote...
For me it actually works pretty well. As long as you don't melee in spawns and take out individual enemies, yes it is viable.jimcamx wrote...
Is this a viable build for soloing? Gold?
If you mean only meleeing, i'm not sure.
lol, yeah I can understand that meleeing exclusively would not be ideal for gold. What faction is best? Geth for hacking or others for backfire?
I don't have a Kroguard yet so I need suggestions on another good class for it.
Modifié par jimcamx, 04 novembre 2012 - 03:54 .
#65
Posté 04 novembre 2012 - 03:56
Cerberus works fine. Just be careful of the Dragoon rush.jimcamx wrote...
Inabstract wrote...
For me it actually works pretty well. As long as you don't melee in spawns and take out individual enemies, yes it is viable.jimcamx wrote...
Is this a viable build for soloing? Gold?
If you mean only meleeing, i'm not sure.
lol, yeah I can understand that meleeing exclusively would not be ideal for gold. What faction is best? Geth for hacking or others for backfire?
I don't have a Kroguard yet so I need suggestions on another good class for it.
#66
Posté 04 novembre 2012 - 04:21
Modifié par Shampoohorn, 06 novembre 2012 - 05:55 .
#67
Posté 05 novembre 2012 - 08:39
#68
Posté 05 novembre 2012 - 09:02
#69
Posté 07 novembre 2012 - 09:51
neteng101 wrote...
Interesting build but I love my stickies far too much. 4/6/6/4/6 Harrier/sticky QFI is my favorite but this is definitely an interesting alternative.
Running the numbers, even skipping all the melee options in TC and Fitness you'll still do 2400+ with her cloaked heavy melee as long as you cast sabotage first. That's assuming you've equipped your Harrier w/ the Omniblade.
#70
Posté 12 novembre 2012 - 09:13
#71
Posté 13 novembre 2012 - 07:45
#72
Posté 13 novembre 2012 - 07:49
#73
Posté 13 novembre 2012 - 07:57
#74
Posté 13 novembre 2012 - 08:20
Boss units have a drastically reduced hack time. 3 seconds for Atlases I think. The trick with Atlases is to hack them right after they shoot a rocket. Otherwise you might catch them at the beginning of their rocket targeting cycle; when that happens they'll still shoot at a player. (Really annoying.) For primes, you're better off hacking whatever's next to them, like a turret or Pyro.
I've had Hunters fail to be sabotaged occasionally, but hunters are messed up in 10 different ways anyhow.
Modifié par Shampoohorn, 16 novembre 2012 - 04:53 .
#75
Posté 29 novembre 2012 - 03:13
Is her light melee boosted by TV as well, or just heavy?





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