While DAII combat animations are absolutely crazy sometimes and I agree they are exaggerated, I actually do enjoy the combat and some of those ridiculous skills. I love Back-to-Back talent, for example. Maybe it's the pace, I don't know. Or maybe the fact I grew up watching Japanese "cartoons" and thus don't mind these things. I miss DA:O in this aspect though. When I had to think about what I was doing. Playing a DAII rogue, I find mainly the amount of damage I can deal absolutely ridiculous. With Twin Fangs or Assassinate, I'm able to take most creatures down on one hit. More or less. Even the bosses fall in a few seconds, unless they're really epic. Barely any strategy or micromanaging needed. While it's fun to feel like a total boss from time to time, I think it's silly to deal critical hits of 1.700 in the middle of the game. My craziest critical in DA:A was about 940 when my character was about 30th level. 30th! I wonder how much I'll be able to deal at the end of the game. (I'm playing DAII for the first time.)
I feel that a lot of fights lack challenge - unless an absurd amount of enemies swarm the area, which is, however, more annoying than fun sometimes. The only thing that gave me pause was the Ancient Rock Wraith. One of those rare fights that made me reload about two or three times before I figured it out.
I also feel that exploading enemies is something that should not happen. At least not as a result of being stabbed with a dagger.
While I somewhat disagree that DA:O fights are "Slow and stupid", I do think that what Upsettingshorts suggests would be for the best. Though I know it's easier said than done.
Modifié par Vanilka of the Sword Coast, 22 août 2012 - 07:10 .