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DA2's some combat skills are so exaggerated.


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#1
meteorswarm

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For example:Rogue's Backstab、Hail of arrows or Fighter's Whirlwind...These too exaggerated.
I think Fighter and Rogue' combat should be traditional and original.
So I wish DA3's Fighter and Rogue' combat is to approach Baldur's Gate、DAO or Skyrim's feelings.
Exaggerated skills should not appear in DA3.
Please to accept my advice.I think this point is very important for DA3.

Modifié par meteorswarm, 21 août 2012 - 02:18 .


#2
wsandista

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My problem wasn't the exaggerated animations, but the exaggerated effects caused by the abilities. Dealing 12x damage just seems excessive.

#3
Guest_Puddi III_*

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I find it slightly amusing that your name is "meteor swarm" as you post this. But you do say fighter and rogue. I guess.

I would also prefer fighter and rogue animations to be more fluid and natural, less exploding and bouncing and zipping around. But faster than DAO would be good.

#4
Rawgrim

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I agree 100 percent with the OP. Skateboarding (I think thats what happened) across the ground and chopping people in halv, looked too dumb. Same goes for hair of arrows. You fire some arrows straight up (even indoors), and 200 of them rain down - miraculously missing people that happens to be friendly towards the shooter.

#5
Giga Drill BREAKER

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DA2 combat was awful.

#6
Kinthalis ThornBlade

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Way, WAY over the top.

That type of thing is at home in an over the top, teenagers with spiky hair and 20 foot swords, tactical JRPG.

NOT in a western RPG with aesthetics and gameplay mechanics like Dragon Age. It doesn't come off as cool, so much as a "The Bro's will like it if we add more explosions!" attempt at pandering.

Please make it more realistic. It doesn't have to be a medieval combat simulator, but DA2 was just as bad in the opposite direction.

#7
Vox Draco

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I don't think it will be coming back, that kind of over-the-top-fighting. At least not in that extend. I hope...*fingerscrossed* Not my taste as well...

Yet as I see it, the fighting in DA2 was tied much to the fact we follow Hawke's story told by Varric...and he really had a thing for action-packed exaggerations...so, in this regards, Bioware in fact did it quite right...yet nobody seems to realized this ^^

#8
Zanallen

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The over the top abilities originated in DA:A. Did you complain about them then?

#9
Maria Caliban

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Zanallen wrote...

The over the top abilities originated in DA:A. Did you complain about them then?

That would mean playing through DA:A to the new abilities.

#10
MerchantGOL

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How about you let DA find its own identity rather then compare it to skyrim and the like

#11
Zanallen

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Maria Caliban wrote...

That would mean playing through DA:A to the new abilities.


It is worth playing through just to get the two-hander ability that allows you to hurl energy waves out of your sword. Or the warrior skill that lets you kill people by shouting at them.

#12
Realmzmaster

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All of the exaggerated abilities began in DAO and continued through Awakening to DA2. War Cry with Superiority actually knocks enemies down. Frightening Appearance for the Reaver causes enemies to cower in fear. The Reaver specialization in DA2 is based on the one in DA). Same with the Templar. Shall we talk about Captivating Song for the Bard. How about Momentum or Whirlwind or Massacre. All from DAO and Awakening.

Over the top combat skills started in DAO. DA2 simply continues the practice.

#13
MerchantGOL

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Realmzmaster wrote...

All of the exaggerated abilities began in DAO and continued through Awakening to DA2. War Cry with Superiority actually knocks enemies down. Frightening Appearance for the Reaver causes enemies to cower in fear. The Reaver specialization in DA2 is based on the one in DA). Same with the Templar. Shall we talk about Captivating Song for the Bard. How about Momentum or Whirlwind or Massacre. All from DAO and Awakening.

Over the top combat skills started in DAO. DA2 simply continues the practice.

 

roaring to knock some one down is completley legit

a skilled acrobat dooing a flip in combat, lludicriss!

#14
upsettingshorts

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MerchantGOL wrote...

roaring to knock some one down is completley legit


BRIAN BLESSED AGREES


#15
Lotion Soronarr

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Vox Draco wrote...

I don't think it will be coming back, that kind of over-the-top-fighting. At least not in that extend. I hope...*fingerscrossed* Not my taste as well...

Yet as I see it, the fighting in DA2 was tied much to the fact we follow Hawke's story told by Varric...and he really had a thing for action-packed exaggerations...so, in this regards, Bioware in fact did it quite right...yet nobody seems to realized this ^^


Cheap attempt at justifiyng crap under the guise of symbolism/hidden meaning/dreamy sequence.
Even worse when you take into accout that there was a "overblown" sequnce of Varric.
BioWare did quite wrong.

#16
upsettingshorts

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Is it time to drag this back up? I think it is:

Slow and stupid <----(DAO)-----Mythical golden middle-----(DA2)----> Fast and silly

Basically, they over-corrected with the animations. Mechanically, the combat in DA2 is closer to DAO than many think, and in fact has more features. However, the encounter design of DA2 is so lacking that it's much harder to appreciate them. Hopefully, DA3 will make strides in both toning down the animations a bit (though not all the way back to DAO) as well as provide more interesting encounters with which to utilize an improved combat system.

#17
coles4971

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Zanallen wrote...

The over the top abilities originated in DA:A. Did you complain about them then?


I believe the complaints revolve around breaking peoples' verisimilitude, not being exaggerated.

Like, for me personally I found roaring and knocking some dudes over looked more believable than scythe where you'd just skateboard across the ground, sparks flying and turning a bunch of mooks in to lego bricks. So it was the animations I found more believable in DA:O, though the context of them is equally as ludicrous as the ones in DA2 since shouting isn't going to knock a load of people over, though it is still possible in our world to shout, and it's still possible to fall over, though it's not possible to do what a 2H character does with the scythe ability (as an example).

Modifié par coles4971, 22 août 2012 - 08:39 .


#18
Vanilka

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While DAII combat animations are absolutely crazy sometimes and I agree they are exaggerated, I actually do enjoy the combat and some of those ridiculous skills. I love Back-to-Back talent, for example. Maybe it's the pace, I don't know. Or maybe the fact I grew up watching Japanese "cartoons" and thus don't mind these things. I miss DA:O in this aspect though. When I had to think about what I was doing. Playing a DAII rogue, I find mainly the amount of damage I can deal absolutely ridiculous. With Twin Fangs or Assassinate, I'm able to take most creatures down on one hit. More or less. Even the bosses fall in a few seconds, unless they're really epic. Barely any strategy or micromanaging needed. While it's fun to feel like a total boss from time to time, I think it's silly to deal critical hits of 1.700 in the middle of the game. My craziest critical in DA:A was about 940 when my character was about 30th level. 30th! I wonder how much I'll be able to deal at the end of the game. (I'm playing DAII for the first time.)
I feel that a lot of fights lack challenge - unless an absurd amount of enemies swarm the area, which is, however, more annoying than fun sometimes. The only thing that gave me pause was the Ancient Rock Wraith. One of those rare fights that made me reload about two or three times before I figured it out.
I also feel that exploading enemies is something that should not happen. At least not as a result of being stabbed with a dagger.

While I somewhat disagree that DA:O fights are "Slow and stupid", I do think that what Upsettingshorts suggests would be for the best. Though I know it's easier said than done.

Modifié par Vanilka of the Sword Coast, 22 août 2012 - 07:10 .


#19
Guiverno

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I find DAII's combat fine, but exploding enemies are so exaggerated... They seem to have been planted a bomb.

Modifié par Guiverno, 22 août 2012 - 10:35 .


#20
Realmzmaster

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coles4971 wrote...

Zanallen wrote...

The over the top abilities originated in DA:A. Did you complain about them then?


I believe the complaints revolve around breaking peoples' verisimilitude, not being exaggerated.

Like, for me personally I found roaring and knocking some dudes over looked more believable than scythe where you'd just skateboard across the ground, sparks flying and turning a bunch of mooks in to lego bricks. So it was the animations I found more believable in DA:O, though the context of them is equally as ludicrous as the ones in DA2 since shouting isn't going to knock a load of people over, though it is still possible in our world to shout, and it's still possible to fall over, though it's not possible to do what a 2H character does with the scythe ability (as an example).


The OP specifically states that some of the combat skills in DA2 are exaggerated. Which is also the title of the thread. He thenstates examples. Others are simply pointing out that many of DAO, DAO:A and DA2 combat skills are over the top.

I pointed out that the practice started with DAO. The ranger can summon different pet companions. Hawke summons Dog. Assassinate in most cases should be a one shot kill. Most assassins (if not all)  try to take out their victim in one shot. 

Much like snipers, they lay in wait and take the one shot to eliminate the enemy. Remember in DAO there was the arrow of slaying. It was a basically one shot kill especially against mages. The assassin works on the same principle. If a enemy is distracted or surprised , assassinate should take the enemy out. If the rogue Stealths and then assiasinates the target should be dead unless it has a boat load of health.

If you want to say that the combat animations were more over the top I could agree with you. The combat mechanics as Upsettingshorts has noted are basically the same.

#21
deuce985

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Upsettingshorts wrote...

Is it time to drag this back up? I think it is:

Slow and stupid <----(DAO)-----Mythical golden middle-----(DA2)----> Fast and silly

Basically, they over-corrected with the animations. Mechanically, the combat in DA2 is closer to DAO than many think, and in fact has more features. However, the encounter design of DA2 is so lacking that it's much harder to appreciate them. Hopefully, DA3 will make strides in both toning down the animations a bit (though not all the way back to DAO) as well as provide more interesting encounters with which to utilize an improved combat system.


Couldn't have said it better myself. Everything you just posted, I've been saying. Something between DA:O/DA2 would be absolutely perfect. DA:O was too slow and DA2 was too fast.

The gore level at launch was also ridiculously exaggerated. They eventually patched that(I think) but seeing bodies randomly explode was just...bad. It seemed like no matter what ability you used, bodies were exploding everywhere. I can understand maybe a really powerful blood spell that causes the body to implode...but I didn't need to see a backstab make limbs fly around the map. Far too cartoonish for a serious game.

It seems they realized the gore was bad and eventually toned it down. I don't expect DA3 to make that mistake again.

Modifié par deuce985, 23 août 2012 - 08:12 .


#22
Rawgrim

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I miss the finishing moves from DA:O. If they added loads more of those + sped up the combat abit, it would be perfect.

#23
FaWa

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Vox Draco wrote...
Yet as I see it, the fighting in DA2 was tied much to the fact we follow Hawke's story told by Varric...and he really had a thing for action-packed exaggerations...so, in this regards, Bioware in fact did it quite right...yet nobody seems to realized this ^^


I hate how people use this argument for literally every. thing. that. didn't. make. sense. 

#24
deuce985

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Rawgrim wrote...

I miss the finishing moves from DA:O. If they added loads more of those + sped up the combat abit, it would be perfect.


Yup. I liked the more realistic deathblows. I think they were too slow in DA:O though. It seemed like some deathblows took 20 seconds to complete. The blows had weight behind them. But it was too much weight...so something between would be perfect.

#25
TheCharmedOne

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Guiverno wrote...

I find DAII's combat fine, but exploding enemies are so exaggerated... They seem to have been planted a bomb.


Im with you on this. I enjoyed the Combat animations and speed. The exploding enemies was just a bit much.