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DA2's some combat skills are so exaggerated.


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#26
Rawgrim

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Unlimited smokebombs was silly too. And firing 4 arrows into the ceilling, and have 200 of them fall down onto the enemies, too.

#27
Vox Draco

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FaWa wrote...

Vox Draco wrote...
Yet as I see it, the fighting in DA2 was tied much to the fact we follow Hawke's story told by Varric...and he really had a thing for action-packed exaggerations...so, in this regards, Bioware in fact did it quite right...yet nobody seems to realized this ^^


I hate how people use this argument for literally every. thing. that. didn't. make. sense. 


Sorry to make you hate...cookie?

But my point still stands: I do NOT see DA2 as a hunderd percent realistic retelling of the events, but merely interpretation of Varric. We see it through his eyes, and the weird and sometimes even "bizarre" backgrounds and graphic-sytyle, including combat, underlines this. Doesn't mean I like it, but it also isn't a cheap excuse, just a mere observation and interpretation

#28
coles4971

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Cassandra picks Varric up for exaggerating twice. Twice. All of the other times where Fenris skateboarded through mobs, turning them in to lego bricks and Hawke & co. slashed relentlessly at a giant HP sponge, I mean, boss are things that were meant to be, so yes the Varric argument sucks.

#29
Rawgrim

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coles4971 wrote...

Cassandra picks Varric up for exaggerating twice. Twice. All of the other times where Fenris skateboarded through mobs, turning them in to lego bricks and Hawke & co. slashed relentlessly at a giant HP sponge, I mean, boss are things that were meant to be, so yes the Varric argument sucks.


Truth.

#30
Vox Draco

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coles4971 wrote...

Cassandra picks Varric up for exaggerating twice. Twice. All of the other times where Fenris skateboarded through mobs, turning them in to lego bricks and Hawke & co. slashed relentlessly at a giant HP sponge, I mean, boss are things that were meant to be, so yes the Varric argument sucks.


*shrugs* I tend to disagree, but really I don't care as much about the combat-style I actually don't like at all to defend my point beyond what I already said. But Varric IS the one telling the story, setting the mood, and this is, as I see it, backed up by the way they made the game look. Including ridiculous slaughter (like Varric likes so much, btw...)

#31
Rawgrim

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Vox Draco wrote...

coles4971 wrote...

Cassandra picks Varric up for exaggerating twice. Twice. All of the other times where Fenris skateboarded through mobs, turning them in to lego bricks and Hawke & co. slashed relentlessly at a giant HP sponge, I mean, boss are things that were meant to be, so yes the Varric argument sucks.


*shrugs* I tend to disagree, but really I don't care as much about the combat-style I actually don't like at all to defend my point beyond what I already said. But Varric IS the one telling the story, setting the mood, and this is, as I see it, backed up by the way they made the game look. Including ridiculous slaughter (like Varric likes so much, btw...)


So basically, the events of the entire game could be a lie. Especially if you didn`t have Varric with you as a party-member.

#32
Vox Draco

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Rawgrim wrote...
So basically, the events of the entire game could be a lie. Especially if you didn`t have Varric with you as a party-member.


How so? Apparently something happened, Cassandra just wants to know from Varric what happened exactly. He tells her what he knows, some things firsthand, some things maybe he only heard from Hawke...and this he tells Cassandra, in his own words...

#33
Rawgrim

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So exploding bodies did happen then. And unlimited smokebombs.

#34
Vox Draco

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Rawgrim wrote...

So exploding bodies did happen then. And unlimited smokebombs.


*sigh* Either you take what you see literally, with exploding bodies, or you see it through my eyes, as a visualization of Varric's "colourful" way of telling stories. It is really up to you. trust me, the latter makes it bear much more easily.

Just to make something clear: I do NOt like the DA2 graphic, art and combat style, but I think it wasn't merely a design to offend as many fans as possible, but can be seen differently, if for a second you calm the anger at Bioware for rushing out DA2 in that sloppy manner. The "strange" almost surreal backgrounds, colours etc fit the way Bioware decided to tell the story...hich is as an actual story being told by Varric...

I don't know how I can explain it any better...

#35
Hatchetman77

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BioWare took a page from Michael Bay with comically over the top action sequences.  I liked sword and board fighting style though, I thought that was appropriate. 

#36
Realmzmaster

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Rawgrim wrote...

Unlimited smokebombs was silly too. And firing 4 arrows into the ceilling, and have 200 of them fall down onto the enemies, too.


Rain of arrows is a variation of scattershot. Scattershot allows you to hit up to 10 secondary targets plus the primary target. The arrow in scattershot is suppose to shatter and hit the other targets. Unlimited smokebombs is a problem, but unlimited arrows is not?

Modifié par Realmzmaster, 24 août 2012 - 01:05 .


#37
Rawgrim

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Unlimited arrows is a problem too, yes. I was merely pointing out the stupidity of that particular attack.

#38
Realmzmaster

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Rawgrim wrote...

Unlimited arrows is a problem too, yes. I was merely pointing out the stupidity of that particular attack.


Exactly, but unlimited arrows started in DAO. DAO did have limited special arrows which were somewhat useful. Both DAO and DA2 have unlimited normal arrows. 

The OP wants to point out the stupidity of some combat skills in DA2 when they have their roots in DAO. 

#39
Rawgrim

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I never used bows in DA:O, so I can`t comment on it. I was forced to use it in DA2, though. So I guess it was more in my face in that game. Varric and Sebastian was unable to even hold a melee weapon.

#40
TamiBx

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deuce985 wrote...

Rawgrim wrote...

I miss the finishing moves from DA:O. If they added loads more of those + sped up the combat abit, it would be perfect.


Yup. I liked the more realistic deathblows. I think they were too slow in DA:O though. It seemed like some deathblows took 20 seconds to complete. The blows had weight behind them. But it was too much weight...so something between would be perfect.


That's what I've been telling people. DA:O combat system was WAY too slow, and highly doubt they will go back to that. Mages made me want to punch them (staff = useless) and rogues were just...uuugggghhh.

And guys, let Dragon Age be Dragon Age, and not expect Skyrim aspects in it. Skyrim is one thing, DA is another ;)
(people tend to forget that...)

#41
shepisavanguardgetoverit

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Everyone has valid points and I share them, I found DA2 combat to be too flashy as well, apart from the mage, which is the only class I play now, albeit with the funny dance animation and the whole sticking her staff into her chest thing with bloodmagic.

However, the reason I feel that DA2 combat is so flashy is because of the "exaggerated narrative" that bioware kept going on about. Because the story is being told by Varric to Cassandra, he is "exaggerating" how many foes that he and Hawke faught, how powerfull that the party was in combat. embellishing everything from a simple sword swing to chucking a bomb etc to make Hawke and co seem so much more awesome then they are. Basically Varric is a storyteller, and like all good storytellers, he gives his audience what it wants to hear, heroic tales of four people defeating an army of ninja bandits in the dark streets of kirwall. I just think he has repeated his stories so many times he thinks they are fact now lol.

Just my opinion. I do NOT want DA3 combat to be like DA2.

#42
jbrand2002uk

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Or maybe Hawke really was that awesome and its making the Warden fans green with envy lol

#43
ray.mitch7410

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Realmzmaster wrote...

Rawgrim wrote...

Unlimited arrows is a problem too, yes. I was merely pointing out the stupidity of that particular attack.


Exactly, but unlimited arrows started in DAO. DAO did have limited special arrows which were somewhat useful. Both DAO and DA2 have unlimited normal arrows. 

The OP wants to point out the stupidity of some combat skills in DA2 when they have their roots in DAO. 


Come on dude. I get what you're saying but it just seems like you're going out of your way to nitpick.

What DAO started with a few skills DA2 took to whole new levels. War cry knocking people down in DAO, and enemies just WTFSPLODING from being stabbed are on whole different levels. Both aren't realistic but one just took it to absurd heights.

I, at least, don't want Dragon Age: Dynasty Warriors or Dragon Age: Anime

Let's just tone down the absurdities a little bit..

#44
Realmzmaster

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ray.mitch7410 wrote...

Realmzmaster wrote...

Rawgrim wrote...

Unlimited arrows is a problem too, yes. I was merely pointing out the stupidity of that particular attack.


Exactly, but unlimited arrows started in DAO. DAO did have limited special arrows which were somewhat useful. Both DAO and DA2 have unlimited normal arrows. 

The OP wants to point out the stupidity of some combat skills in DA2 when they have their roots in DAO. 


Come on dude. I get what you're saying but it just seems like you're going out of your way to nitpick.

What DAO started with a few skills DA2 took to whole new levels. War cry knocking people down in DAO, and enemies just WTFSPLODING from being stabbed are on whole different levels. Both aren't realistic but one just took it to absurd heights.

I, at least, don't want Dragon Age: Dynasty Warriors or Dragon Age: Anime

Let's just tone down the absurdities a little bit..


Actually it is more than just a few skills in DAO and lets not for get the ones in Awakening especially in comparison to a game like Baldur's Gate or NWN. And do not  get me started on rune crafting in Awakening.

#45
Guest_Nizaris1_*

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Why not DA3 make it simple?

- no special effect
- no extraordinary movement
- no exaggerated skills and effects

Just like movies, like Kingdom of Heaven, sword fighting is sword fighting, plain and simple. No jumping 12 foot, no lightning speed slashing, no 360 degree knockdown

Magic is like Lord of the Ring or Star Wars movies (not the game), no exaggerated effect...everything plain and simple

#46
Realmzmaster

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Nizaris1 wrote...

Why not DA3 make it simple?

- no special effect
- no extraordinary movement
- no exaggerated skills and effects

Just like movies, like Kingdom of Heaven, sword fighting is sword fighting, plain and simple. No jumping 12 foot, no lightning speed slashing, no 360 degree knockdown

Magic is like Lord of the Ring or Star Wars movies (not the game), no exaggerated effect...everything plain and simple


You mean more in vein of Mount and Blade?

#47
ray.mitch7410

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Realmzmaster wrote...

ray.mitch7410 wrote...

Realmzmaster wrote...

Rawgrim wrote...

Unlimited arrows is a problem too, yes. I was merely pointing out the stupidity of that particular attack.


Exactly, but unlimited arrows started in DAO. DAO did have limited special arrows which were somewhat useful. Both DAO and DA2 have unlimited normal arrows. 

The OP wants to point out the stupidity of some combat skills in DA2 when they have their roots in DAO. 


Come on dude. I get what you're saying but it just seems like you're going out of your way to nitpick.

What DAO started with a few skills DA2 took to whole new levels. War cry knocking people down in DAO, and enemies just WTFSPLODING from being stabbed are on whole different levels. Both aren't realistic but one just took it to absurd heights.

I, at least, don't want Dragon Age: Dynasty Warriors or Dragon Age: Anime

Let's just tone down the absurdities a little bit..


Actually it is more than just a few skills in DAO and lets not for get the ones in Awakening especially in comparison to a game like Baldur's Gate or NWN. And do not  get me started on rune crafting in Awakening.



Ugh, we're not talking about Awakening. At least I'm not. Yuck.

Also, that didn't address my point that DA2 took it to a whole new level. I'm also not talking about Baldur's Gate or NWN. My point was between DAO and DA2, those other two games are irrelevant to that point.

#48
Realmzmaster

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ray.mitch7410 wrote...

Ugh, we're not talking about Awakening. At least I'm not. Yuck.

Also, that didn't address my point that DA2 took it to a whole new level. I'm also not talking about Baldur's Gate or NWN. My point was between DAO and DA2, those other two games are irrelevant to that point.


The difference in combat mechanics between DAO and DA2 is very small. Now if you are talking about animations you could consider some of DA2 animations over the top, but then I find a melee warrior in full plate leaping to kill an orge in a death blow equally silly. What about beheading someone like Ser Cauthrein in an animation and then fighting her again before the Landsmeet? The animation clearing shows a beheading. Or getting hit by an ogre even though the animation shows the warden a good distance away from it.

Like I said the silliness began with DAO. This is why I compare it to BG and NWN. The same silliness did not exist in those games.

Modifié par Realmzmaster, 29 août 2012 - 06:20 .


#49
ray.mitch7410

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Realmzmaster wrote...

ray.mitch7410 wrote...

Ugh, we're not talking about Awakening. At least I'm not. Yuck.

Also, that didn't address my point that DA2 took it to a whole new level. I'm also not talking about Baldur's Gate or NWN. My point was between DAO and DA2, those other two games are irrelevant to that point.


The difference in combat mechanics between DAO and DA2 is very small. Now if you are talking about animations you could consider some of DA2 animations over the top, but then I find a melee warrior in full plate leaping to kill an orge in a death blow equally silly. What about beheading someone like Ser Cauthrein in an animation and then fighting her again before the Landsmeet? The animation clearing shows a beheading. Or getting hit by an ogre even though the animation shows the warden a good distance away from it.

Like I said the silliness began with DAO. This is why I compare it to BG and NWN. The same silliness did not exist in those games.


Again you say things irrelevant to my point. I didn't talk about combat mechanics. I'm talking about dudes exploding as if I shoved a grenade down their throat... from the poke of a dagger.


Ogre execution by plate wearing warrior doesn't come close to that. We're just going to have to agree to disagree on that point (if you truly, honestly believe they are in any way equivilant)

The beheading itself isn't over the top. That scenario is just poorly thought out mechanics. Not relevant at all. Again, not talking about BG and NWN. Not relevant.

I'll sum up my point; DAO : silly | DA2: much more silly.

Like you said, silliness started in DAO. Like I said, DA2 took it to a whole new level... ie. anime/dynasty warriors level. I mean, if the ogre excution bothers you, it must kill you EVERY time Aveline does her shield bash. Right? Every 10 seconds too if you spec for it.

#50
Realmzmaster

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ray.mitch7410 wrote...


Again you say things irrelevant to my point. I didn't talk about combat mechanics. I'm talking about dudes exploding as if I shoved a grenade down their throat... from the poke of a dagger.


Ogre execution by plate wearing warrior doesn't come close to that. We're just going to have to agree to disagree on that point (if you truly, honestly believe they are in any way equivilant)

The beheading itself isn't over the top. That scenario is just poorly thought out mechanics. Not relevant at all. Again, not talking about BG and NWN. Not relevant.

I'll sum up my point; DAO : silly | DA2: much more silly.

Like you said, silliness started in DAO. Like I said, DA2 took it to a whole new level... ie. anime/dynasty warriors level. I mean, if the ogre excution bothers you, it must kill you EVERY time Aveline does her shield bash. Right? Every 10 seconds too if you spec for it.


First of all the silliness does not bother me. I simply point out where the silliness began and that gamers are willing to overlook that silliness in DAO and try to say how exaggerated DA2 is. I do not think that DA2 has a Dynasty Warrior feel or falls in the category of anime. In my opinion not even close.

I bring up NWN and BG because they are Bioware games that did not enact any of the silliness. I will not be like other posters and blame one game for silliness while overlooking where it began. So if the silliness is going to be dailed back I want it back to BG and NWN level.  Actually shield bash is fine because that is used in actual combat. The animation would be a different story. I would like combat on the line of Mount and Blade. YMMV.

Modifié par Realmzmaster, 30 août 2012 - 02:21 .