KingoftheZempk wrote...
If we're looking at actors, can't Bioware just hire someone that can do multiple accents? I know people that can pull off multiple accents near flawlessly. But if it's in Orlais, why not have multiple race options?
If we're set as one race, wouldn't it be possible for us to make a mod that allows us to be different races?
It's likely not just having actors but also disk space. If BioWare's to be believed (and why not?) disk space was why in Mass Effect 3 you can't put your weapons down in-mission like you could in ME1 and ME2. So there's a finite room of space on a disk and all the dialogue a PC has already has to exist twice for male and female doubling that by adding one other race is a waste of space.
A simple hand-wave that a region has the same accent really fixes things. And Origins, Skyrim, Morrowind, just about any RPG with multiple races your race gets called out... but rarely. Like once every 10 missions you'll get an entirely unique to this race line even if it's just a 'damned knife-ear' line added at the end of a universal bit of dialogue.
Much more efficient use of disk space.
WardenWade wrote...
I'd like to think that what we know of
DA3 could certainly lend itself to a multi-race protagonist. IMO there
is no reason this conflict must be human only.
At the least,
city elves/servants and surface dwarves in Orlais would be exposed to
the Chantry and the mage-templar conflict...in Val Royeaux it seems to
me it would be almost unavoidable. Kal Sharok may be under Orlais, and
there are dwarves like Tug who choose to live among humans. City elves
are largely considered Andrastian and so would have a stake in the war
like any human, and I wouldn't be surprised if surface dwarves began to
convert after a time as well, a la Brother Burkel. I almost had the
impression in DA2 at times that Varric was an Andrastian... Likewise,
the kossith Qunari could, IMO, easily have a part to play in the
conflict based on their stringent beliefs on magic. It seems to me that
this conflict involves all of Thedas' people in some way; any race would
hardly be ignorant of what was going on IMO.
I'm hoping for playable races to return, along with a consistent and cogent story 
I'm pretty sure Varric is Andrastian. I think he says "Andraste's ass" at least once somewhere in the game. And I've never heard him mention the Stone. Because he refuses to take place with the merchant's guild, doesn't care one bit about Orzammar, and refuses to keep a beard I get that Varric doesn't like dwarven tradition. Being an Andrastian keeps to that untraditional mindset.
Also, of course, I agree with you. Why can't surface dwarves, city elves, and Orlasian humans have the same accent? Strip out the origin and all three races make sense. Add some flavor dialogue based on race and you got a stew going.
coldsteelblue wrote...
At the very least I think they
should let us choose our faction, either Inquisitor or Mage. Otherwise
we're beoing told what side of a war we should fight in & I'm all
for mage freedom & that in turn could help define a race. Because
dwarves can't be mages, have the inquisitor Human or Dwarf & the
Mage Human or Elf, just an idea.
What little I can gather from this stuff... the Divine apparently covered up some mage thingy. It's in a book I think. I binged on the Dragon Age wiki about a week ago. Doing so pissed off the Templars which is why they've rebelled against the Chantry (I like this because I couldn't explain away Varric's comment about the Templars going rogue in DA2. I just didn't see why they would).
So the Divine (thus the Chantry) isn't anti-Mage. She wants peace between the fractions and will likely support either side fully winning or a completely new structure (not because the Divine's a good person or anything but to give the player any degree of agency this may become a personality trait of the Divine, any ending is good as long as the war ends).
Therefore they're not forcing you to be pro-templar or anti-mage. The only thing forced on you is that you're an Andrastian... likely. The Divine may be pragmatic enough and given a few token lines like "I don't care what you believe, you're the only one that can get this job done."
The cool thing here is that a new order is founded; The Inquistion (not to be confused by the order that eventually became the Templars) and you're the head of that network of spies and detectives.
Done right it'll be fantastic. Just because it's founded by the Divine doesn't mean we HAVE to be a Templar supporter. Right now the Templars and the Chantry are two very different factions.
Modifié par Foolsfolly, 23 août 2012 - 11:04 .