[quote]Sylvius the Mad wrote...
[quote]Olmert wrote...
But in this case
your preference interferes with voiced characters' effectiveness. Were full text of all dialog lines provided, the voiced lines would be absolutely redundant.[/quote]
That's clearly not true. If the sole purpose of the voiced line was to inform the player of what was said, then you would be correct, but that cannot be the sole purpose of the voiced line. The full text unvoiced line did that just as well, and it was cheaper.[/quote]
No, it is true. You can carp about this, but even though the voice adds personality and immersiveness too, forcing the player to read full text and then hear the same text repeated would still be redundant to many if not most players even if the voice adds to the meaning. We just have to disagree here.
[quote]No, the voiced line clearly has another objective - one not fulfilled by the silent text - and that objective can still be met by the voiced line even if the player knows the text of that line in advance. Generally, the benefit of the voiced line over the silent text is described in terms of giving the character personality, immersiveness, or more effectively conveying emotions.
[quote]People would skip the voiced dialog[/quote]This is not a problem. Those people who want to hear the line wouldn't skip it, and those who think the line is redundant (a group that necessarily excludes those who favour the voiced protagonist) would skip. Everyone gets what they want.[/quote]
That's your assertion, but again your assumption is flawed. I "favor the voiced protagonist" yet I would see myself ultimately getting frustrated with redundancy. Bioware's new premier feature is voiced protagonist; they pay a lot of money to present it. They aren't going to risk impairing its delivery by introducing gaming redundancy into the equation. I don't see redundancy as an "open issue"; it's settled by my observations and I can't see it ever changing. If you do, so be it. Have at it.
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[quote]or get frustrated having to wait for the delivery when they'd already read and made their choice of line.[/quote]How could this possibly be frustrating? Either you think the voiced line contains new information (in which case you wait for it), or you don't (in which case you skip it). If the voiced line does not contain new information, then it is redudant, but it is also skippable, so there's no problem. If the voiced line does contain new information, then it is not redundant and there's no reason to skip it.[/quote]
This is pure sophistry. The voiced line may contain new information, but the full text content is always redundant and thus diminishes the actual delivery. Given that the goal of Bioware is to optimize the voiced delivery, they aren't going to do anything that would tend to diminish it. Why do you *think* Bioware no longer provides full text? Just to annoy you? Do you think they made that decision arbitrarily? If it were as you attempt to spin it, Bioware would be foolish to have introduced the paraphrase -- and I realize that is how you're trying to portray it. But just because you say redundant text is not redundant, doesn't make it so.
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[quote]Bioware conducted tests of voiced dialog and discovered this to be the case.[/quote]BioWare found that people skipped the lines, yes. but BioWare has no reason to prefer one method of play over another.[/quote]
They have a reason not to diminish the voiced delivery, which redundancy does. An added benefit to voice doesn't dispel the problem with redundancy.
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[quote]There is no way you can give full text AND voiced lines and not undermine the delivery of the voiced protagonist.[/quote]
This is both untrue and not relevant. As I said above, I'm not asking for full text. I'm asking for full information. How they provide that information is up to them, but the information must be provided to make the game playabale.[/quote]
If you concede that you don't need full text, then that changes things. I've always said that more artful paraphrases are indeed a desirable goal. However, there are still times when I discern that Bioware intends to create surprise by the voiced line in some fashion. If they do that, then that would create problems for you. But still...
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[quote]Ideally, you could find a different way to enjoy a Bioware game.[/quote]I have no interest in playing a game. I have interest in roleplaying.
I do not play games. I play characters.[/quote]
Yeah, see, I think this is part of the problem. It's sort of like "it's good work if you can find it". Good luck with that.
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[quote]So to the point, it appears to me that your own preference conflicts with my own enjoyment of the game and there's no compromise possible. One of us has to lose. I do hope it's you, though I'm sorry about it.[/quote]You are only so willing to embrace a zero-sum game because it appears you are winning it. Your confirmation bias is strong.[/quote]
That's completely untrue. If Bioware were to make DA3 with a silent protagonist, I would buy it and play it just like DAO, which I'm playing again now and enjoying. I can play either voiced p or silent p, unlike you. I prefer voiced for the reasons I've stated: I like my character to be on equal footing with my companions and npcs; I want my character to be able to give a rousing speech if need be. I don't want to fabricate the voice in my head. Voice adds to the game IMO, and I appreciate Bioware's efforts to make the game more immersive and moving. Which voiced p does. YMMV, which it obviously does.
Modifié par Olmert, 29 août 2012 - 02:09 .