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I want to play my character not Bioware's...


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#276
Sylvius the Mad

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jillabender wrote...

That's a good point – Baldur's Gate did offer a lot of variety in terms of the way companion characters reacted to the quests. Personally, I still prefer the style of character interaction in DA:O, though – I prefer to get to know the companion characters by having in-depth conversations with them whenever I choose.

That's fair.

The only big win for BG over DAO on the companion front is how BG let any character lead and speak for the party, rather than always foricng the PC to do it like DAO did.

But aside from that, the two games are swfully close, and DAO does do some things better.  DAO is a terrific game on all fronts (as are, I think, BG2, KotOR, and NWN - BioWare had a brilliant track record of success prior to DA2).

Modifié par Sylvius the Mad, 30 août 2012 - 10:10 .


#277
Rabid Rooster

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While I do not hate a voiced PC, hell I loved it in ME1-2, the way it was implimented in DA2 and ME3 just sucked. I would rather have a DAO silent type PC.

But it would seem EAware wants to be arty-farty and make interactive movies theses days, and not RPGs.

#278
JohnCena94

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Rabid Rooster wrote...

While I do not hate a voiced PC, hell I loved it in ME1-2, the way it was implimented in DA2 and ME3 just sucked. I would rather have a DAO silent type PC.

But it would seem EAware wants to be arty-farty and make interactive movies theses days, and not RPGs.

Mass Effect 3 was the worst when it came to that.  Shepard shouldn't speak unless I tell him what to say.

Modifié par JohnCena94, 01 septembre 2012 - 02:38 .


#279
SafetyShattered

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JohnCena94 wrote...

Rabid Rooster wrote...

While I do not hate a voiced PC, hell I loved it in ME1-2, the way it was implimented in DA2 and ME3 just sucked. I would rather have a DAO silent type PC.

But it would seem EAware wants to be arty-farty and make interactive movies theses days, and not RPGs.

Mass Effect 3 was the worst when it came to that.  Shepard shouldn't speak unless I tell hime what to say.


I agree completely. That was the one thing in ME3 I hated.

#280
Fisto The Sexbot

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Lotion Soronnar wrote...

Olmert wrote...
Sylvius the Mad wrote...

When I choose a dialogue option for Hawke, I should be able to know exactly why Hawke is saying that.  At no point should Hawke ever say anything that contradicts those motives I've fabricated.  BioWare's earlier roleplaying games allowed this by letting the player see exactly what his options were, so he could avoid character-breaking dialogue.  DA2's use of the paraphrase prevents this.


But in this case your preference interferes with voiced characters' effectiveness.  Were full text of all dialog lines provided, the voiced lines would be absolutely redundant.  People would skip the voiced dialog, or get frustrated having to wait for the delivery when they'd already read and made their choice of line.  Bioware conducted tests of voiced dialog and discovered this to be the case.  There is no way you can give full text AND voiced lines and not undermine the delivery of the voiced protagonist.  The player must have a strong reason to listen to the delivery; and a big part of that is getting to hear for the first time exactly what your character actually says.  Sometimes it may be a bit surprising -- it should be -- that's now part of the game.


And it sucks. Sucks big time.
It does hurt roleplaying...but then again, by your own admission you never were much of a roleplayer.

Ironicly, neither am I since I tend to roleplay the same 2-3 characters which are all an expy of me in one way or another. And parapharsing STILL bothers me.
I can only immagine how much it frustrates real roleplyers.


It's really perplexing that people who admit to only caring about the story tell us that wanting to roleplay in what should be a roleplaying game means we have our priorities mixed up. :?

Damn damn damn damn this heavy-handed forced story-driven cinematic approach

Modifié par Fisto The Sexbot, 01 septembre 2012 - 09:27 .


#281
Heimdall

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Well, we are getting a longer development cycle this time. I try to put some hope in that.