LinksOcarina wrote...
BioWare's story is the reason for the setting existing.
The setting exists. Any conclusion beyond that is baseless.
Even with the same events (and I maintain that BioWare's earlier games allowed us considerable freedom to establish different events, but bear with me), how those events are framed can change the story very much. Is Hawke's story a struggle of him against the establishment, or is he struggling against widepsread ignorance, or is he a helpless pawn, or is he a manupulative power-hungry schemer who uses others for his own ends?
We're not just stuck with BioWare's story.
If it was not the main crux of the game, then BioWare storylines would be all like Skyrim, where you can go anywhere, do anything, fight anyone, and so forth.
Correlation does not equal causation.
There is no presupposition here, unless if you are making a headcannon to what the ending to the game really is.
Now you're incorrectly assuming an excluded middle, where if I don't accept BioWare's endpoint then I must have a different one in mind.
The storyline of Baldurs Gate, for example always has the endpoint of killing Sarevok. He is always involved with the iron shortage and clears up the mines, always joins up with the Flaming Fists, always charged for murder of the Iron Throne leaders.
But is that always part of one coherent story, or are those seemingly unrelated events? Does the Bhaalspawn seek out his attacker or does he run and hide? Does he know that the iron shortage is related to Sarevok? Does he suspect?
And you've completely discounted the possibility of the Bhaalspawn not surviving to the so-called end.
How do you presuppose the ending to those plot threads, when they all inter-connect with each other in the narrative? Do you skip one over and not get involved? Do you accept being framed or the fact that you got caught for murder? Do you even get the chance to side with Sarevok at all, or is he always the bad guy because he killed Gorion?
If you want to be told a story, then you'll see a story being told at you. That's great. That way the game gives you what you want.
But I don't want to be told a story, and BiOWare's earlier games allowed me to create my own. That's been taken away.
You still don't get it. I'm not claiming that the games can't be played your way. I'm claiming they used to be able to be played my way.
If anything, you as a player is bound by the will of the story, other than to stop playing your characters "life" based on that said story. And Baldurs Gate is one example.
The player is bound by the scope of the setting. Nothing more.
See, what I am describing is a mechanic of the games as they are, which is indesputable. How you handle the events in your mind is your own business, and I know how you handle it, so I won't dispute or tell you what is right or not. The problem, is that you are missing the point about the mechanics as they are set up; the playstyle you describe is wholly incompatible, and has always been incompatible, because of the nature of the character ownership being both yours and BioWares, and because the story trumps the role-playing at critical moments in-game. It's not that it is a valid way of playing, it's just that BioWare games have never made it valid to begin with, and to suddenly see a influx of people saying they lost control of their character makes me shake my head.
What do you mean by "valid"?
It was a possible way of playing, and now it isn't. That's what's changed.
So frankly, it doesn't matter if you think there is no main storyline, it doesn't change the fact that there is one, and the entire game is pretty much built around it.
It's only there if you want to see it.
Unlike Elder Scrolls which has a main storyline but its not the focus of the character and their actions at all, so it leads to a more immersive and "true role-playing" experience. I don't understand why people can't see that difference.
The Elder Scrolls games are different from BioWare's games in degree, not in kind. Well, now they're different in kind, but because BioWare's games have changed.
Frankly, I think BioWare did a better job of allowing roleplaying than Bethesda ever has, because their settings are better established, there are more interesting events happening within them, and they don't break the setting my relying on action combat. I'd say that BioWare and Bethesda made similar games, but BioWare's were better, and then BioWare just abandoned the genre.