[quote]Olmert wrote...
But in this case
your preference interferes with voiced characters' effectiveness. Were full text of all dialog lines provided, the voiced lines would be absolutely redundant.[/quote]
That's clearly not true. If the sole purpose of the voiced line was to inform the player of what was said, then you would be correct, but that cannot be the sole purpose of the voiced line. The full text unvoiced line did that just as well, and it was cheaper.
No, the voiced line clearly has another objective - one not fulfilled by the silent text - and that objective can still be met by the voiced line even if the player knows the text of that line in advance. Generally, the benefit of the voiced line over the silent text is described in terms of giving the character personality, immersiveness, or more effectively conveying emotions.
[quote]People would skip the voiced dialog[/quote]
This is not a problem. Those people who want to hear the line wouldn't skip it, and those who think the line is redundant (a group that necessarily excludes those who favour the voiced protagonist) would skip. Everyone gets what they want.
[quote]or get frustrated having to wait for the delivery when they'd already read and made their choice of line.[/quote]
How could this possibly be frustrating? Either you think the voiced line contains new information (in which case you wait for it), or you don't (in which case you skip it). If the voiced line does not contain new information, then it is redudant, but it is also skippable, so there's no problem. If the voiced line does contain new information, then it is not redundant and there's no reason to skip it.
[quote]Bioware conducted tests of voiced dialog and discovered this to be the case.[/quote]
BioWare found that people skipped the lines, yes. but BioWare has no reason to prefer one method of play over another.
[quote]There is no way you can give full text AND voiced lines and not undermine the delivery of the voiced protagonist.[/quote]
This is both untrue and not relevant. As I said above, I'm not asking for full text. I'm asking for full information. How they provide that information is up to them, but the information must be provided to make the game playabale.
[quote]The player must have a strong reason to listen to the delivery; and a big part of that is getting to hear for the first time exactly what your character actually says. Sometimes it may be a bit surprising -- it should be -- that's now part of the game.[/quote]
That's a terrible part of the game. If I don't know exactly what my character is going to say, then I cannot know exactly why he is saying it. But I have to know why he is saying it, because I'm the one making the selection. How is the player supposed to know which option to choose for his character if he isn't allowed to know his character's motives?
[quote]Bioware really isn't going to come out and actively dissuade you from supporting their product. They clearly want you to buy it and learn to like it on its own merit. But with the introduction of voiced protagonists in DA2 and their public statements about staying the course, don't you think they've already indicated that they're no longer supporting the type of roleplaying experience you've described?[/quote]
Not at all. They openly admit the failings of their attempts at paraphrases so far. They openly claim that they can do better. If the game is intended to be played without knowledge of the subsequent line, then the paraphrases, as they are, already function as intended. There would then be no need for improvement.
[quote]Ideally, you could find a different way to enjoy a Bioware game.[/quote]
I have no interest in playing a game. I have interest in roleplaying.
I do not play games. I play characters.
[quote]But at least you have The Elder Scrolls (which I hate), tons of indie games (which mostly don't interest me), past Bioware titles (which I occasionally return to), Fallout 3 and progeny (I intensely dislike post-apocalyptic settings), and probably others I'm not familiar with or not remembering, that offer silent protagonists that let you imagine any motivation and purpose you desire.[/quote]
I loathe action combat. Action combat breaks roleplaying almost as much as the voice+paraphrase has.
[quote]Personally, I preferred silent protagonist until I actually played DA2 a few months ago. I found my experience actually changed very little, and mostly for the better. I've always "played the game" of dialog, never tried to roleplay my own unique story. I always embraced Bioware's story from Baldur's Gate on. The voice drastically enhanced the interaction between my character and voiced NPCs as I was no longer mute during emotional scenes as I was in DAO. I felt inferior to my companions because while they're giving impassioned pleas and speeches, I am glaringly silent in a supposedly two-way exchange. It would have been better for ALL characters to be silent than to single out the protagonist.[/quote]
I was never even part of those scenes. My character was. This is likely an important different between our approaches. I don't identify with my characters; I have perfect knowledge of my characters, but they are not me.
Moreover, even my characters were never silent in those scenes. They spoke. That speech simply wasn't modelled by the game, just as eating and sleeping isn't modelled by the game. The failure of the game to show my character eating or sleeping does not mean my character doesn't eat or sleep, and the failure of the game to show my character speaking does not mean my character does not speak.
I do not understand why anyone would assume it did, unless that assumption improved his gameplay experience. It clearly diminished yours, so why did you assume it?
[quote]So to the point, it appears to me that your own preference conflicts with my own enjoyment of the game and there's no compromise possible. One of us has to lose. I do hope it's you, though I'm sorry about it.[/quote]
You are only so willing to embrace a zero-sum game because it appears you are winning it. Your confirmation bias is strong.
Modifié par Sylvius the Mad, 29 août 2012 - 04:16 .