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What would "irk" you about DA3?


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#51
Blackrising

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A lot of things. Goes from "Wouldn't just irk me, but get me depressed for several days/weeks" (1) to "Oh well, I can live with that" (7).

1) If they went back to giving the LIs defined sexual preferences (The reason why I love DA 2 despite it's flaws is that for the first time, I didn't feel left out and could truly romance anyone I want instead of settling for Leliana Liara the only girl that was available to me. It's also pretty romantic to me because it gives off this flair of "I love you for who you are, not what you are".)

2) If it was too short. DA 2 seemed so much shorter and less epic than DA:O.

3) If I couldn't play a sarcastic protagonist.

4) If mages still don't get anything but dresses robes. If I know one thing about my protagonists it's that they wouldn't be caught dead in a dress anything resembling a night shirt. At least give me proper pants, dammit. I can't even tell you how relieved I was when I got the Mantle of the Champion in DA 2. Now that was badass.

5) If the NPC's all somehow looked the same like in DA 2.

6) As someone in tumblr so accurately stated: Why I don't want DA 3 to be set in Orlais? Because Orlais is full of ORLESIANS. Listening to that accent for god knows how many hours will drive me to the brink of suicide, I just know it. Image IPB

7) Sloppy models like in DA 2. The hands. THE HANDS. Also, did you look at Merrill's neck when she and Hawke lay in bed after...well, after? Damn, girl, you scary.


PS: Am I really the only one around here who thought the elves looked a hell of a lot better in DA 2 than they did in DA:O? I'm glad they got a bit more exotic instead of looking like small humans with pointy ears.

Modifié par Blackrising, 22 août 2012 - 04:17 .


#52
deuce985

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Flashflame58 wrote...

A romanceable Cullen.

EDIT: Also, no female dwarves and female kossith.


Image IPB

Oh no you didn't!

#53
drake heath

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I would hate it if the kept that terrible art style. Which they will.

#54
SerTabris

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Blackrising wrote...

A lot of things. Goes from "Wouldn't just irk me, but get me depressed for several days/weeks" (1) to "Oh well, I can live with that" (7).

1) If they went back to giving the LIs defined sexual preferences (The reason why I love DA 2 despite it's flaws is that for the first time, I didn't feel left out and could truly romance anyone I want instead of settling for Leliana Liara the only girl that was available to me. It's also pretty romantic to me because it gives off this flair of "I love you for who you are, not what you are".)

[...]

PS: Am I really the only one around here who thought the elves looked a hell of a lot better in DA 2 than they did in DA:O? I'm glad they got a bit more exotic instead of looking like small humans with pointy ears.


I agree with you for the most part on (1), though if they do something like ME3 where there are some LIs with heavy story involvement and some 'minor' ones, I think the minor ones being strictly interested in one gender might be okay (in the presence of both balance and enough alternatives).

I also agree on the postscript. Not that they looked bad or anything before, but I think the new style looks interesting and different while still usually looking good. All of the important characters look perfectly fine (for instance, Merrill is adorable). Even some of the ones that don't look so good make sense (Orana looks pretty bad, like she's gone through... exactly what she did go through. It works.).

It would irk me if they changed the style again, partly because of the above and partly because changing it every game would start to get a bit absurd.

#55
Blackrising

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SerTabris wrote...

Blackrising wrote...

A lot of things. Goes from "Wouldn't just irk me, but get me depressed for several days/weeks" (1) to "Oh well, I can live with that" (7).

1) If they went back to giving the LIs defined sexual preferences (The reason why I love DA 2 despite it's flaws is that for the first time, I didn't feel left out and could truly romance anyone I want instead of settling for Leliana Liara the only girl that was available to me. It's also pretty romantic to me because it gives off this flair of "I love you for who you are, not what you are".)

[...]

PS: Am I really the only one around here who thought the elves looked a hell of a lot better in DA 2 than they did in DA:O? I'm glad they got a bit more exotic instead of looking like small humans with pointy ears.


I agree with you for the most part on (1), though if they do something like ME3 where there are some LIs with heavy story involvement and some 'minor' ones, I think the minor ones being strictly interested in one gender might be okay (in the presence of both balance and enough alternatives).

I also agree on the postscript. Not that they looked bad or anything before, but I think the new style looks interesting and different while still usually looking good. All of the important characters look perfectly fine (for instance, Merrill is adorable). Even some of the ones that don't look so good make sense (Orana looks pretty bad, like she's gone through... exactly what she did go through. It works.).

It would irk me if they changed the style again, partly because of the above and partly because changing it every game would start to get a bit absurd.


What exactly do you mean with minor ones? All I can think of would be Anora in DA:O.

#56
MerchantGOL

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If they were to listen to any one on this board

#57
Xerxes52

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1. Reused Maps. My ultimate hope is that every single dungeon, mansion, sewer, etc has a different layout, along with a few different tile sets for each depending on region.

2. "Donkey" Elves. Short pretty humans with pointy ears is generic, but there's nothing wrong with that imo.

3. CRYPT KEEPER FINGERS!!! And other assorted model failures, like odd neck/body seams, texture loading problems, etc.

4. Crazy Combat Animations. I'd suggest scrounging up a couple medieval combat historians and reenactors and have them mo-capped.

5. Auto Dialogue. This "feature" needs to remain in ME3 only.

Modifié par Xerxes52, 22 août 2012 - 06:00 .


#58
MerchantGOL

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Xerxes52 wrote...

1. Reused Maps. My ultimate hope is that every single dungeon, mansion, sewer, etc has a different layout, along with a few different tile sets for each depending on region.

imposibe

2. "Donkey" Elves. Short pretty humans with pointy ears is generic, but there's nothing wrong with that imo.



god forbide they try and be unique



5. Auto Dialogue. This "feature" needs to remain in ME3 only.


every game  has auto dialouge, it was their in me2, and me11, and in deus ex and in the witcher

not everythign said needs to be chosen

Modifié par MerchantGOL, 22 août 2012 - 06:07 .


#59
Xerxes52

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MerchantGOL wrote...

Xerxes52 wrote...

1. Reused Maps. My ultimate hope is that every single dungeon, mansion, sewer, etc has a different layout, along with a few different tile sets for each depending on region.

imposibe

2. "Donkey" Elves. Short pretty humans with pointy ears is generic, but there's nothing wrong with that imo.



god forbide they try and be unique



5. Auto Dialogue. This "feature" needs to remain in ME3 only.


every game  has auto dialouge, it was their in me2, and me11, and in deus ex and in the witcher

not everythign said needs to be chosen


1. Very possible, been done in plenty of RPGs in the past. I'm not talking about a unique tile set for each dungeon, but for each "region" (i.e. one tile set for all of Orlais, one for all of Tevinter, etc so probably no more than three or four total tile sets).

2. Worked perfectly well in DA:O. Bioware already made them unique via culture and lore.

3. Actually, ME2 was about right when it came to dialogue choice, DA2 was slightly better in that your auto dialogue would change depending on which tone you used most often. In ME3 Shepard is on the verge of becoming a static character like most third person shooters.

#60
MerchantGOL

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Xerxes52 wrote...



1. Very possible, been done in plenty of RPGs in the past. I'm not talking about a unique tile set for each dungeon, but for each "region" (i.e. one tile set for all of Orlais, one for all of Tevinter, etc so probably no more than three or four total tile sets).




Even skyrim resued dungeons so its imposible, as far as im concerned

2. Worked perfectly well in DA:O. Bioware already made them unique via culture and lore.

They werent unique at all, they looked indstingisbe from humanity they did noting new or  diffrent then any other fantasy game


3. Actually, ME2 was about right when it came to dialogue choice, DA2 was slightly better in that your auto dialogue would change depending on which tone you used most often. In ME3 Shepard is on the verge of becoming a static character like most third person shooters.


this is a overexageration of the sadest kind, shepard had about the same  auto dialouge as me2, he was not static, the way you resolve the issue with mordin, can be  hopeful, angry, sorrowfull and many othr varriances

Modifié par MerchantGOL, 22 août 2012 - 06:30 .


#61
Alexander1136

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 Dragon age 2 artstyle, 0 mention of my warden and morrigan, and um what else oh da2 combat system. DAO fighting and skills please, i missed riposte momentum ect. if my character has a french accent

#62
Chipaway111

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1) Auto-dialogue. Look at ME3, and maybe some will disagree, but it was so wrong. DA2 actually got it right in this respect, I didn't mind my Hawkes banter between companions (running around) because it was still her personality and I would've gotten the same result had the wheel popped up and I just picked the purple button, but having Shep carry on almost an entire conversation without any of my input was... not fun.

2) Flashy combat. Please no more, please? I can't speak for warrior as I've never played that class but rogue seemed over the top, leaping from target to target or somehow vanishing into the floor and re-appearing behind an enemy. Mage combat animations improved though, really loved it.

3) Excluding the gender of another race entirely and acting like it was the norm.

4) Insane... everyone. I understand why Kirkwalls inhabitants were so loopy, given how weak the veil was and all the un-rest there, but sometimes it got ridiculous.

And I must be in the minority when I say I actually like the new elf design, the arguments been done to death however so I won't rehash it.

#63
Blackout62

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Everything the rabid fandom demands being fulfilled.

#64
Kidd

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- Auto-dialogue
- Lack of a good difficulty setting for those who want to focus on just their own character without making the game a cakewalk
- Too much time spent fighting compared to talking and exploring in the general pacing
- LIs not being bi/playersexual

#65
PinkDiamondstl

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Everyone or anyone being bi

#66
Pzykozis

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If they didnt evolve what they've got. Enjoyed DA2 for what it was but still looking for improvements across the board, not that that counts as useful criticism but meh.

#67
Corbin Netharia

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The DA2 combat system... it was terrible and way too much like a JRPG.
Having a voiced main character... it ruins the idea of roleplay.
Over sexing the game... it seems more people on the forum are worried about who they can romance than the gameplay and story itself. I swear, DA3 will become DA: Medieval Dating Simulator.

Lack of tool kit for modding. Seriously, bring it back for DA3.

In fact, forget everything you did in DA2 and bring back pretty much everything from DA:O and DA3 might have a chance to be a great game.

Modifié par Corbin Netharia, 22 août 2012 - 09:50 .


#68
Jerrybnsn

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sjpelkessjpeler wrote...

Elfman wrote...

deuce985 wrote...

I'm confused by what you guys mean by auto-dialogue in ME3. What are you talking about specifically? Isn't that a feature you can turn off? Or am I thinking of something else?


I think it means where your character just says something that may well be out of character without the player selecting any dialogue option. It's usually just one or two lines at a time. And if it is that, I second it.


Yup that's right. And PLEASE no such thing in DA3 Image IPB. Hearing my PC say something 'out of the blue' that isn't in the behaviour of my ingame PC would kill the game immersion for me at that point..


Yes. The auto-dialogue, even if it is for a couple of lines, really breaks the role-playing immersion and you find yourself just watching the game instead of playing it out.  Fine and dandy for other characters to say what they want, or watch your character carry out an action you selected (breaking down a door, punching someone out)....

#69
Guest_simfamUP_*

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A lifeless enviroment. Seriously, ever since you guys got out of NWN your world design just hasn't been the same. It's good, but BG1/2/NWN tops them all.

#70
AlbinaTekla

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Ugly hair options. PLEEEASE give us some flattering hairstyles. Sucks missing out on having nice hair because I can't play DA on a computer..

Also auto dialog is quite annoying when its done so much.

#71
Zombie_Alexis

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I agree on all the points most people have made already (obviously reused maps, no companion armor, junk loot, enemy waves, import from previous games not making much difference, or not appearing at all -- sob, sob, Zevran forgot all about my Warden! etc.) but there are a few small things that bug me in DA2 that I haven't seen in this thread:

1) Party banter triggering at the same spot as an enemy encounter. I've missed so many interesting banter moments this way. Sometimes you got a lot of lore or character information this way, and it was a shame not to hear it.

2) Cut scenes right after a big battle that immediately took you to another location afterward. (Fenris's quest in the Hanged Man, High Town battle with the Qunari before meeting Orsino, Templar fight in the Chantry, etc.) Why do I have to leave all that loot on the ground? Waaahhh! I want my loot!

3) Cloned NPCs. I always refer to the women in Anders's clinic as the Kirkwall sextuplets. They are in the same room, why can't there be different models?

4) Horrible, horrible Alistair design. What the heck were they thinking? Please, please make sure the returning characters look halfway decent. Leliana looked fine, Nathanial and Cullen looked fantastic, but Alistair, one of the most popular characters from DAO, looked horrid!

As for things I don't mind, I really didn't dislike the new elf design. I think it can be improved, sure (as in don't make them so darned scrawny!) but it wasn't bad. I didn't even mind Zev's redesign, because it fit within the new look (though he wasn't nearly as ridiculously handsome as his original design). I also don't mind the voiced protagonist, but I do hope the dialogue wheel is tweaked to make it seem more like the player has more control.

#72
EricHVela

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If the Multiplayer arena mechanics, UI, etc. invade the Single-player (like ME3), it would irk me so much to quit the franchise despite my neurotic tendencies to see all sequels (even bad ones). I've quit only three franchises (all movies) so far. Let's hope I don't have to add a game series to that list.

#73
Mr Fixit

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MerchantGOL wrote...

If they were to listen to any one on this board


Any one who or what?

#74
Renmiri1

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Space brat

Image IPB

#75
ananna21

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1Going to kirkwall:sick::sick:
2. No dwarven women. They look so much better instead of the noticeable gorialla hands they now are the most curvacious of the races. How are they not appealing in comparision to the ratis facial feautred elves (not including fenris or merril).
3. No kossith women.  The opposite of the appeal of dwarven women but still equally yet different appealling:wub:.
4. Protagonist being entirely being enitrely reactionary.