You can either control the mages, destroy the templars, or fuse the 2 together and create mage-templarsRenmiri1 wrote...
Space brat
What would "irk" you about DA3?
#76
Posté 22 août 2012 - 05:05
#77
Posté 22 août 2012 - 05:19
KENNY4753 wrote...
You can either control the mages, destroy the templars, or fuse the 2 together and create mage-templarsRenmiri1 wrote...
Space brat
Or refuse to do any of them, and destroy all of Thedas as a result
#78
Posté 22 août 2012 - 05:26
(parody, I happen to like Refuse quite a deal actually)
#79
Posté 22 août 2012 - 05:29
#80
Guest_Puddi III_*
Posté 22 août 2012 - 05:46
Guest_Puddi III_*
#81
Posté 22 août 2012 - 06:16
1. DA2 art, even though I'm assuming that is the art style again.
2. Excessive spawning creatures during combat.
3. Re-use of area and maps.
4. Inability to customize npc's.
5. The fade.
#82
Posté 22 août 2012 - 06:24
Filament wrote...
I would have thought the most direct parallel would be destroy all magic and mages, take the Maker's spot and control all magic, or infuse magic into all the world and its people. Which might also be fairly terrible, but still.
Then the demons win.
#83
Posté 22 août 2012 - 06:34
Blackrising wrote...
What exactly do you mean with minor ones? All I can think of would be Anora in DA:O.
I was talking about the ME3 LIs which don't join your party, but Anora's another example like that. Alternatively, it could be illustrated with just Liara (major in ME1 and 3, not so much in 2).
#84
Posté 22 août 2012 - 07:49
#85
Posté 22 août 2012 - 09:26
I would prefer the DA1 art style, or failing that some just turn the elves back. Look at games like Amalur, Skyrim or Rift - it's easy to make elves look unique with out the horrible DA2 look.
#86
Posté 23 août 2012 - 05:12
KENNY4753 wrote...
You can either control the mages, destroy the templars, or fuse the 2 together and create mage-templarsRenmiri1 wrote...
Space brat
Wait isn't that going to be the ending? I mean this mage/templar war needs to be resolved somehow and those kind of our options. Geh, I think I just logic spoiled the ending and now I have a bad taste in my mouth.
#87
Posté 23 août 2012 - 05:14
Let's demand an EC before the release where we can get a "refuse to end the war option" and somebody else in the future does it for usBlackout62 wrote...
KENNY4753 wrote...
You can either control the mages, destroy the templars, or fuse the 2 together and create mage-templarsRenmiri1 wrote...
Space brat
Wait isn't that going to be the ending? I mean this mage/templar war needs to be resolved somehow and those kind of our options. Geh, I think I just logic spoiled the ending and now I have a bad taste in my mouth.
#88
Posté 23 août 2012 - 10:38
If they would make something like this for DA3 as well...
Modifié par Cribbian, 23 août 2012 - 10:39 .
#89
Posté 23 août 2012 - 10:56
#90
Posté 23 août 2012 - 12:52
*Auto dialogue
*Mobs dropping from sky hooks
*DA2's barren art style or lack there of
*No reason to explore, no loot to be discovered, no sense of omg that was a great find
*Generic monotonous loot tables (you want good stuff eh eh... we got pay pay pay and look in magic chest)
*The recycling of that stinking Makers cleric robe again as a poor excuse for mage attire
*The lack of player agency
*the lack of skill trees that actually offer varied builds
*the lack of a plausible ending/s
*To much use of awesome button
*Armoured mage gear
*the lack of a tool set again
oh, one more:
*Bows as thick as tree trunks with invisible bow strings...
Modifié par Wompoo, 23 août 2012 - 12:56 .
#91
Posté 23 août 2012 - 01:37
#92
Posté 23 août 2012 - 01:56
Don't really care much how the game turns out, honestly. Hopefully it'll be something I'd like, but meh. If not, there's plenty of options out there for new non action RPGs (of which there were previously very few).
Modifié par CrustyBot, 23 août 2012 - 01:56 .
#93
Posté 23 août 2012 - 02:15
Wompoo wrote...
Irks would be:
*Auto dialogue
*Mobs dropping from sky hooks
*DA2's barren art style or lack there of
*No reason to explore, no loot to be discovered, no sense of omg that was a great find
*Generic monotonous loot tables (you want good stuff eh eh... we got pay pay pay and look in magic chest)
*The recycling of that stinking Makers cleric robe again as a poor excuse for mage attire
*The lack of player agency
*the lack of skill trees that actually offer varied builds
*the lack of a plausible ending/s
*To much use of awesome button
*Armoured mage gear
*the lack of a tool set again
oh, one more:
*Bows as thick as tree trunks with invisible bow strings...
If you would lump all of that together that would be a "deal-breaker" to me rather than just being "irked".
#94
Posté 23 août 2012 - 07:03
Hawke showing up as 'Garrett'/'Marian' (defaults) instead of your custom version
Bethany/Carver showing up as the defaults instead of any variation you had them as personally
A sacrificed Warden being alive
A dead Anders being alive or even returning
Autodialogue
No race selection
Typical trope-y characters as your followers
The MC being a 'Fereldan in Orlais'...or Fereldan in general...






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