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ES/BS got nerfed. Now everyone is HAPPY


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#176
Gamemako

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luciox wrote...

Assumption 1: There will always be farmers.
Assumption 2: There will always be one weapon/power stand out.
Assumption 3: The farmers always use the best cost/effectice way to farm.
Conclution 1: The farmers will always use the stand out weapon/power to farmer for best cost/effectice.

Assumption 4: To reduce farming, the standout weapon/power need to be nerfed.
Conclution 2: The nerf will continue till no weapon/power standout.
Conclution 3: All weapons/powers will be the same.

Please cheak.
tks
Lucio


1) Provide an operational definition of farming. You will find that this assumption is either inherent in your definition of farming (e.g. playing for credits = farming) or not valid (e.g. sitting in one place to kill enemies with minimal effort = farming). Moving forward, it will be necessary to decide which is a more valid definition. The latter is more in line with how most here define farming.
2) Not valid at all. Assumes inbalance where none necessarily exists. If true, your recursion cannot ever converge, not even on 1 (as you have claimed). Once balance is attained (such that no standout tool exists), this assumption is proven false.
3) You mean "are more likely to use"; else there would be no variance in the teams selected. Otherwise, this assumption is true of all players, farmer
->C1) This conclusion is logically consistent based on your assumptions. If A is C and B uses C, then B uses A.

4) Not valid, and more importantly, it's rather loaded. Underlying assumptions are: that farming can be reduced at all (in conflict with assumption 1, but it's not valid anyway), that farming should be reduced at all, that farming can only be reduced by addressing standout tools (note that you said needs, which denotes that no other solution is possible), and that the game should be balanced purely around farming and not with other gameplay in mind. The first is fine, the second is fine, the third is obviously horribly wrong, and the fourth is an assumption that limits the scope of the system.
->C2) This is also an assumption, not a conclusion. You are assigning an end condition. Prior to this, you have assigned no goal state. What you mean to say is that "if farming hasn't stopped and there is still a standout power, then the next standout needs to be nerfed." You assign the goal of either an end to farming or an end to inbalance within farming. Since an end to farming isn't possible according to assumption 1, then the end to imbalance must occur. If the end to imbalance cannot occur according to assumption 2, then your assumptions are logically inconsistent. That is actually more or less what you intend to demonstrate: that the notion of balancing around farming is logically inconsistent. Fortunately, both assumptions 1 and 2 are dubious and your assumption of balancing purely around farming purely by nerfing standouts isn't actually followed.
->C3) Does not follow. The result of your recursion is balance, not sameness. Even if we assume perfect mathmatical efficiency (obviously not the case here), there are multiple solutions with equal overall efficiency. For example, if one weapon is more accurate and another more damaging (with equal weight), then neither is more efficient. The problem is that the balance, per your assumptions, extends only to farming because the game was just balanced around farming. You'll end up with a game balanced around farming and, given the number of required iterations and time interval between them, we'll have to live as long as Okeer to achieve even that balance. Good thing we aren't balancing around farming, then. Additionally, you failed to consider a very obvious situation: when balance is not achieved but there is no standout. Currently, the process stops when the most overpowered tool meets the second most overpowered tool. You obviously intend that all powers meet other powers in this balancing scheme, which means that you have to add a comparison to all other skills in your plan. Of course, that would defeat your purpose of saying anything here as you'd have to admit that you're just balancing all skills around farming by nerfing the top guys, and there wouldn't be any conclusion to make.

This is why I say to check your assumptions.

Modifié par Gamemako, 22 août 2012 - 03:46 .


#177
corporal doody

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this nerf is of no consequence. AND IM STOKED THE LOCUST GOT BUFFED!!!

#178
r3apz515

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aarnold1 wrote...

Drake Malice wrote...

Maybe now people will grow a pair and use them as melee builds as intended


For Bronze and Silver, yeah.  Good luck with anything else.  Melee just doens't work with Gold and Plat.  Do much death.


i do platinum and gold with BS ES.....stil rape...u mad?


next step on the nerf cycle...the N7 weapons. just watch, it will happen, the "crusader" nerf has been trown around among the "bronze" community...scrubs...

stop whining...can't handle 2 spammers carrying you on a high difficulty...play in a private party...or if your a loner with no friends simply deal with it and play a non fbw map.

Modifié par r3apz515, 22 août 2012 - 04:01 .


#179
Blind2Society

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CaoSlayer wrote...

Now just is going to be one second longer between shakes.


And there is the real problem, screen shake needs to be removed.

#180
luciox

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Gamemako wrote...

luciox wrote...

Assumption 1: There will always be farmers.
Assumption 2: There will always be one weapon/power stand out.
Assumption 3: The farmers always use the best cost/effectice way to farm.
Conclution 1: The farmers will always use the stand out weapon/power to farmer for best cost/effectice.

Assumption 4: To reduce farming, the standout weapon/power need to be nerfed.
Conclution 2: The nerf will continue till no weapon/power standout.
Conclution 3: All weapons/powers will be the same.

Please cheak.
tks
Lucio


1) Provide an operational definition of farming. You will find that this assumption is either inherent in your definition of farming (e.g. playing for credits = farming) or not valid (e.g. sitting in one place to kill enemies with minimal effort = farming). Moving forward, it will be necessary to decide which is a more valid definition. The latter is more in line with how most here define farming.
2) Not valid at all. Assumes inbalance where none necessarily exists. If true, your recursion cannot ever converge, not even on 1 (as you have claimed). Once balance is attained (such that no standout tool exists), this assumption is proven false.
3) You mean "are more likely to use"; else there would be no variance in the teams selected. Otherwise, this assumption is true of all players, farmer
->C1) This conclusion is logically consistent based on your assumptions. If A is C and B uses C, then B uses A.

4) Not valid, and more importantly, it's rather loaded. Underlying assumptions are: that farming can be reduced at all (in conflict with assumption 1, but it's not valid anyway), that farming should be reduced at all, that farming can only be reduced by addressing standout tools (note that you said needs, which denotes that no other solution is possible), and that the game should be balanced purely around farming and not with other gameplay in mind. The first is fine, the second is fine, the third is obviously horribly wrong, and the fourth is an assumption that limits the scope of the system.
->C2) This is also an assumption, not a conclusion. You are assigning an end condition. Prior to this, you have assigned no goal state. What you mean to say is that "if farming hasn't stopped and there is still a standout power, then the next standout needs to be nerfed." You assign the goal of either an end to farming or an end to inbalance within farming. Since an end to farming isn't possible according to assumption 1, then the end to imbalance must occur. If the end to imbalance cannot occur according to assumption 2, then your assumptions are logically inconsistent. That is actually more or less what you intend to demonstrate: that the notion of balancing around farming is logically inconsistent. Fortunately, both assumptions 1 and 2 are dubious and your assumption of balancing purely around farming purely by nerfing standouts isn't actually followed.
->C3) Does not follow. The result of your recursion is balance, not sameness. Even if we assume perfect mathmatical efficiency (obviously not the case here), there are multiple solutions with equal overall efficiency. For example, if one weapon is more accurate and another more damaging (with equal weight), then neither is more efficient. The problem is that the balance, per your assumptions, extends only to farming because the game was just balanced around farming. You'll end up with a game balanced around farming and, given the number of required iterations and time interval between them, we'll have to live as long as Okeer to achieve even that balance. Good thing we aren't balancing around farming, then. Additionally, you failed to consider a very obvious situation: when balance is not achieved but there is no standout. Currently, the process stops when the most overpowered tool meets the second most overpowered tool. You obviously intend that all powers meet other powers in this balancing scheme, which means that you have to add a comparison to all other skills in your plan. Of course, that would defeat your purpose of saying anything here as you'd have to admit that you're just balancing all skills around farming by nerfing the top guys, and there wouldn't be any conclusion to make.

This is why I say to check your assumptions.


Tks for your reply.
First of all.
If my assumption 2: Always one weapon/power will standout is invalud, then the assumption will be NO WEAPON/POWER WILL STANDOUT, followed by the concultion: NO NERF/BUFF IS NEEDED AS NOTHING IS STANDING OUT.

#181
Psycho Pisces

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All this change has managed to do, is to make sure that those who spammed slashes are going to do them next to any class trying to aim.

The same happened when they did the smash nerf.

I mean seriously, y'all are happy for 8/10th's of a second and realize that this wont change anything.

Just makes it THAT much more funny when I hear someone raging on the microphone because I'm popping slash as a slayer and knocking geth back. 

I may even turn my microphone on so they can hear me laughing.  I don't care. 

As for Shadow?  Any shadow of any worth is using SS for killing and traveling from target to target.  

#182
himegoto

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Dont affect me at all.
Never like to spam boring skills anyway

#183
CHett Stedman

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Danadenassis wrote...

CHett Stedman wrote...

as for the ES/BS powers, using the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over gets a bit frustrating to everyone else in the game.


Blame the designers for this. They did not need to add the disruptive parts to the powers they make for us.

I DO understand that those two abilities could be used well for farming. But...so could so many other things and that hasn't really changed, just the timing and the feeling of it.

The shadow was for some time my favourite character, the character I played to completely immerse myself into the game rather than "just farming for kills". Might sound unusual, but I was entertaining. I must admit that I played it because I'm stubborn and liked the idea more than the actual results; the slayer is in my opinion much more convenient and powerful (sure, that also got nerfed, but also boosted unlike the shadow).

Now, something I understood early was that shadow strike wasn't for me. It is slow, it is dangerous and it often is a waste of time. True, it is powerful, but it also lacks the shield/barrier recharge that the biotic charge got (the one that got pretty good boost the last patch).

To play isn't just about "winning" the game. It is about psychology. For instance can you win, but you might not want to play it even so. You could cheat, but it might not make you play it more because of that. So it isn't just about ranking, scores, "ease" or having advantages nobody else got.

Timing, flow, rhythm, different words for the same aspects of playing that also matters. As someone that liked ES does it now feel annoying. I also tested it and I do just as well just ignoring the thing to kill things with pirahna (that not even ultra rare weapon that STILL outclasses most ultra rares...not that I am suggesting something drastic there, but you probably see my point when that weapon outclasses my ES). Yes, farming makes the use of ES/BS more powerful.

Even with gear does the new cooldown feel slow and boring (from being the class I enjoyed most for speed and constant action).

I understand that things has been made more uniform with slam, but for me did this (for now) make it and annoying class and build to play.

Perhaps that is the purpose? To annoy players? :) Then it is crappy philosophy from the designers; backward if it is the purpose to make players happy.



PS I am not completely anti nerfing, but as most major game developers of multiplayer games (and psychologically aware people) has experienced should it be something that is done very carefully and sparingly.

aarnold1 wrote...
Look, if we designed the rules and "fun" in this game based upon what frustrates us about each other, do you really think we'd have a game to play anymore? Where does it end?


Exactly.


In hindsight, i could have been more direct in clarifying what was actually frustrating.  The use of the power, getting kills, getting a high score, carrying the team, nerfing, buffing, farming, etc.... i don't care. It's a game i play for fun. 

i play this game LOUD. I enjoy surround sound. And when the entire game is spent hearing "skraskraskraskra!!!!" it makes it less enjoyable.

Sorry for using "frustrating everyone else in the game". :unsure: It just frustrates me to have to turn down the volume.

#184
Mendelevosa

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So ES and BS can deal 1200+ points of damage over 20-30 meters, with the ability to travel through walls and other objects, and people think that an additional second of the power cooldown time ruins the powers, the Shadow, and the Slayer?

Image IPB

For Christ's sake people, the powers and characters are still fine. This nerf has done nothing to harm their effectiveness. They are still powerful, spammable, and viable on the same difficulties as before. If anything, this increase in cool down time influences players to use powers other than ES and BS 100% of the match and this will actually allow other people to line up shots. If you all really were doing nothing but spamming those powers, then you were wasting the character's potential anyway. If you all are going to soil your pants over game elements, then complain about something worth your ranting (ex. Vanguard glitching, weak weapons, ect.)

Modifié par Mendelevosa, 22 août 2012 - 01:00 .


#185
Dokteur Kill

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Can't really say I care that much, tbh. For me, in something like 95% of cases, the cooldown for electric slash is tied to tactical cloak anyway.

#186
aarnold1

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Blind2Society wrote...

CaoSlayer wrote...

Now just is going to be one second longer between shakes.


And there is the real problem, screen shake needs to be removed.


After the nerf, just leave the screenshake in.  They could have addressed this without the nerf, but oh well.  Might as well "live" with it.

#187
ThelLastTruePatriot

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staindgrey wrote...

It's not useless. The nerf was needed so that the Shadow class could be used as something besides "stand behind this wall, shake screen the whole match".

ES is incredibly useful and turns the Shadow into a very viable class. Not having it would make her a very niche character. Having a long range option without the necessity of a scoped weapon leaves open the idea of a CQC Infiltrator, which was the whole point to begin with.

But a nerf was needed; any Shadow I played with just stayed behind a certain wall and spammed. Was otherwise useless.


  I mostly enjoy the class as the anti-phantom. She's great against cerberus, though her viability goes down when you go up against the other enemy types. Can't really melee brutes for example, acid pools make things tricky with ravagers. I wouldn't even bother with geth since rocket troopers will always nail ya as you're shadow striking towards your target, or a pyro is there waiting to issue instant death on you. In those cases I can see why people would feel the need to rely on ES. Her melee is strong, but certain enemies just make it a chore.

#188
aarnold1

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ThelLastTruePatriot wrote...

staindgrey wrote...

It's not useless. The nerf was needed so that the Shadow class could be used as something besides "stand behind this wall, shake screen the whole match".

ES is incredibly useful and turns the Shadow into a very viable class. Not having it would make her a very niche character. Having a long range option without the necessity of a scoped weapon leaves open the idea of a CQC Infiltrator, which was the whole point to begin with.

But a nerf was needed; any Shadow I played with just stayed behind a certain wall and spammed. Was otherwise useless.


  I mostly enjoy the class as the anti-phantom. She's great against cerberus, though her viability goes down when you go up against the other enemy types. Can't really melee brutes for example, acid pools make things tricky with ravagers. I wouldn't even bother with geth since rocket troopers will always nail ya as you're shadow striking towards your target, or a pyro is there waiting to issue instant death on you. In those cases I can see why people would feel the need to rely on ES. Her melee is strong, but certain enemies just make it a chore.


Agreed.  My playstyle was also focused on assassin and anti-phantom.  I'd leave the big bosses to the gun runners and fools that like to Charge them.  ES was never really a big part of my spec although I did have 4 ranks in it for those few times I need it.  Useful for husks and Swarmers.  I like Fury's ability better for that though.

#189
Master Xanthan

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Doesn't matter, nerfers will just find something else to complain about.

#190
Rizzo19

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CaoSlayer wrote...

Still is going to be spammed as hell.

Now just is going to be one second longer between shakes.



Yep^

I like the change it was a very powerful skill that shouldnt be spammable every 3 secs

Also is a change not a nerf,

nerf would have been if they changed the cooldown AND power damage ANDdistance which they kept. (NO IDEAS BIOWARE)

#191
ErrorTagUnknown

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Used it last night/this morning on slayer, though I'm more of a charge/phase disrupter kinda slayerplayer...... but it is still EXTREMELY spammable..... I couldn't even notice a difference and I was looking for one

#192
luciox

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I am actually complaining about the nerfer's idea, not the nerf itself. If the develop think it should be nerfed, I have no problem. The problem is SOMEONE ACTS LIKE HE KNOWS EVERYTHING AND EVERYTHING SHOULD GO HIS WAY. That is what I am mad at.

#193
Poison_Berrie

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luciox wrote...

I am actually complaining about the nerfer's idea, not the nerf itself. If the develop think it should be nerfed, I have no problem. The problem is SOMEONE ACTS LIKE HE KNOWS EVERYTHING AND EVERYTHING SHOULD GO HIS WAY. That is what I am mad at.

So your problem is with people complaining on the Internet.
And your solution is to complain on the Internet.

<_<
>_>

See what you did thar!

#194
luciox

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Poison_Berrie wrote...

luciox wrote...

I am actually complaining about the nerfer's idea, not the nerf itself. If the develop think it should be nerfed, I have no problem. The problem is SOMEONE ACTS LIKE HE KNOWS EVERYTHING AND EVERYTHING SHOULD GO HIS WAY. That is what I am mad at.

So your problem is with people complaining on the Internet.
And your solution is to complain on the Internet.

<_<
>_>

See what you did thar!


I rarely complain. If someone want it come, so be it. :whistle:
I do not mean you. And I can understand sometime someone just don't know what to do. But complaining bases on some false observation, is out of my tolerant area.

#195
Poison_Berrie

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My point was more that you won't stop people posting complaints on an Internet forum, it happens all the time. One should learn to ignore and/or filter through them.

You also shouldn't expect devs to take all of them seriously. Especially on active forums with many users you're going to wadding through a lot of crap and your better of following your data gathering and own tests, with a side of looking what the forums are saying.