Companion characters are the strongest thing you have going for you and have been since the beginning. When I think of Bioware games and why I used to love them so much, only one thing comes to mind.
The characters you guys create.
Meeting them, going through an adventure with them, seeing them at their best and at their worst, forming relationships with them, and even saying goodbye to them. It all has an impact and you guys are the only company that consistantly does this at a high quality.
You guys need to embrace this more in DA3. You need to give us more interactions, more customization options, more character related quests, deeper more meaningful relationships, and for gods sake make the love interest part of the game more impactful.
Mass Effect 2 for instance, a game that 100% revolved around gathering companions, helping to solve some of their issues, and then uniting them all at the end to fight the big bad, and it is the most universally praised game the trilogy and perhaps even your companys greatist game to date (Though Baldur's Gate 2 may take that).
The writing is right there on the wall. The companion characters make your games.
If you want to convince me to pick up DA3, a focus on strong companion characters is your best bet.
Cause I can assure you that it's not going to be the combat that makes me part with $60, it's not going to be the UI or an easy to navigate, dumbed down inventory system, and after DA2/ME3 it's definitetly not going to be because of the games main story plot...
Modifié par Fraq Hound, 21 août 2012 - 07:36 .





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